Player Matchup

Osiris
Osiris
Cidegus
Osiris
Level 120
God Stats
4W - 7L
1,730 SR
Queue Stats
361W - 371L
1,484 Elo+
Solo
Nemesis
Nemesis
ItsShero
Nemesis
Level 103
God Stats
28W - 9L
1,768 SR
Queue Stats
962W - 698L
1,611 Elo+
Solo
Anhur
Anhur
Kryp
Anhur
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 140L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
SyrieNZ
Jormungandr
Level 27
God Stats
2W - 4L
1,330 SR
Queue Stats
93W - 107L
1,486 Elo+
Party 2
Janus
Janus
TheGoodGuy442
Janus
Level 145
God Stats
34W - 43L
1,520 SR
Queue Stats
384W - 388L
1,513 Elo+
Solo
Team Averages
Level 110
1,569 SR
1,515 Elo+

VS

Team Averages
Level 103
1,394 SR
1,453 Elo+
Mercury
Mercury
DeadlyMalice
Mercury
Level 28
God Stats
0W - 2L
1,234 SR
Queue Stats
9W - 14L
1,431 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Eudicella
Kumbhakarna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
V0ltSwitch
Anhur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Xyodius
Tiamat
Level 17
God Stats
0W - 4L
1,234 SR
Queue Stats
8W - 19L
1,335 Elo+
Party 1
Loki
Loki
Zutra
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cidegus
Osiris
12
2 / 4 / 1
6,626
510
7,142
10,705
9,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
ItsShero
Nemesis
12
2 / 1 / 3
7,021
540
2,813
5,180
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Kryp
Anhur
12
2 / 1 / 1
6,839
526
6,288
7,100
1,865
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
SyrieNZ
Jormungandr
10
1 / 0 / 0
6,121
471
1,817
6,497
3,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 0 / 1
8,396
646
4,767
3,343
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeadlyMalice
Mercury
9
1 / 4 / 2
6,003
462
2,166
6,953
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
Eudicella
Kumbhakarna
10
1 / 2 / 0
6,234
480
2,756
7,397
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
12
0 / 3 / 1
6,673
513
5,368
10,136
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Xyodius
Tiamat
12
1 / 2 / 0
6,364
490
2,219
6,089
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Loki
Zutra
Loki
11
3 / 1 / 1
6,715
517
5,638
8,987
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
12
Kills
6
6
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
Cidegus
Osiris
2
4
1
0.63
L
Mercury
DeadlyMalice
Mercury
1
4
2
0.5
L
Kumbhakarna
Eudicella
Kumbhakarna
1
2
0
0.5
W
Nemesis
ItsShero
Nemesis
2
1
3
3.5
W
Anhur
Kryp
Anhur
2
1
1
2.5
W
Jormungandr
SyrieNZ
Jormungandr
1
0
0
1
W
5
0
1
5.5
L
Anhur
0
3
1
0.17
L
Tiamat
Xyodius
Tiamat
1
2
0
0.5
L
Loki
Zutra
Loki
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,827
Damage
18,147
32,825
Taken
39,562
17,737
Mitigated
21,262
10,325
Healing
15,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Cidegus
Osiris
7,142
2,202
0
3,390
10,705
9,848
0
1,411
9,245
3,562
34,739
L
Mercury
DeadlyMalice
Mercury
2,166
1,220
0
2,358
6,953
1,959
0
743
6,178
0
22,382
L
Kumbhakarna
Eudicella
Kumbhakarna
2,756
308
0
2,259
7,397
3,723
0
1,160
6,199
18,756
0
W
Nemesis
ItsShero
Nemesis
2,813
1,064
0
278
5,180
2,033
0
460
4,720
0
41,333
W
Anhur
Kryp
Anhur
6,288
3,558
0
4,199
7,100
1,865
399
878
6,202
0
45,543
W
Jormungandr
SyrieNZ
Jormungandr
1,817
723
0
2,131
6,497
3,037
20
766
5,663
17,712
0
W
4,767
672
0
327
3,343
954
0
1,247
2,020
62,126
0
L
Anhur
5,368
3,077
0
4,776
10,136
2,306
0
2,554
7,522
0
48,693
L
Tiamat
Xyodius
Tiamat
2,219
49
0
1,920
6,089
4,857
0
1,916
4,092
35,042
0
L
Loki
Zutra
Loki
5,638
1,632
0
4,119
8,987
8,417
0
366
8,621
0
30,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,003
Gold Earned
31,989
420
Minions Killed
313
0
Camps Cleared
0
1,253,150
Distance Traveled
1,226,007
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,626
510
72
6
0
241,713
2
L
Mercury
6,003
462
59
5
0
264,364
0
L
Kumbhakarna
6,234
480
21
2
0
269,225
2
W
Nemesis
7,021
540
85
7
0
294,853
2
W
Anhur
6,839
526
87
7
0
214,080
4
W
Jormungandr
6,121
471
35
3
0
218,523
1
W
Janus
8,396
646
141
11
0
283,981
7
L
Anhur
6,673
513
93
7
0
198,021
3
L
Tiamat
6,364
490
89
7
0
239,354
0
L
Loki
6,715
517
51
4
0
255,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role