Player Matchup

Neith
Neith
AFloppyMelon
Neith
Level 13
God Stats
1W - 4L
1,366 SR
Queue Stats
12W - 19L
1,262 Elo+
Party 1
Ymir
Ymir
C0ldCuts44
Ymir
Level 8
God Stats
2W - 3L
1,455 SR
Queue Stats
14W - 21L
1,252 Elo+
Party 1
Ares
Ares
DazEnuf
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,454 Elo+
Party 1
King Arthur
King Arthur
ManfridChicken
King Arthur
Level 11
God Stats
0W - 3L
1,258 SR
Queue Stats
9W - 10L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
fendrick72
Tsukuyomi
Level 18
God Stats
4W - 6L
1,306 SR
Queue Stats
29W - 29L
1,312 Elo+
Party 1
Team Averages
Level 12
1,377 SR
1,344 Elo+

VS

Team Averages
Level 30
1,547 SR
1,509 Elo+
Artio
Artio
Audiomagi
Artio
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 42L
1,497 Elo+
Party 2
Horus
Horus
JENNAYYYY
Horus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 170L
1,400 Elo+
Solo
Bakasura
Bakasura
Steampunkengi
Bakasura
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 27L
1,500 Elo+
Party 2
Artemis
Artemis
Zinul
Artemis
Level 46
God Stats
1W - 0L
1,676 SR
Queue Stats
10W - 7L
1,497 Elo+
Party 2
Janus
Janus
laxatpax
Janus
Level 6
God Stats
11W - 5L
1,557 SR
Queue Stats
12W - 6L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 8
10,281
514
12,209
11,653
4,202
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

12
0 / 11 / 6
7,896
395
5,544
16,113
6,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
DazEnuf
Ares
12
1 / 10 / 7
8,167
408
3,686
16,466
9,462
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
ManfridChicken
King Arthur
13
4 / 5 / 5
9,125
456
6,868
20,547
17,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
fendrick72
Tsukuyomi
14
5 / 10 / 6
9,731
487
15,645
20,529
8,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Audiomagi
Artio
12
3 / 5 / 26
9,723
486
7,137
17,536
15,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
JENNAYYYY
Horus
13
4 / 2 / 19
9,624
481
6,670
10,538
10,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Steampunkengi
Bakasura
15
5 / 3 / 12
10,279
514
6,461
16,540
7,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Zinul
Artemis
18
22 / 2 / 12
12,763
638
32,390
14,327
6,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
laxatpax
Janus
16
6 / 3 / 16
10,942
547
9,938
7,024
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
125
14
Kills
40
42
Deaths
15
32
Assists
85
Player
Kills
Deaths
Assists
KDA
L
4
6
8
1.33
W
Artio
Audiomagi
Artio
3
5
26
3.2
L
0
11
6
0.27
L
Ares
DazEnuf
Ares
1
10
7
0.45
W
Horus
JENNAYYYY
Horus
4
2
19
6.75
L
King Arthur
ManfridChicken
King Arthur
4
5
5
1.3
W
Bakasura
Steampunkengi
Bakasura
5
3
12
3.67
W
Artemis
Zinul
Artemis
22
2
12
14
L
Tsukuyomi
fendrick72
Tsukuyomi
5
10
6
0.8
W
Janus
laxatpax
Janus
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,952
Damage
62,596
85,308
Taken
65,965
46,637
Mitigated
42,841
13,204
Healing
24,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,209
6,942
0
2,817
11,653
4,202
3,387
2,298
9,050
0
46,762
W
Artio
Audiomagi
Artio
7,137
924
1,180
3,912
17,536
15,513
460
2,814
14,522
16,056
0
L
5,544
1,310
881
1,919
16,113
6,880
1,503
4,443
11,551
35,896
0
L
Ares
DazEnuf
Ares
3,686
452
0
906
16,466
9,462
1,255
3,183
12,924
16,557
0
W
Horus
JENNAYYYY
Horus
6,670
2,121
2,088
2,801
10,538
10,912
1,813
1,548
8,940
6,233
21,857
L
King Arthur
ManfridChicken
King Arthur
6,868
641
0
2,837
20,547
17,322
608
4,430
15,865
0
34,532
W
Bakasura
Steampunkengi
Bakasura
6,461
5,077
0
7,320
16,540
7,102
3,432
1,411
15,054
0
34,311
W
Artemis
Zinul
Artemis
32,390
14,139
0
7,131
14,327
6,933
6,275
2,682
11,620
0
79,134
L
Tsukuyomi
fendrick72
Tsukuyomi
15,645
2,846
0
3,844
20,529
8,771
106
4,444
15,807
0
54,568
W
Janus
laxatpax
Janus
9,938
621
0
0
7,024
2,381
1,423
775
6,174
58,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,200
Gold Earned
53,331
285
Minions Killed
350
0
Camps Cleared
0
1,709,806
Distance Traveled
1,761,511
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,281
514
67
3
0
346,764
1
W
Artio
9,723
486
10
1
0
351,500
2
L
Ymir
7,896
395
68
3
0
326,340
5
L
Ares
8,167
408
20
1
0
330,023
4
W
Horus
9,624
481
43
2
0
316,788
0
L
King Arthur
9,125
456
59
3
0
375,589
1
W
Bakasura
10,279
514
97
5
0
394,475
1
W
Artemis
12,763
638
98
5
0
333,145
0
L
Tsukuyomi
9,731
487
71
4
0
331,090
1
W
Janus
10,942
547
102
5
0
365,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role