Player Matchup

Thoth
Thoth
Gold III
AJAlMES
Thoth
Gold III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 110L
1,999 MMR
Solo
Neith
Neith
Platinum III
DhokoSky
Neith
Platinum III
Level 157
God Stats
2W - 1L
1,772 SR
Queue Stats
110W - 100L
1,944 MMR
Party 1
Chang'e
Chang'e
Gold V
OonaBlack
Chang'e
Gold V
Level 160
God Stats
104W - 71L
1,783 SR
Queue Stats
342W - 322L
1,992 MMR
Solo
Kali
Kali
Platinum III
Rodnirr
Kali
Platinum III
Level 160
God Stats
15W - 13L
1,685 SR
Queue Stats
87W - 87L
1,910 MMR
Solo
Cerberus
Cerberus
Platinum V
Skibera
Cerberus
Platinum V
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 87L
1,908 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,648 SR
1,950 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,544 SR
1,950 MMR
Tyr
Tyr
Platinum II
DaenerysTR
Tyr
Platinum II
Level 160
God Stats
2W - 5L
1,203 SR
Queue Stats
316W - 310L
1,943 MMR
Solo
Ymir
Ymir
Gold IV
Kilitokun
Ymir
Gold IV
Level 64
God Stats
4W - 3L
1,829 SR
Queue Stats
72W - 73L
1,896 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Saffian
Danzaburou
Platinum III
Level 126
God Stats
10W - 7L
1,763 SR
Queue Stats
102W - 92L
2,018 MMR
Solo
Hel
Hel
Diamond V
Sherou Emiya
Hel
Diamond V
Level 89
God Stats
0W - 1L
1,608 SR
Queue Stats
183W - 164L
1,941 MMR
Solo
Hun Batz
Hun Batz
Platinum III
StudMcBeast
Hun Batz
Platinum III
Level 160
God Stats
4W - 3L
1,319 SR
Queue Stats
247W - 239L
1,955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AJAlMES
Thoth
20
8 / 3 / 10
15,741
605
24,451
19,298
9,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
DhokoSky
Neith
20
4 / 3 / 11
14,576
561
26,277
21,294
10,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
OonaBlack
Chang'e
19
1 / 5 / 8
13,136
505
17,157
20,648
24,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
Rodnirr
Kali
20
8 / 6 / 6
15,096
581
11,323
25,641
14,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Skibera
Cerberus
19
6 / 5 / 12
13,486
519
13,396
25,641
30,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ApolloSetNemesisScyllaJanus

VS

Bans
PersephoneSobekThe MorriganCu ChulainnNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 6
13,337
513
15,861
31,806
37,450
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
15
1 / 6 / 10
10,917
420
11,359
28,582
30,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Saffian
Danzaburou
19
5 / 3 / 6
13,629
524
16,305
20,331
10,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 8 / 5
13,471
518
18,559
22,268
12,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
StudMcBeast
Hun Batz
20
6 / 6 / 6
13,296
511
13,109
22,879
8,341
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
55
27
Kills
22
22
Deaths
27
47
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Thoth
AJAlMES
Thoth
8
3
10
4.33
L
3
4
6
1.5
W
Neith
DhokoSky
Neith
4
3
11
3.17
L
Ymir
1
6
10
1
W
Chang'e
OonaBlack
Chang'e
1
5
8
1
W
Kali
Rodnirr
Kali
8
6
6
1.83
L
Danzaburou
Saffian
Danzaburou
5
3
6
2.67
L
7
8
5
1.19
W
Cerberus
Skibera
Cerberus
6
5
12
2.4
L
Hun Batz
StudMcBeast
Hun Batz
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,604
Damage
75,193
112,522
Taken
125,866
90,569
Mitigated
99,374
46,444
Healing
39,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AJAlMES
Thoth
24,451
984
124
3,299
19,298
9,709
911
6,864
12,434
119,186
0
L
15,861
2,263
0
12,561
31,806
37,450
507
10,792
20,866
0
98,849
W
Neith
DhokoSky
Neith
26,277
12,992
0
10,822
21,294
10,861
3,610
6,184
15,110
0
119,775
L
Ymir
11,359
2,037
0
1,313
28,582
30,539
0
12,089
16,165
36,305
0
W
Chang'e
OonaBlack
Chang'e
17,157
544
4,274
10,566
20,648
24,928
1,172
3,750
16,898
83,871
0
W
Kali
Rodnirr
Kali
11,323
4,520
0
11,953
25,641
14,801
1,548
5,009
20,632
0
121,965
L
Danzaburou
Saffian
Danzaburou
16,305
5,869
0
3,404
20,331
10,679
819
6,334
13,904
0
111,066
L
18,559
2,615
8,313
8,845
22,268
12,365
81
14,310
7,480
90,238
0
W
Cerberus
Skibera
Cerberus
13,396
963
0
5,406
25,641
30,270
0
9,610
16,031
53,558
0
L
Hun Batz
StudMcBeast
Hun Batz
13,109
3,911
0
4,698
22,879
8,341
0
10,507
12,032
0
103,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,035
Gold Earned
64,650
742
Minions Killed
729
0
Camps Cleared
0
2,520,243
Distance Traveled
2,509,245
43
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
15,741
605
201
8
0
519,894
8
L
Tyr
13,337
513
184
7
0
525,915
9
W
Neith
14,576
561
181
7
0
465,949
8
L
Ymir
10,917
420
45
2
0
480,867
4
W
Chang'e
13,136
505
152
6
0
479,528
12
W
Kali
15,096
581
134
5
0
524,152
8
L
Danzaburou
13,629
524
167
6
0
526,242
10
L
Hel
13,471
518
158
6
0
505,580
10
W
Cerberus
13,486
519
74
3
0
530,720
7
L
Hun Batz
13,296
511
175
7
0
470,641
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role