Player Matchup

Neith
Neith
Silver I
Ridi Pure
Neith
Silver I
Level 120
God Stats
14W - 7L
1,647 SR
Queue Stats
371W - 371L
1,399 MMR
Party 1
Hel
Hel
Gold V
SasukeX5614
Hel
Gold V
Level 105
God Stats
21W - 13L
2,004 SR
Queue Stats
548W - 541L
1,537 MMR
Party 1
Apollo
Apollo
Gold I
SessioTrejo247
Apollo
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
Unwritten-Chaos
Artio
Gold V
Level 143
God Stats
8W - 6L
1,627 SR
Queue Stats
26W - 27L
1,477 MMR
Solo
King Arthur
King Arthur
Silver I
chet4
King Arthur
Silver I
Level 44
God Stats
2W - 1L
1,536 SR
Queue Stats
24W - 23L
1,478 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,663 SR
1,478 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,448 SR
1,473 MMR
Merlin
Merlin
Gold I
JLStark93
Merlin
Gold I
Level 160
God Stats
11W - 11L
1,255 SR
Queue Stats
150W - 145L
1,356 MMR
Party 2
Sobek
Sobek
Gold IV
SmokinMustang50
Sobek
Gold IV
Level 155
God Stats
7W - 10L
1,540 SR
Queue Stats
221W - 216L
1,476 MMR
Solo
Amaterasu
Amaterasu
Gold I
TRBL Hype
Amaterasu
Gold I
Level 143
God Stats
5W - 3L
1,341 SR
Queue Stats
284W - 285L
1,468 MMR
Solo
Danzaburou
Danzaburou
Gold I
mV Arrabi
Danzaburou
Gold I
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 81L
1,588 MMR
Party 2
Achilles
Achilles
Gold II
sacred_pot_leaf
Achilles
Gold II
Level 81
God Stats
25W - 27L
1,603 SR
Queue Stats
398W - 401L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ridi Pure
Neith
20
8 / 2 / 10
12,895
537
23,855
21,929
8,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
10 / 4 / 8
14,148
590
24,975
21,302
9,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 5 / 11
12,939
539
15,904
23,824
14,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 9 / 14
11,693
487
10,664
31,551
31,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
chet4
King Arthur
17
2 / 6 / 8
11,713
488
17,027
21,989
22,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
ScyllaSetCu ChulainnNemesisCerberus

VS

Bans
TsukuyomiYmirAnubisGaneshaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JLStark93
Merlin
20
8 / 5 / 6
13,486
562
20,887
13,451
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 10 / 10
10,020
418
12,279
28,935
33,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
TRBL Hype
Amaterasu
17
1 / 3 / 13
11,194
466
11,402
31,627
34,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
mV Arrabi
Danzaburou
20
7 / 6 / 9
13,242
552
26,708
25,909
11,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
20
9 / 3 / 9
13,424
559
17,843
27,686
22,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
73
27
Kills
26
26
Deaths
27
51
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
JLStark93
Merlin
8
5
6
2.2
W
Neith
Ridi Pure
Neith
8
2
10
6.5
W
10
4
8
3.5
W
5
5
11
2.1
L
1
10
10
0.6
L
Amaterasu
TRBL Hype
Amaterasu
1
3
13
2.5
W
2
9
14
1
W
King Arthur
chet4
King Arthur
2
6
8
1
L
Danzaburou
mV Arrabi
Danzaburou
7
6
9
1.92
L
Achilles
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,425
Damage
89,119
120,595
Taken
127,608
86,670
Mitigated
108,557
54,744
Healing
49,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
JLStark93
Merlin
20,887
472
0
2,205
13,451
5,546
100
6,167
6,978
102,757
0
W
Neith
Ridi Pure
Neith
23,855
10,203
0
10,050
21,929
8,884
2,841
6,463
15,318
0
99,539
W
24,975
1,040
13,664
14,266
21,302
9,264
706
8,954
11,716
91,335
0
W
15,904
10,170
0
3,283
23,824
14,012
3,795
6,414
17,272
0
94,768
L
12,279
902
0
7,138
28,935
33,846
242
6,791
21,830
28,776
0
L
Amaterasu
TRBL Hype
Amaterasu
11,402
4,030
0
18,903
31,627
34,860
978
8,566
22,808
0
68,374
W
10,664
787
963
9,129
31,551
31,803
0
8,740
22,505
44,899
0
W
King Arthur
chet4
King Arthur
17,027
733
0
3,389
21,989
22,707
864
3,653
18,182
0
68,180
L
Danzaburou
mV Arrabi
Danzaburou
26,708
16,035
0
10,623
25,909
11,411
1,017
6,262
19,557
0
116,151
L
Achilles
17,843
4,317
0
11,116
27,686
22,894
357
7,072
20,408
0
90,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,388
Gold Earned
61,366
568
Minions Killed
644
0
Camps Cleared
0
2,311,416
Distance Traveled
2,144,009
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,486
562
180
8
0
409,447
7
W
Neith
12,895
537
132
6
0
459,681
16
W
Hel
14,148
590
148
6
0
484,086
5
W
Apollo
12,939
539
119
5
0
456,116
2
L
Sobek
10,020
418
23
1
0
397,524
6
L
Amaterasu
11,194
466
147
6
0
472,620
3
W
Artio
11,693
487
39
2
0
486,431
0
W
King Arthur
11,713
488
130
5
0
425,102
2
L
Danzaburou
13,242
552
159
7
0
363,926
3
L
Achilles
13,424
559
135
6
0
500,492
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role