Player Matchup

Hercules
Hercules
Gold V
HiiImHaZe
Hercules
Gold V
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
125W - 112L
1,593 MMR
Party 1
Merlin
Merlin
Silver I
Stage4Aphro
Merlin
Silver I
Level 42
God Stats
39W - 23L
1,767 SR
Queue Stats
147W - 115L
1,641 MMR
Party 2
Athena
Athena
Silver III
Tenpcmcnugs
Athena
Silver III
Level 107
God Stats
23W - 14L
1,728 SR
Queue Stats
31W - 32L
1,624 MMR
Solo
Anhur
Anhur
Gold V
WellIveDied
Anhur
Gold V
Level 88
God Stats
26W - 24L
1,576 SR
Queue Stats
470W - 456L
1,626 MMR
Party 1
Mercury
Mercury
Bronze III
sinthd
Mercury
Bronze III
Level 124
God Stats
7W - 3L
1,660 SR
Queue Stats
57W - 40L
1,634 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,646 SR
1,623 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,649 SR
1,621 MMR
Nemesis
Nemesis
Silver I
Cathect
Nemesis
Silver I
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 103L
1,658 MMR
Solo
Bellona
Bellona
Platinum V
LILCHEVYx
Bellona
Platinum V
Level 160
God Stats
9W - 6L
1,739 SR
Queue Stats
341W - 348L
1,649 MMR
Solo
Artemis
Artemis
Bronze III
SAMURAI02
Artemis
Bronze III
Level 40
God Stats
0W - 1L
1,737 SR
Queue Stats
10W - 26L
1,600 MMR
Solo
Cabrakan
Cabrakan
Gold III
SrRetro
Cabrakan
Gold III
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 122L
1,637 MMR
Party 3
Discordia
Discordia
Gold V
xMysterioo
Discordia
Gold V
Level 123
God Stats
46W - 25L
1,769 SR
Queue Stats
201W - 197L
1,562 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HiiImHaZe
Hercules
17
1 / 2 / 7
11,495
575
11,399
16,986
17,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
19
6 / 1 / 5
12,194
610
14,627
8,687
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
15
4 / 0 / 7
9,949
497
4,362
13,828
10,420
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 3 / 2
12,468
623
6,299
10,405
4,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
sinthd
Mercury
19
4 / 5 / 6
11,967
598
12,785
16,707
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Guan YuSetErlang ShenTsukuyomiApollo

VS

Bans
Cu ChulainnArachneSobekKing ArthurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cathect
Nemesis
16
0 / 2 / 2
9,605
480
7,003
11,653
7,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
LILCHEVYx
Bellona
17
8 / 5 / 0
10,877
544
18,737
22,438
18,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
SAMURAI02
Artemis
12
0 / 5 / 1
7,518
376
3,907
10,208
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
SrRetro
Cabrakan
12
1 / 3 / 4
8,165
408
6,073
13,905
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
xMysterioo
Discordia
16
1 / 4 / 3
9,782
489
7,866
11,132
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
19
Kills
10
11
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Cathect
Nemesis
0
2
2
0.5
W
Hercules
HiiImHaZe
Hercules
1
2
7
2.25
L
Bellona
LILCHEVYx
Bellona
8
5
0
1.6
L
Artemis
SAMURAI02
Artemis
0
5
1
0.1
L
Cabrakan
SrRetro
Cabrakan
1
3
4
1
W
Merlin
6
1
5
8.5
W
Athena
4
0
7
7.5
W
4
3
2
1.67
W
Mercury
sinthd
Mercury
4
5
6
1.4
L
Discordia
xMysterioo
Discordia
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,472
Damage
43,586
66,613
Taken
69,336
42,700
Mitigated
46,334
22,906
Healing
16,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Cathect
Nemesis
7,003
2,958
0
1,035
11,653
7,677
34
2,271
9,227
0
73,007
W
Hercules
HiiImHaZe
Hercules
11,399
4,844
0
9,191
16,986
17,336
196
2,527
14,371
0
63,096
L
Bellona
LILCHEVYx
Bellona
18,737
11,499
0
10,062
22,438
18,014
66
4,803
16,947
442
73,359
L
Artemis
SAMURAI02
Artemis
3,907
1,278
0
1,936
10,208
3,072
0
3,568
6,550
0
29,241
L
Cabrakan
SrRetro
Cabrakan
6,073
1,078
0
1,515
13,905
13,079
0
5,021
8,535
18,599
0
W
Merlin
14,627
889
0
1,176
8,687
3,686
0
3,324
5,181
96,487
0
W
Athena
4,362
1,967
625
4,051
13,828
10,420
132
3,543
10,145
21,578
0
W
6,299
1,877
0
3,163
10,405
4,414
3,394
1,235
9,158
0
99,616
W
Mercury
sinthd
Mercury
12,785
7,054
0
4,700
16,707
6,844
2,762
3,134
13,377
0
90,618
L
Discordia
xMysterioo
Discordia
7,866
156
0
2,340
11,132
4,492
0
2,630
8,296
83,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,073
Gold Earned
45,947
614
Minions Killed
493
0
Camps Cleared
0
1,962,366
Distance Traveled
1,989,874
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,605
480
119
6
0
443,199
4
W
Hercules
11,495
575
133
7
0
371,445
2
L
Bellona
10,877
544
133
7
0
369,467
6
L
Artemis
7,518
376
53
3
0
360,536
3
L
Cabrakan
8,165
408
36
2
0
407,419
5
W
Merlin
12,194
610
170
9
0
381,768
3
W
Athena
9,949
497
21
1
0
419,562
3
W
Anhur
12,468
623
143
7
0
344,523
6
W
Mercury
11,967
598
147
7
0
445,068
4
L
Discordia
9,782
489
152
8
0
409,253
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role