Player Matchup

Nemesis
Nemesis
MeEsqueceu
Nemesis
Level 8
God Stats
0W - 4L
1,045 SR
Queue Stats
26W - 26L
1,401 Elo+
Party 1
Sol
Sol
MΔTΔNZΔ
Sol
Level 6
God Stats
4W - 3L
1,700 SR
Queue Stats
39W - 44L
1,683 Elo+
Party 3
Cthulhu
Cthulhu
PatoDeBone
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,667 Elo+
Solo
Yemoja
Yemoja
gFroggy
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,475 Elo+
Party 3
Cerberus
Cerberus
matheira
Cerberus
Level 17
God Stats
1W - 3L
1,249 SR
Queue Stats
24W - 23L
1,419 Elo+
Party 1
Team Averages
Level 9
1,399 SR
1,529 Elo+

VS

Team Averages
Level 23
1,629 SR
1,487 Elo+
Medusa
Medusa
AzaKreSeba
Medusa
Level 27
God Stats
5W - 2L
1,509 SR
Queue Stats
11W - 10L
1,426 Elo+
Solo
Merlin
Merlin
Ilunarmoon17
Merlin
Level 26
God Stats
30W - 39L
1,447 SR
Queue Stats
223W - 248L
1,528 Elo+
Party 2
Anubis
Anubis
PedroHunters
Anubis
Level 26
God Stats
9W - 4L
1,840 SR
Queue Stats
253W - 267L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
Raggael
Cthulhu
Level 17
God Stats
3W - 3L
1,849 SR
Queue Stats
24W - 29L
1,378 Elo+
Solo
Chernobog
Chernobog
SharkSword
Chernobog
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MeEsqueceu
Nemesis
14
2 / 9 / 3
9,294
929
10,413
23,306
10,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 6 / 4
9,936
994
13,482
19,267
8,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
PatoDeBone
Cthulhu
15
2 / 7 / 4
9,763
976
14,284
31,663
33,923
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
gFroggy
Yemoja
15
0 / 2 / 2
9,769
977
2,826
16,174
17,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
matheira
Cerberus
14
2 / 10 / 3
9,315
932
15,293
30,072
27,460
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

34

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AzaKreSeba
Medusa
18
12 / 1 / 17
12,634
1,263
30,949
15,235
5,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
17
6 / 4 / 19
11,075
1,108
16,574
8,739
3,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
18
7 / 0 / 19
11,088
1,109
20,692
13,687
6,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Raggael
Cthulhu
17
4 / 2 / 22
10,865
1,087
20,177
14,670
18,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
SharkSword
Chernobog
17
5 / 1 / 18
10,909
1,091
23,648
9,406
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
129
8
Kills
34
34
Deaths
8
16
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Medusa
AzaKreSeba
Medusa
12
1
17
20.5
W
Merlin
6
4
19
3.88
L
Nemesis
MeEsqueceu
Nemesis
2
9
3
0.39
L
2
6
4
0.67
L
Cthulhu
PatoDeBone
Cthulhu
2
7
4
0.57
W
Anubis
7
0
19
16.5
W
Cthulhu
Raggael
Cthulhu
4
2
22
7.5
W
Chernobog
SharkSword
Chernobog
5
1
18
14
L
Yemoja
gFroggy
Yemoja
0
2
2
0.5
L
Cerberus
matheira
Cerberus
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,298
Damage
112,040
120,482
Taken
61,737
98,659
Mitigated
37,102
19,539
Healing
26,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AzaKreSeba
Medusa
30,949
18,658
0
9,074
15,235
5,171
0
11,214
4,021
0
56,714
W
Merlin
16,574
1,769
508
904
8,739
3,387
0
4,570
4,169
29,155
0
L
Nemesis
MeEsqueceu
Nemesis
10,413
3,725
0
2,624
23,306
10,744
0
10,777
12,529
0
16,170
L
13,482
4,535
0
5,644
19,267
8,546
0
8,369
10,898
46,287
0
L
Cthulhu
PatoDeBone
Cthulhu
14,284
1,625
0
0
31,663
33,923
0
14,826
16,837
33,578
0
W
Anubis
20,692
1,196
0
6,555
13,687
6,137
0
11,330
2,193
30,883
0
W
Cthulhu
Raggael
Cthulhu
20,177
2,594
1,166
3,124
14,670
18,368
0
11,007
3,663
30,375
0
W
Chernobog
SharkSword
Chernobog
23,648
12,523
0
5,171
9,406
4,039
0
7,764
1,411
0
45,980
L
Yemoja
gFroggy
Yemoja
2,826
1,821
2,435
1,191
16,174
17,986
0
7,810
8,364
11,329
0
L
Cerberus
matheira
Cerberus
15,293
1,043
756
6,889
30,072
27,460
0
15,661
14,411
25,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,077
Gold Earned
56,571
184
Minions Killed
216
4
Camps Cleared
8
875,823
Distance Traveled
924,313
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,634
1,263
82
8
4
198,072
0
W
Merlin
11,075
1,108
26
3
1
165,261
0
L
Nemesis
9,294
929
8
1
0
180,364
0
L
Sol
9,936
994
82
8
3
184,238
2
L
Cthulhu
9,763
976
35
4
0
187,454
0
W
Anubis
11,088
1,109
29
3
1
186,301
0
W
Cthulhu
10,865
1,087
25
3
2
198,362
0
W
Chernobog
10,909
1,091
54
5
0
176,317
1
L
Yemoja
9,769
977
23
2
1
145,458
1
L
Cerberus
9,315
932
36
4
0
178,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role