Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
FilipeSlv
Scylla
Level 23
God Stats
6W - 0L
1,500 SR
Queue Stats
49W - 19L
1,638 Elo+
Party 2
King Arthur
King Arthur
IntrepidSalary
King Arthur
Level 4
God Stats
4W - 4L
1,316 SR
Queue Stats
40W - 23L
1,638 Elo+
Party 2
Awilix
Awilix
Nabra
Awilix
Level 125
God Stats
7W - 3L
1,500 SR
Queue Stats
79W - 61L
1,474 Elo+
Party 2
Team Averages
Level 42
1,463 SR
1,550 Elo+

VS

Team Averages
Level 17
1,616 SR
1,616 Elo+
Chang'e
Chang'e
Coldfeet23
Chang'e
Level 4
God Stats
3W - 4L
1,741 SR
Queue Stats
43W - 45L
1,749 Elo+
Solo
Nemesis
Nemesis
Eu souu L
Nemesis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 39L
1,662 Elo+
Party 1
Bellona
Bellona
Guh Monstrao
Bellona
Level 24
God Stats
8W - 9L
1,754 SR
Queue Stats
235W - 263L
1,619 Elo+
Party 1
Olorun
Olorun
JonnyHammer
Olorun
Level 16
God Stats
1W - 3L
1,376 SR
Queue Stats
11W - 8L
1,527 Elo+
Solo
Cthulhu
Cthulhu
XDevilDarkX5455
Cthulhu
Level 26
God Stats
2W - 1L
1,707 SR
Queue Stats
131W - 150L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
0 / 1 / 5
6,746
450
1,645
8,399
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
 
Apollo
11
1 / 0 / 6
6,689
446
3,314
7,170
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Scylla
FilipeSlv
Scylla
14
6 / 1 / 1
8,424
562
5,248
3,188
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
IntrepidSalary
King Arthur
11
1 / 3 / 4
6,567
438
3,797
8,383
5,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
Nabra
Awilix
16
12 / 1 / 3
9,804
654
13,159
9,559
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Coldfeet23
Chang'e
10
0 / 6 / 0
6,232
415
2,722
8,383
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Eu souu L
Nemesis
8
0 / 5 / 2
5,841
389
1,710
8,033
2,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
Guh Monstrao
Bellona
13
4 / 3 / 1
7,748
517
7,625
10,103
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
12
1 / 4 / 0
7,050
470
4,727
7,767
4,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 2 / 1
5,598
373
2,952
4,358
1,364
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
5
6
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
1
5
2.5
W
Apollo
 
Apollo
1
0
6
4
L
Chang'e
Coldfeet23
Chang'e
0
6
0
0
L
Nemesis
Eu souu L
Nemesis
0
5
2
0.2
W
Scylla
FilipeSlv
Scylla
6
1
1
6.5
L
Bellona
Guh Monstrao
Bellona
4
3
1
1.5
W
King Arthur
IntrepidSalary
King Arthur
1
3
4
1
L
Olorun
1
4
0
0.25
W
Awilix
Nabra
Awilix
12
1
3
13.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,163
Damage
19,736
36,699
Taken
38,644
15,141
Mitigated
18,012
13,224
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
1,645
727
564
4,544
8,399
3,116
0
3,315
5,084
0
22,518
W
Apollo
 
Apollo
3,314
1,810
0
3,355
7,170
2,089
0
3,172
3,950
0
33,286
L
Chang'e
Coldfeet23
Chang'e
2,722
264
76
1,642
8,383
2,201
225
1,395
6,766
25,710
0
L
Nemesis
Eu souu L
Nemesis
1,710
728
135
1,915
8,033
2,136
104
664
7,237
0
19,440
W
Scylla
FilipeSlv
Scylla
5,248
362
0
954
3,188
932
685
575
2,565
45,666
0
L
Bellona
Guh Monstrao
Bellona
7,625
2,687
294
2,634
10,103
8,272
368
1,389
8,353
0
36,936
W
King Arthur
IntrepidSalary
King Arthur
3,797
478
0
383
8,383
5,569
547
0
8,383
0
21,587
L
Olorun
4,727
2,090
88
1,766
7,767
4,039
0
0
7,767
39,934
4,568
W
Awilix
Nabra
Awilix
13,159
5,379
0
3,424
9,559
3,435
0
2,662
6,759
0
68,603
L
2,952
48
0
428
4,358
1,364
0
1,427
2,887
16,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,230
Gold Earned
32,469
371
Minions Killed
283
0
Camps Cleared
0
1,435,994
Distance Traveled
1,232,333
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,746
450
54
4
0
257,072
0
W
Apollo
6,689
446
61
4
0
259,683
1
L
Chang'e
6,232
415
48
3
0
243,156
7
L
Nemesis
5,841
389
42
3
0
234,998
0
W
Scylla
8,424
562
99
7
0
279,935
1
L
Bellona
7,748
517
70
5
0
260,096
0
W
King Arthur
6,567
438
41
3
0
293,820
1
L
Olorun
7,050
470
94
6
0
249,652
6
W
Awilix
9,804
654
116
8
0
345,484
3
L
Cthulhu
5,598
373
29
2
0
244,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role