Player Matchup

Chaac
Chaac
ImEvoLXIII
Chaac
Level 89
God Stats
3W - 2L
1,719 SR
Queue Stats
96W - 48L
1,726 Elo+
Party 1
Janus
Janus
Upandi
Janus
Level 147
God Stats
0W - 3L
1,322 SR
Queue Stats
25W - 32L
1,581 Elo+
Solo
Nemesis
Nemesis
wángbādàn
Nemesis
Level 109
God Stats
1W - 1L
1,723 SR
Queue Stats
102W - 61L
1,677 Elo+
Party 1
Team Averages
Level 115
1,588 SR
1,662 Elo+

VS

Team Averages
Level 94
1,595 SR
1,722 Elo+
Sobek
Sobek
ETB05
Sobek
Level 41
God Stats
27W - 6L
1,924 SR
Queue Stats
62W - 20L
1,772 Elo+
Party 2
Eset
Eset
TangoDownY2k
Eset
Level 129
God Stats
7W - 5L
1,360 SR
Queue Stats
222W - 122L
1,752 Elo+
Party 2
Xbalanque
Xbalanque
ZerosEmpire3
Xbalanque
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 100L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
4 / 4 / 7
12,843
714
16,169
20,111
16,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Upandi
Janus
15
6 / 10 / 6
12,284
682
15,487
15,846
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
wángbādàn
Nemesis
16
4 / 5 / 4
11,894
661
11,007
16,676
7,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ETB05
Sobek
14
2 / 2 / 11
12,187
677
7,218
19,119
25,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
8 / 5 / 8
13,226
735
18,967
14,749
6,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ZerosEmpire3
Xbalanque
17
9 / 7 / 8
13,877
771
16,729
21,520
8,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
14
Kills
19
19
Deaths
14
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
ETB05
Sobek
2
2
11
3.75
L
Chaac
4
4
7
1.88
W
8
5
8
2.4
L
Janus
Upandi
Janus
6
10
6
0.9
W
Xbalanque
ZerosEmpire3
Xbalanque
9
7
8
1.86
L
Nemesis
wángbādàn
Nemesis
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,663
Damage
42,914
52,633
Taken
55,388
28,348
Mitigated
39,540
11,269
Healing
18,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ETB05
Sobek
7,218
514
0
3,981
19,119
25,356
387
5,478
13,183
12,468
0
L
Chaac
16,169
3,733
0
8,320
20,111
16,457
0
8,641
11,267
290
54,316
W
18,967
999
917
4,892
14,749
6,063
935
2,961
11,568
65,575
0
L
Janus
Upandi
Janus
15,487
607
0
1,354
15,846
4,785
262
9,068
6,332
51,472
0
W
Xbalanque
ZerosEmpire3
Xbalanque
16,729
9,192
0
8,263
21,520
8,121
1,947
6,666
14,550
0
86,990
L
Nemesis
wángbādàn
Nemesis
11,007
3,622
0
1,595
16,676
7,106
99
7,670
8,692
0
45,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,021
Gold Earned
39,290
200
Minions Killed
208
0
Camps Cleared
0
1,007,355
Distance Traveled
934,344
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,187
677
4
0
0
358,341
1
L
Chaac
12,843
714
72
4
0
347,992
2
W
Eset
13,226
735
93
5
0
302,606
1
L
Janus
12,284
682
79
4
0
303,274
3
W
Xbalanque
13,877
771
111
6
0
273,397
4
L
Nemesis
11,894
661
49
3
0
356,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role