Player Matchup

Nemesis
Nemesis
JCxCJ20
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,352 Elo+
Party 1
Chaac
Chaac
Jissyrum69
Chaac
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 63L
1,626 Elo+
Party 1
Merlin
Merlin
Tht_Noel_Kid
Merlin
Level 132
God Stats
2W - 4L
1,500 SR
Queue Stats
184W - 146L
1,622 Elo+
Party 1
Team Averages
Level 92
1,500 SR
1,533 Elo+

VS

Team Averages
Level 26
1,521 SR
1,487 Elo+
Ra
Ra
La_Leyenda-PR-27
Ra
Level 28
God Stats
5W - 10L
1,489 SR
Queue Stats
41W - 55L
1,461 Elo+
Solo
Apollo
Apollo
Vxpes
Apollo
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
320W - 359L
1,500 Elo+
Solo
King Arthur
King Arthur
darktrain74
King Arthur
Level 22
God Stats
0W - 1L
1,573 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JCxCJ20
Nemesis
13
4 / 1 / 9
9,317
717
5,432
8,357
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
14
9 / 1 / 8
10,584
814
13,563
12,497
19,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
13
4 / 1 / 13
9,572
736
12,475
5,464
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
8,285
637
3,749
9,526
3,524
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Vxpes
Apollo
11
1 / 6 / 1
7,951
612
6,143
12,809
5,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
darktrain74
King Arthur
10
0 / 6 / 0
7,195
553
2,659
11,929
9,133
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
3
3
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
JCxCJ20
Nemesis
4
1
9
8.5
W
Chaac
9
1
8
13
L
2
5
1
0.5
W
Merlin
4
1
13
10.5
L
Apollo
Vxpes
Apollo
1
6
1
0.25
L
King Arthur
darktrain74
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,470
Damage
12,551
26,318
Taken
34,264
24,928
Mitigated
18,011
12,972
Healing
6,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
JCxCJ20
Nemesis
5,432
1,974
0
2,509
8,357
3,566
146
1,960
6,397
0
33,849
W
Chaac
13,563
1,934
0
6,919
12,497
19,273
399
1,431
11,066
0
52,075
L
3,749
123
1,191
1,344
9,526
3,524
0
3,742
5,162
35,148
0
W
Merlin
12,475
501
978
2,566
5,464
2,089
711
581
4,883
37,560
0
L
Apollo
Vxpes
Apollo
6,143
3,089
588
2,268
12,809
5,354
0
3,867
8,437
0
31,275
L
King Arthur
darktrain74
King Arthur
2,659
356
0
850
11,929
9,133
0
3,708
7,517
0
10,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
23,431
190
Minions Killed
144
0
Camps Cleared
0
753,397
Distance Traveled
637,306
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,317
717
43
3
0
271,223
2
W
Chaac
10,584
814
79
6
0
265,089
4
L
Ra
8,285
637
67
5
0
194,342
2
W
Merlin
9,572
736
68
5
0
217,085
3
L
Apollo
7,951
612
54
4
0
238,835
4
L
King Arthur
7,195
553
23
2
0
204,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role