Player Matchup

Cthulhu
Cthulhu
Sickkills
Cthulhu
Level 43
God Stats
1W - 0L
1,298 SR
Queue Stats
2W - 3L
1,243 Elo+
Party 1
Chaac
Chaac
Terkdude
Chaac
Level 25
God Stats
14W - 11L
1,221 SR
Queue Stats
196W - 230L
1,276 Elo+
Party 2
Heimdallr
Heimdallr
The Gillster12
Heimdallr
Level 37
God Stats
17W - 29L
1,428 SR
Queue Stats
197W - 195L
1,314 Elo+
Solo
Danzaburou
Danzaburou
Turmalrope
Danzaburou
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 52L
1,340 Elo+
Party 1
Ra
Ra
lokibalder
Ra
Level 63
God Stats
10W - 15L
1,216 SR
Queue Stats
501W - 500L
1,261 Elo+
Party 2
Team Averages
Level 54
1,333 SR
1,287 Elo+

VS

Team Averages
Level 49
1,409 SR
1,228 Elo+
Thanatos
Thanatos
TREYG3 2K
Thanatos
Level 29
God Stats
16W - 31L
1,212 SR
Queue Stats
98W - 132L
1,156 Elo+
Party 4
Bakasura
Bakasura
Tha2ndComN
Bakasura
Level 68
God Stats
7W - 2L
1,500 SR
Queue Stats
122W - 162L
1,150 Elo+
Party 4
Artemis
Artemis
The Popper King
Artemis
Level 85
God Stats
64W - 63L
1,420 SR
Queue Stats
119W - 145L
1,287 Elo+
Party 3
Bellona
Bellona
herazle
Bellona
Level 22
God Stats
22W - 21L
1,424 SR
Queue Stats
38W - 48L
1,297 Elo+
Party 3
Izanami
Izanami
itozen
Izanami
Level 39
God Stats
28W - 30L
1,488 SR
Queue Stats
70W - 122L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sickkills
Cthulhu
13
1 / 2 / 17
9,927
473
5,977
20,970
24,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Terkdude
Chaac
17
3 / 0 / 9
10,993
523
7,730
16,464
23,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
The Gillster12
Heimdallr
17
8 / 0 / 11
11,474
546
12,306
10,989
8,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Turmalrope
Danzaburou
18
20 / 1 / 6
12,487
595
24,258
16,785
9,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 0 / 6
12,168
579
13,662
10,390
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
TREYG3 2K
Thanatos
12
1 / 8 / 1
7,631
363
4,751
12,677
4,217
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Tha2ndComN
Bakasura
12
0 / 5 / 1
7,679
366
1,178
11,995
3,950
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 11 / 1
8,374
399
11,332
23,553
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
herazle
Bellona
14
0 / 6 / 2
8,764
417
8,420
18,092
15,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
itozen
Izanami
14
1 / 13 / 1
9,028
430
11,538
21,415
8,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
9
42
Kills
3
3
Deaths
43
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Sickkills
Cthulhu
1
2
17
4.75
L
Thanatos
TREYG3 2K
Thanatos
1
8
1
0.19
W
Chaac
Terkdude
Chaac
3
0
9
7.5
L
Bakasura
Tha2ndComN
Bakasura
0
5
1
0.1
W
Heimdallr
The Gillster12
Heimdallr
8
0
11
13.5
L
1
11
1
0.14
W
Danzaburou
Turmalrope
Danzaburou
20
1
6
23
L
Bellona
herazle
Bellona
0
6
2
0.17
L
Izanami
itozen
Izanami
1
13
1
0.12
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,933
Damage
37,219
75,598
Taken
87,732
70,738
Mitigated
40,404
28,154
Healing
19,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Sickkills
Cthulhu
5,977
420
0
1,362
20,970
24,890
636
556
20,336
17,276
0
L
Thanatos
TREYG3 2K
Thanatos
4,751
986
0
3,594
12,677
4,217
150
2,496
9,969
0
24,035
W
Chaac
Terkdude
Chaac
7,730
1,065
0
8,802
16,464
23,908
2,687
553
15,535
0
51,510
L
Bakasura
Tha2ndComN
Bakasura
1,178
909
0
4,349
11,995
3,950
0
293
11,577
0
19,604
W
Heimdallr
The Gillster12
Heimdallr
12,306
4,427
0
0
10,989
8,082
1,297
108
10,809
0
72,547
L
11,332
5,390
0
7,052
23,553
8,210
594
5,640
17,658
0
54,440
W
Danzaburou
Turmalrope
Danzaburou
24,258
12,753
0
9,618
16,785
9,222
5,133
530
16,205
0
76,149
L
Bellona
herazle
Bellona
8,420
1,917
0
836
18,092
15,084
1,254
3,974
13,710
6,447
38,683
L
Izanami
itozen
Izanami
11,538
9,110
0
3,982
21,415
8,943
722
6,392
14,629
0
57,893
W
13,662
1,230
4,047
4,325
10,390
4,636
2,708
28
10,337
91,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,049
Gold Earned
41,476
496
Minions Killed
358
0
Camps Cleared
0
2,059,196
Distance Traveled
1,488,378
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,927
473
41
2
0
439,097
1
L
Thanatos
7,631
363
34
2
0
311,126
1
W
Chaac
10,993
523
91
4
0
360,591
1
L
Bakasura
7,679
366
50
2
0
290,476
1
W
Heimdallr
11,474
546
116
6
0
418,524
0
L
Artemis
8,374
399
78
4
0
269,089
1
W
Danzaburou
12,487
595
90
4
0
404,427
7
L
Bellona
8,764
417
89
4
0
350,633
1
L
Izanami
9,028
430
107
5
0
267,054
0
W
Ra
12,168
579
158
8
0
436,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role