Player Matchup

Danzaburou
Danzaburou
AwilixSimp
Danzaburou
Level 127
God Stats
17W - 26L
1,491 SR
Queue Stats
233W - 239L
1,481 Elo+
Party 2
Bellona
Bellona
NotGriffingsTTV
Bellona
Level 106
God Stats
31W - 25L
1,579 SR
Queue Stats
397W - 384L
1,506 Elo+
Party 2
Hou Yi
Hou Yi
Slapasaurusrex
Hou Yi
Level 125
God Stats
6W - 3L
1,584 SR
Queue Stats
320W - 300L
1,497 Elo+
Party 2
Scylla
Scylla
Thenit
Scylla
Level 36
God Stats
3W - 2L
1,769 SR
Queue Stats
303W - 249L
1,459 Elo+
Party 2
Sylvanus
Sylvanus
UltraHighWolf
Sylvanus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 26L
1,495 Elo+
Party 2
Team Averages
Level 83
1,585 SR
1,488 Elo+

VS

Team Averages
Level 69
1,697 SR
1,608 Elo+
Artemis
Artemis
ChadOnSmite
Artemis
Level 148
God Stats
11W - 4L
1,889 SR
Queue Stats
290W - 209L
1,682 Elo+
Party 1
Guan Yu
Guan Yu
DevotedRain1
Guan Yu
Level 42
God Stats
6W - 3L
1,805 SR
Queue Stats
32W - 44L
1,631 Elo+
Solo
Kumbhakarna
Kumbhakarna
JhyLaysPipe
Kumbhakarna
Level 38
God Stats
5W - 5L
1,541 SR
Queue Stats
174W - 136L
1,597 Elo+
Party 1
Arachne
Arachne
Tren1on
Arachne
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
fed_jarvvy
Janus
Level 44
God Stats
4W - 10L
1,750 SR
Queue Stats
216W - 190L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AwilixSimp
Danzaburou
16
8 / 3 / 4
9,916
620
8,546
12,163
6,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 2
9,627
602
11,984
11,902
10,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

13
2 / 4 / 3
7,571
473
6,772
11,278
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Scylla
Thenit
Scylla
15
1 / 0 / 4
8,655
541
3,516
5,636
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
UltraHighWolf
Sylvanus
13
1 / 0 / 4
8,214
513
2,874
7,260
4,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChadOnSmite
Artemis
13
5 / 3 / 0
7,758
485
11,896
10,048
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
DevotedRain1
Guan Yu
14
3 / 6 / 0
8,712
545
8,197
16,332
16,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
JhyLaysPipe
Kumbhakarna
11
0 / 2 / 4
7,032
440
3,241
9,101
4,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Tren1on
Arachne
13
1 / 2 / 1
7,451
466
2,289
11,687
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
12
0 / 5 / 1
7,476
467
4,199
7,602
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
9
9
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AwilixSimp
Danzaburou
8
3
4
3.33
L
Artemis
ChadOnSmite
Artemis
5
3
0
1.67
L
Guan Yu
DevotedRain1
Guan Yu
3
6
0
0.5
L
Kumbhakarna
JhyLaysPipe
Kumbhakarna
0
2
4
1
W
6
2
2
3.5
W
2
4
3
0.88
W
Scylla
Thenit
Scylla
1
0
4
3
L
Arachne
Tren1on
Arachne
1
2
1
0.75
W
Sylvanus
UltraHighWolf
Sylvanus
1
0
4
3
L
Janus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,692
Damage
29,822
48,239
Taken
54,770
26,715
Mitigated
31,095
14,770
Healing
15,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AwilixSimp
Danzaburou
8,546
4,226
255
4,094
12,163
6,639
1,754
1,858
10,161
0
60,026
L
Artemis
ChadOnSmite
Artemis
11,896
6,268
0
4,103
10,048
4,390
543
1,721
8,327
0
48,856
L
Guan Yu
DevotedRain1
Guan Yu
8,197
1,706
52
6,652
16,332
16,444
241
58
16,274
0
45,791
L
Kumbhakarna
JhyLaysPipe
Kumbhakarna
3,241
217
0
1,940
9,101
4,088
0
1,852
7,205
16,286
0
W
11,984
5,977
0
2,380
11,902
10,803
156
580
10,860
0
65,817
W
6,772
3,369
0
3,224
11,278
3,214
0
1,264
10,004
0
45,534
W
Scylla
Thenit
Scylla
3,516
426
0
1,149
5,636
1,807
536
1,151
4,395
47,491
0
L
Arachne
Tren1on
Arachne
2,289
1,765
0
1,303
11,687
4,094
164
1,175
10,474
0
46,648
W
Sylvanus
UltraHighWolf
Sylvanus
2,874
1,209
914
2,754
7,260
4,252
418
2,295
4,867
21,379
0
L
Janus
4,199
405
0
1,219
7,602
2,079
0
1,358
6,100
43,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,983
Gold Earned
38,429
474
Minions Killed
368
0
Camps Cleared
0
1,441,038
Distance Traveled
1,556,699
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,916
620
119
7
0
290,037
4
L
Artemis
7,758
485
66
4
0
273,901
6
L
Guan Yu
8,712
545
84
5
0
321,136
3
L
Kumbhakarna
7,032
440
41
3
0
312,433
4
W
Bellona
9,627
602
126
8
0
305,964
8
W
Hou Yi
7,571
473
96
6
0
258,195
4
W
Scylla
8,655
541
103
6
0
316,807
1
L
Arachne
7,451
466
86
5
0
370,731
2
W
Sylvanus
8,214
513
30
2
0
270,035
5
L
Janus
7,476
467
91
6
0
278,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role