Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Dnitro
Hachiman
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,507 Elo+
Party 2
King Arthur
King Arthur
Kaiimito
King Arthur
Level 92
God Stats
31W - 25L
1,592 SR
Queue Stats
249W - 227L
1,357 Elo+
Party 2
Cerberus
Cerberus
KingEddie116
Cerberus
Level 15
God Stats
3W - 2L
1,597 SR
Queue Stats
3W - 2L
1,298 Elo+
Party 2
Cabrakan
Cabrakan
ZedTheTank
Cabrakan
Level 39
God Stats
5W - 0L
2,078 SR
Queue Stats
120W - 85L
1,502 Elo+
Party 2
Team Averages
Level 71
1,653 SR
1,433 Elo+

VS

Team Averages
Level 83
1,430 SR
1,512 Elo+
Hera
Hera
Depressed_bacon
Hera
Level 61
God Stats
0W - 1L
1,420 SR
Queue Stats
2W - 2L
1,699 Elo+
Party 1
Sylvanus
Sylvanus
ImTheChozenOneTV
Sylvanus
Level 147
God Stats
0W - 1L
1,135 SR
Queue Stats
38W - 36L
1,515 Elo+
Party 1
Apollo
Apollo
TLS_Matrix_
Apollo
Level 28
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
Xx_FrozenPlaZ_xX
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,403 Elo+
Party 1
Tyr
Tyr
tiptopgaming
Tyr
Level 93
God Stats
0W - 1L
1,453 SR
Queue Stats
18W - 23L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
10 / 0 / 13
10,643
1,064
11,885
9,277
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
Dnitro
Hachiman
15
3 / 0 / 18
8,543
854
7,415
5,054
1,887
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Kaiimito
King Arthur
15
6 / 1 / 18
9,180
918
9,067
10,818
10,025
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
KingEddie116
Cerberus
13
3 / 0 / 20
8,895
890
6,880
11,451
8,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
ZedTheTank
Cabrakan
14
3 / 5 / 14
8,184
818
9,798
10,894
6,614
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 6
6,692
669
6,527
7,507
2,852
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 5 / 1
7,740
774
9,586
13,771
13,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
11
0 / 5 / 3
5,866
587
4,733
7,922
3,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 6 / 3
6,483
648
4,599
11,053
7,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 3
7,213
721
6,697
10,433
8,313
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
22
25
Kills
6
6
Deaths
25
83
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
0
13
16.5
L
0
6
6
0.5
W
Hachiman
Dnitro
Hachiman
3
0
18
12
L
3
5
1
0.7
W
King Arthur
Kaiimito
King Arthur
6
1
18
15
W
Cerberus
KingEddie116
Cerberus
3
0
20
13
L
Apollo
0
5
3
0.3
L
1
6
3
0.42
W
Cabrakan
ZedTheTank
Cabrakan
3
5
14
2
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,045
Damage
32,142
47,494
Taken
50,686
30,668
Mitigated
34,847
12,060
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,885
5,120
0
4,890
9,277
4,130
3,485
3,136
6,046
0
36,633
L
6,527
1,154
0
337
7,507
2,852
0
2,425
5,082
25,752
0
W
Hachiman
Dnitro
Hachiman
7,415
4,278
0
888
5,054
1,887
1,745
2,109
2,937
0
23,995
L
9,586
1,311
1,708
3,053
13,771
13,401
0
2,857
10,914
16,223
0
W
King Arthur
Kaiimito
King Arthur
9,067
1,581
732
1,534
10,818
10,025
111
4,080
6,470
0
21,856
W
Cerberus
KingEddie116
Cerberus
6,880
335
0
2,602
11,451
8,012
372
2,650
8,600
17,339
0
L
Apollo
4,733
3,246
0
57
7,922
3,134
1
3,860
4,062
0
11,521
L
4,599
2,291
499
1,047
11,053
7,147
0
4,408
6,645
0
8,303
W
Cabrakan
ZedTheTank
Cabrakan
9,798
938
0
1,414
10,894
6,614
827
3,929
6,728
26,947
0
L
6,697
456
0
1,307
10,433
8,313
0
3,128
7,305
0
19,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,445
Gold Earned
33,994
240
Minions Killed
146
10
Camps Cleared
3
929,302
Distance Traveled
811,516
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,643
1,064
72
7
5
187,437
3
L
Hera
6,692
669
54
5
1
163,552
3
W
Hachiman
8,543
854
56
6
1
174,177
2
L
Sylvanus
7,740
774
15
2
0
159,204
0
W
King Arthur
9,180
918
33
3
1
204,851
1
W
Cerberus
8,895
890
37
4
1
195,518
0
L
Apollo
5,866
587
26
3
0
147,470
0
L
Horus
6,483
648
15
2
0
145,577
1
W
Cabrakan
8,184
818
42
4
2
167,319
1
L
Tyr
7,213
721
36
4
2
195,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role