Player Matchup

Chaac
Chaac
Bronze I
GHOST JAY ROCK
Chaac
Bronze I
Level 137
God Stats
25W - 25L
1,215 SR
Queue Stats
435W - 634L
757 MMR
Solo
Hades
Hades
Silver III
PhillisBrownD11K
Hades
Silver III
Level 68
God Stats
1W - 0L
1,730 SR
Queue Stats
91W - 89L
1,076 MMR
Party 2
Danzaburou
Danzaburou
Silver I
SAINTS__SQUAD
Danzaburou
Silver I
Level 106
God Stats
21W - 19L
1,633 SR
Queue Stats
85W - 90L
1,216 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,526 SR
1,016 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 62
1,374 SR
952 MMR
Cerberus
Cerberus
Silver V
RickySorbie
Cerberus
Silver V
Level 49
God Stats
5W - 13L
1,358 SR
Queue Stats
9W - 25L
800 MMR
Party 1
Chang'e
Chang'e
Silver III
ThExErAsEdxOnEx
Chang'e
Silver III
Level 73
God Stats
20W - 20L
1,576 SR
Queue Stats
103W - 135L
1,198 MMR
Solo
Skadi
Skadi
Bronze II
xL Pricee xL
Skadi
Bronze II
Level 64
God Stats
0W - 1L
1,188 SR
Queue Stats
6W - 23L
858 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 12
10,711
630
7,169
18,068
12,225
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 2 / 4
11,585
681
9,686
8,606
5,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
SAINTS__SQUAD
Danzaburou
15
6 / 1 / 8
12,173
716
14,972
14,280
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AphroditeBacchusKumbhakarnaSun WukongSobek

VS

Bans
ZeusYmirCthulhuCabrakanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RickySorbie
Cerberus
13
2 / 5 / 3
11,210
659
8,872
16,083
12,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 4 / 2
10,918
642
12,570
10,716
3,731
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 5 / 4
9,644
567
8,974
11,819
3,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
14
Kills
7
7
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
7
2
4
4.5
L
Cerberus
RickySorbie
Cerberus
2
5
3
0.7
W
Danzaburou
SAINTS__SQUAD
Danzaburou
6
1
8
10
L
5
4
2
1.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,827
Damage
30,416
40,954
Taken
38,618
23,696
Mitigated
19,384
12,945
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,169
888
470
3,801
18,068
12,225
390
9,763
8,305
0
44,402
W
9,686
862
884
2,031
8,606
5,166
892
3,513
5,093
39,477
0
L
Cerberus
RickySorbie
Cerberus
8,872
372
202
3,698
16,083
12,350
0
5,563
10,235
32,320
0
W
Danzaburou
SAINTS__SQUAD
Danzaburou
14,972
4,725
0
5,759
14,280
6,305
1,545
8,217
6,063
0
52,775
L
12,570
350
1,819
3,393
10,716
3,731
72
2,444
8,047
40,598
0
L
8,974
5,257
0
1,346
11,819
3,303
42
1,791
9,814
0
48,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
31,772
167
Minions Killed
194
0
Camps Cleared
0
915,646
Distance Traveled
862,700
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,711
630
52
3
0
297,111
4
W
Hades
11,585
681
50
3
0
287,570
4
L
Cerberus
11,210
659
54
3
0
298,534
4
W
Danzaburou
12,173
716
65
4
0
330,965
1
L
Chang'e
10,918
642
69
4
0
299,532
4
L
Skadi
9,644
567
71
4
0
264,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role