Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Archer Emiya FS
Sylvanus
Level 28
God Stats
3W - 1L
1,532 SR
Queue Stats
10W - 4L
1,514 Elo+
Party 3
Awilix
Awilix
I layThaWood
Awilix
Level 147
God Stats
10W - 2L
1,590 SR
Queue Stats
278W - 280L
1,494 Elo+
Party 3
Hachiman
Hachiman
IllegalConvict
Hachiman
Level 89
God Stats
29W - 16L
1,543 SR
Queue Stats
204W - 199L
1,535 Elo+
Party 3
Kuzenbo
Kuzenbo
OneTrueMandalor
Kuzenbo
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 79
1,533 SR
1,509 Elo+

VS

Team Averages
Level 61
1,615 SR
1,525 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
King EJayy
Set
Level 25
God Stats
56W - 44L
1,611 SR
Queue Stats
244W - 206L
1,535 Elo+
Party 1
Izanami
Izanami
OOf Papiiiii
Izanami
Level 25
God Stats
45W - 29L
1,679 SR
Queue Stats
375W - 373L
1,574 Elo+
Party 1
Janus
Janus
The Bxng Bus
Janus
Level 31
God Stats
16W - 13L
1,486 SR
Queue Stats
386W - 342L
1,439 Elo+
Party 2
Kumbhakarna
Kumbhakarna
midwayguitar
Kumbhakarna
Level 102
God Stats
48W - 35L
1,801 SR
Queue Stats
251W - 216L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 0 / 1
6,535
545
2,928
2,089
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
2 / 0 / 1
5,902
492
6,395
4,114
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Awilix
12
3 / 1 / 1
6,978
582
2,855
5,258
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
12
0 / 1 / 0
6,564
547
3,020
5,361
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 1
5,264
439
2,344
5,372
2,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 0 / 0
6,212
518
3,438
5,797
4,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 0 / 0
6,287
524
192
4,434
1,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
OOf Papiiiii
Izanami
9
1 / 2 / 0
5,062
422
3,348
5,560
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 3 / 0
5,818
485
720
4,771
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
midwayguitar
Kumbhakarna
9
0 / 1 / 1
5,614
468
2,556
8,675
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
2
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
1
0.5
L
Zhong Kui
 
Zhong Kui
1
0
0
1
W
Sylvanus
2
0
1
2.5
W
Awilix
3
1
1
3.5
W
Hachiman
0
1
0
0
L
0
0
0
0
L
Izanami
OOf Papiiiii
Izanami
1
2
0
0.5
W
1
0
1
1.5
L
0
3
0
0
L
Kumbhakarna
midwayguitar
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,542
Damage
10,254
22,194
Taken
29,237
9,029
Mitigated
11,149
9,603
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,928
344
0
1,334
2,089
986
574
306
1,713
38,884
0
L
Zhong Kui
 
Zhong Kui
3,438
179
0
5,105
5,797
4,301
0
0
5,797
33,757
0
W
Sylvanus
6,395
2,233
757
1,452
4,114
2,123
0
1,494
2,583
32,893
7,261
W
Awilix
2,855
1,474
0
2,838
5,258
1,570
0
1,012
4,221
0
42,242
W
Hachiman
3,020
789
0
2,311
5,361
1,700
0
2,518
2,618
0
41,379
L
192
71
0
3,038
4,434
1,457
0
752
3,602
0
43,244
L
Izanami
OOf Papiiiii
Izanami
3,348
2,092
0
1,728
5,560
1,249
0
3,270
2,274
0
28,351
W
2,344
808
497
414
5,372
2,650
0
1,027
4,345
17,914
0
L
720
37
0
441
4,771
1,256
108
1,211
3,394
32,201
0
L
Kumbhakarna
midwayguitar
Kumbhakarna
2,556
330
333
3,306
8,675
2,886
0
5,560
3,075
16,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,243
Gold Earned
28,993
368
Minions Killed
343
0
Camps Cleared
0
1,100,760
Distance Traveled
984,350
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,535
545
99
8
0
217,014
2
L
Zhong Kui
6,212
518
76
6
0
146,961
4
W
Sylvanus
5,902
492
79
7
0
191,233
4
W
Awilix
6,978
582
79
7
0
269,856
5
W
Hachiman
6,564
547
89
7
0
202,313
2
L
Set
6,287
524
108
9
0
230,257
4
L
Izanami
5,062
422
65
5
0
180,983
3
W
Kuzenbo
5,264
439
22
2
0
220,344
5
L
Janus
5,818
485
73
6
0
206,352
1
L
Kumbhakarna
5,614
468
21
2
0
219,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role