Player Matchup

Fenrir
Fenrir
BoopTh
Fenrir
Level 5
God Stats
9W - 2L
1,810 SR
Queue Stats
14W - 2L
2,030 Elo+
Party 1
Baron Samedi
Baron Samedi
FrostyTSM
Baron Samedi
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 25L
2,014 Elo+
Party 1
Sylvanus
Sylvanus
killerelite155
Sylvanus
Level 160
God Stats
16W - 9L
1,523 SR
Queue Stats
406W - 182L
1,772 Elo+
Party 1
Team Averages
Level 94
1,611 SR
1,939 Elo+

VS

Team Averages
Level 102
1,634 SR
1,763 Elo+
Hou Yi
Hou Yi
AdaptinF6MAN
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,841 Elo+
Party 2
Sobek
Sobek
Joqsan
Sobek
Level 154
God Stats
1W - 0L
1,719 SR
Queue Stats
60W - 22L
1,732 Elo+
Party 2
He Bo
He Bo
NanoMePlz6835
He Bo
Level 126
God Stats
3W - 1L
1,684 SR
Queue Stats
56W - 30L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoopTh
Fenrir
13
3 / 6 / 1
10,333
574
6,797
11,979
4,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
FrostyTSM
Baron Samedi
15
3 / 4 / 4
11,208
623
11,113
11,463
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
15
2 / 1 / 6
12,005
667
10,798
19,891
20,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
3 / 0 / 8
11,698
650
11,868
13,029
4,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Joqsan
Sobek
15
4 / 2 / 7
12,594
700
10,037
20,302
29,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 6 / 4
11,475
638
11,077
9,952
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
11
11
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
3
0
8
7
L
Fenrir
BoopTh
Fenrir
3
6
1
0.58
L
Baron Samedi
FrostyTSM
Baron Samedi
3
4
4
1.25
W
Sobek
Joqsan
Sobek
4
2
7
3.75
W
4
6
4
1
L
Sylvanus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
32,982
43,333
Taken
43,283
30,214
Mitigated
37,618
14,532
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
11,868
6,478
0
4,777
13,029
4,992
2,099
7,733
5,094
0
79,265
L
Fenrir
BoopTh
Fenrir
6,797
1,682
0
506
11,979
4,510
0
6,060
5,780
0
13,276
L
Baron Samedi
FrostyTSM
Baron Samedi
11,113
835
866
3,067
11,463
5,038
0
5,473
5,846
69,342
0
W
Sobek
Joqsan
Sobek
10,037
384
0
9,055
20,302
29,013
238
6,791
13,067
26,251
0
W
11,077
389
71
1,326
9,952
3,613
808
6,680
3,130
60,712
0
L
Sylvanus
10,798
1,698
2,394
7,699
19,891
20,666
0
8,908
10,549
39,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,546
Gold Earned
35,767
175
Minions Killed
213
0
Camps Cleared
0
937,509
Distance Traveled
993,330
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,698
650
106
6
0
324,614
2
L
Fenrir
10,333
574
14
1
0
311,589
0
L
Baron Samedi
11,208
623
117
7
0
297,742
4
W
Sobek
12,594
700
14
1
0
349,281
5
W
He Bo
11,475
638
93
5
0
319,435
3
L
Sylvanus
12,005
667
44
2
0
328,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role