Player Matchup

Danzaburou
Danzaburou
Shehatejaah
Danzaburou
Level 18
God Stats
25W - 23L
1,576 SR
Queue Stats
164W - 154L
1,504 Elo+
Party 1
Cerberus
Cerberus
katsuragi65
Cerberus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 78L
1,499 Elo+
Party 1
Zeus
Zeus
pop_a_perky_bro
Zeus
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 168L
1,486 Elo+
Party 1
Team Averages
Level 45
1,525 SR
1,496 Elo+

VS

Team Averages
Level 32
1,476 SR
1,530 Elo+
Chaac
Chaac
STlNK HOLE
Chaac
Level 28
God Stats
13W - 5L
1,654 SR
Queue Stats
18W - 11L
1,584 Elo+
Party 2
Tiamat
Tiamat
Therealpmp3
Tiamat
Level 15
God Stats
0W - 2L
1,432 SR
Queue Stats
3W - 7L
1,391 Elo+
Party 2
Rama
Rama
diaz2817
Rama
Level 52
God Stats
0W - 2L
1,343 SR
Queue Stats
18W - 10L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shehatejaah
Danzaburou
9
0 / 2 / 10
6,829
683
3,833
5,551
1,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
katsuragi65
Cerberus
10
3 / 2 / 9
7,831
783
5,330
8,042
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
9 / 1 / 3
8,249
825
8,160
3,835
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
2 / 5 / 2
6,942
694
2,741
8,851
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
8
2 / 3 / 0
6,388
639
2,448
5,724
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
9
1 / 4 / 4
7,015
702
5,887
8,072
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
12
Kills
5
5
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
5
2
0.6
W
Danzaburou
Shehatejaah
Danzaburou
0
2
10
2.5
L
Tiamat
2
3
0
0.67
L
Rama
1
4
4
0.75
W
Cerberus
katsuragi65
Cerberus
3
2
9
3.75
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,323
Damage
11,076
17,428
Taken
22,647
7,551
Mitigated
11,971
5,696
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
2,741
152
0
2,725
8,851
7,594
172
4,916
3,935
0
14,969
W
Danzaburou
Shehatejaah
Danzaburou
3,833
1,262
0
991
5,551
1,962
1,613
292
5,187
0
20,803
L
Tiamat
2,448
485
0
1,202
5,724
2,172
287
3,321
2,403
11,582
0
L
Rama
5,887
4,898
0
2,553
8,072
2,205
740
5,317
2,755
0
16,384
W
Cerberus
katsuragi65
Cerberus
5,330
302
0
3,662
8,042
4,494
370
1,699
6,049
16,993
0
W
8,160
864
0
1,043
3,835
1,095
1,029
110
3,693
22,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,909
Gold Earned
20,345
107
Minions Killed
76
0
Camps Cleared
0
502,780
Distance Traveled
429,384
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,942
694
14
1
0
152,045
1
W
Danzaburou
6,829
683
46
5
0
161,562
0
L
Tiamat
6,388
639
26
3
0
126,057
1
L
Rama
7,015
702
36
4
0
151,282
1
W
Cerberus
7,831
783
24
2
0
173,775
1
W
Zeus
8,249
825
37
4
0
167,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role