Player Matchup

Merlin
Merlin
Gold II
E1Mayor
Merlin
Gold II
Level 159
God Stats
5W - 6L
1,257 SR
Queue Stats
336W - 326L
1,754 MMR
Solo
Apollo
Apollo
Bronze III
Rouxr
Apollo
Bronze III
Level 157
God Stats
1W - 2L
1,798 SR
Queue Stats
44W - 20L
1,634 MMR
Party 1
King Arthur
King Arthur
Platinum IV
YouTeeAre
King Arthur
Platinum IV
Level 129
God Stats
7W - 6L
1,557 SR
Queue Stats
89W - 83L
1,734 MMR
Solo
Ganesha
Ganesha
Platinum V
emamboz
Ganesha
Platinum V
Level 109
God Stats
3W - 4L
1,678 SR
Queue Stats
225W - 213L
1,738 MMR
Solo
Da Ji
Da Ji
Bronze III
miiddy
Da Ji
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,816 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,558 SR
1,735 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 160
1,692 SR
1,735 MMR
Tyr
Tyr
Platinum I
Dansig
Tyr
Platinum I
Level 160
God Stats
29W - 46L
1,428 SR
Queue Stats
341W - 325L
1,745 MMR
Solo
Anhur
Anhur
Gold III
HannibalReke
Anhur
Gold III
Level 160
God Stats
2W - 1L
1,736 SR
Queue Stats
23W - 14L
1,724 MMR
Solo
He Bo
He Bo
Silver I
SlimyBiscuit
He Bo
Silver I
Level 159
God Stats
5W - 3L
1,528 SR
Queue Stats
124W - 101L
1,726 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
TheSuperChicken
Ne Zha
Gold IV
Level 159
God Stats
6W - 3L
1,881 SR
Queue Stats
161W - 132L
1,772 MMR
Party 2
Xing Tian
Xing Tian
Platinum IV
Zhiggly
Xing Tian
Platinum IV
Level 160
God Stats
4W - 0L
1,884 SR
Queue Stats
129W - 124L
1,707 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
E1Mayor
Merlin
15
3 / 4 / 1
9,236
513
8,569
10,008
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Rouxr
Apollo
17
2 / 2 / 1
9,585
533
8,080
14,405
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
YouTeeAre
King Arthur
15
0 / 2 / 2
8,626
479
8,324
15,173
12,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
emamboz
Ganesha
13
1 / 5 / 5
8,533
474
5,664
16,007
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
miiddy
Da Ji
15
4 / 6 / 2
8,782
488
5,993
14,710
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetPersephoneNemesisScyllaDanzaburou

VS

Bans
Cu ChulainnFenrirGebCerberusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Dansig
Tyr
17
4 / 2 / 1
10,323
574
12,242
16,683
14,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 1 / 2
10,843
602
13,576
12,659
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 4 / 2
9,001
500
9,049
7,383
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 2 / 6
10,472
582
6,961
11,956
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Zhiggly
Xing Tian
15
3 / 1 / 10
9,953
553
7,878
13,905
12,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
19
19
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
Dansig
Tyr
4
2
1
2.25
L
Merlin
E1Mayor
Merlin
3
4
1
0.88
W
4
1
2
5
L
Apollo
Rouxr
Apollo
2
2
1
1.25
W
2
4
2
0.75
W
6
2
6
4.5
L
King Arthur
YouTeeAre
King Arthur
0
2
2
0.5
W
Xing Tian
Zhiggly
Xing Tian
3
1
10
8
L
Ganesha
emamboz
Ganesha
1
5
5
0.7
L
Da Ji
miiddy
Da Ji
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,630
Damage
49,706
70,303
Taken
62,586
37,128
Mitigated
39,316
23,672
Healing
23,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Dansig
Tyr
12,242
1,743
0
8,239
16,683
14,153
0
2,581
13,579
0
68,511
L
Merlin
E1Mayor
Merlin
8,569
196
0
984
10,008
3,862
0
5,699
4,081
55,753
0
W
13,576
8,590
0
6,857
12,659
6,091
980
1,066
11,505
0
87,638
L
Apollo
Rouxr
Apollo
8,080
6,154
0
6,880
14,405
5,537
45
2,839
11,540
0
76,796
W
9,049
357
0
1,387
7,383
2,259
0
2,465
4,599
58,642
0
W
6,961
2,475
0
5,445
11,956
4,729
0
3,908
7,886
0
71,532
L
King Arthur
YouTeeAre
King Arthur
8,324
1,539
0
7,547
15,173
12,165
0
1,047
14,126
0
57,827
W
Xing Tian
Zhiggly
Xing Tian
7,878
532
0
1,443
13,905
12,084
0
3,453
10,166
28,399
0
L
Ganesha
emamboz
Ganesha
5,664
609
0
2,773
16,007
10,025
0
5,034
10,823
30,823
0
L
Da Ji
miiddy
Da Ji
5,993
1,607
0
5,488
14,710
5,539
0
1,842
12,806
0
64,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,762
Gold Earned
50,592
548
Minions Killed
570
0
Camps Cleared
0
1,751,006
Distance Traveled
1,796,166
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,323
574
132
7
0
374,077
7
L
Merlin
9,236
513
135
8
0
331,169
11
W
Anhur
10,843
602
171
10
0
316,077
4
L
Apollo
9,585
533
164
9
0
328,958
4
W
He Bo
9,001
500
116
6
0
339,401
7
W
Ne Zha
10,472
582
135
8
0
390,561
2
L
King Arthur
8,626
479
129
7
0
388,390
2
W
Xing Tian
9,953
553
16
1
0
376,050
6
L
Ganesha
8,533
474
12
1
0
369,629
6
L
Da Ji
8,782
488
108
6
0
332,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role