Player Matchup

Hera
Hera
Dino-Dills
Hera
Level 82
God Stats
6W - 8L
1,552 SR
Queue Stats
534W - 696L
1,353 Elo+
Party 1
Fenrir
Fenrir
Majormoe402
Fenrir
Level 61
God Stats
78W - 76L
1,518 SR
Queue Stats
473W - 635L
1,323 Elo+
Party 1
Izanami
Izanami
NoMercyXH
Izanami
Level 31
God Stats
31W - 21L
1,674 SR
Queue Stats
357W - 335L
1,474 Elo+
Solo
Tyr
Tyr
heartofwolfblood
Tyr
Level 67
God Stats
7W - 19L
1,378 SR
Queue Stats
180W - 265L
1,370 Elo+
Party 1
Terra
Terra
larbo1126
Terra
Level 29
God Stats
1W - 2L
1,430 SR
Queue Stats
6W - 13L
1,243 Elo+
Party 1
Team Averages
Level 54
1,511 SR
1,352 Elo+

VS

Team Averages
Level 47
1,509 SR
1,339 Elo+
Amaterasu
Amaterasu
LeoTn17
Amaterasu
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 55L
1,282 Elo+
Party 3
Danzaburou
Danzaburou
TC The FiJi
Danzaburou
Level 34
God Stats
62W - 44L
1,578 SR
Queue Stats
350W - 367L
1,415 Elo+
Solo
Hel
Hel
davito274
Hel
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 38L
1,336 Elo+
Party 3
Cthulhu
Cthulhu
kanbarumky
Cthulhu
Level 38
God Stats
4W - 4L
1,617 SR
Queue Stats
58W - 78L
1,310 Elo+
Party 2
Pele
Pele
mapdls12
Pele
Level 65
God Stats
7W - 7L
1,351 SR
Queue Stats
33W - 51L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,325
488
3,074
9,317
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
10
3 / 4 / 1
7,102
473
5,025
10,053
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
NoMercyXH
Izanami
10
0 / 6 / 1
6,188
413
3,999
10,256
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 1
7,767
518
4,114
14,650
7,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Terra
larbo1126
Terra
10
0 / 4 / 0
6,071
405
2,800
8,620
5,060
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LeoTn17
Amaterasu
5
0 / 1 / 2
5,391
359
431
1,668
1,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
TC The FiJi
Danzaburou
14
11 / 0 / 3
9,132
609
10,034
5,879
1,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
6 / 1 / 1
9,253
617
7,569
4,615
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
kanbarumky
Cthulhu
13
2 / 1 / 10
8,603
574
5,457
9,297
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
14
0 / 2 / 3
8,179
545
8,903
9,599
7,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
19
20
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Amaterasu
LeoTn17
Amaterasu
0
1
2
1
L
Fenrir
3
4
1
0.88
L
Izanami
NoMercyXH
Izanami
0
6
1
0.08
W
Danzaburou
TC The FiJi
Danzaburou
11
0
3
12.5
W
6
1
1
6.5
L
2
1
1
2.5
W
Cthulhu
kanbarumky
Cthulhu
2
1
10
7
L
Terra
larbo1126
Terra
0
4
0
0
W
Pele
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,012
Damage
32,394
52,896
Taken
31,058
21,993
Mitigated
17,118
16,987
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,074
783
0
2,506
9,317
3,007
164
5,043
3,945
43,218
0
W
Amaterasu
LeoTn17
Amaterasu
431
151
0
107
1,668
1,381
0
0
1,668
0
3,049
L
Fenrir
5,025
1,814
0
1,839
10,053
3,282
797
978
9,047
0
32,801
L
Izanami
NoMercyXH
Izanami
3,999
2,719
0
2,735
10,256
2,770
100
3,772
6,440
0
34,798
W
Danzaburou
TC The FiJi
Danzaburou
10,034
3,840
0
2,902
5,879
1,872
1,574
724
5,155
0
50,383
W
7,569
677
564
2,647
4,615
1,309
0
2,826
1,541
52,353
0
L
4,114
906
0
6,209
14,650
7,874
1,157
1,253
13,330
0
36,451
W
Cthulhu
kanbarumky
Cthulhu
5,457
689
253
2,097
9,297
5,232
650
1,927
7,370
31,288
0
L
Terra
larbo1126
Terra
2,800
280
1,583
2,115
8,620
5,060
78
1,525
7,055
29,235
0
W
Pele
8,903
3,148
0
2,209
9,599
7,324
2,504
149
9,450
0
51,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
40,558
333
Minions Killed
348
0
Camps Cleared
0
1,382,892
Distance Traveled
1,214,998
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,325
488
92
6
0
253,891
2
W
Amaterasu
5,391
359
6
0
0
79,528
0
L
Fenrir
7,102
473
58
4
0
331,585
2
L
Izanami
6,188
413
68
5
0
230,322
4
W
Danzaburou
9,132
609
78
5
0
274,877
9
W
Hel
9,253
617
105
7
0
280,597
0
L
Tyr
7,767
518
65
4
0
327,365
3
W
Cthulhu
8,603
574
55
4
0
293,313
0
L
Terra
6,071
405
50
3
0
239,729
2
W
Pele
8,179
545
104
7
0
286,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role