Player Matchup

Artio
Artio
AtreyuXIII
Artio
Level 24
God Stats
4W - 3L
1,569 SR
Queue Stats
74W - 88L
1,499 Elo+
Solo
Anhur
Anhur
Goosey-Bumps
Anhur
Level 16
God Stats
7W - 11L
1,260 SR
Queue Stats
149W - 124L
1,574 Elo+
Solo
Tsukuyomi
Tsukuyomi
RYUSHORYUKENBUSA
Tsukuyomi
Level 29
God Stats
10W - 13L
1,650 SR
Queue Stats
237W - 255L
1,556 Elo+
Solo
Chang'e
Chang'e
tiltballz
Chang'e
Level 23
God Stats
18W - 15L
1,500 SR
Queue Stats
91W - 82L
1,649 Elo+
Solo
Bellona
Bellona
ttv_Supreme11
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,555 Elo+

VS

Team Averages
Level 17
1,640 SR
1,567 Elo+
Fenrir
Fenrir
Blaykepoof
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,360 Elo+
Solo
Yemoja
Yemoja
Danielronto123
Yemoja
Level 15
God Stats
0W - 4L
1,441 SR
Queue Stats
30W - 27L
1,660 Elo+
Solo
Neith
Neith
EstradaSK
Neith
Level 8
God Stats
0W - 1L
1,748 SR
Queue Stats
2W - 7L
1,652 Elo+
Solo
Arachne
Arachne
The_Unclapped
Arachne
Level 28
God Stats
14W - 15L
1,583 SR
Queue Stats
53W - 53L
1,555 Elo+
Solo
Tiamat
Tiamat
hanbubger
Tiamat
Level 29
God Stats
3W - 4L
1,927 SR
Queue Stats
60W - 59L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
0 / 2 / 11
8,521
501
13,053
18,632
14,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
12 / 0 / 1
9,955
586
11,877
11,463
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
14
5 / 3 / 2
9,569
563
6,043
10,198
3,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
tiltballz
Chang'e
15
3 / 3 / 2
9,519
560
8,368
9,131
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
12
0 / 2 / 8
7,427
437
2,065
9,247
7,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blaykepoof
Fenrir
12
1 / 5 / 5
7,876
463
5,957
14,954
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 4 / 3
7,404
436
6,669
10,770
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
EstradaSK
Neith
11
1 / 7 / 2
7,052
415
9,022
12,944
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
14
6 / 2 / 1
8,662
510
8,742
10,184
4,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
hanbubger
Tiamat
9
1 / 2 / 3
7,159
421
4,711
5,539
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
20
Kills
9
10
Deaths
20
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
0
2
11
2.75
L
Fenrir
Blaykepoof
Fenrir
1
5
5
0.7
L
0
4
3
0.38
L
Neith
EstradaSK
Neith
1
7
2
0.29
W
12
0
1
12.5
W
Tsukuyomi
5
3
2
2
L
Arachne
6
2
1
3.25
L
Tiamat
hanbubger
Tiamat
1
2
3
1.25
W
Chang'e
tiltballz
Chang'e
3
3
2
1.33
W
Bellona
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,406
Damage
35,101
58,671
Taken
54,391
34,109
Mitigated
21,476
24,460
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
13,053
1,140
883
7,568
18,632
14,313
528
4,207
14,367
26,684
0
L
Fenrir
Blaykepoof
Fenrir
5,957
1,714
0
5,018
14,954
5,087
0
2,737
12,142
0
50,412
L
6,669
1,671
2,342
1,267
10,770
5,085
96
4,850
5,920
19,799
0
L
Neith
EstradaSK
Neith
9,022
5,385
0
2,713
12,944
3,339
360
6,080
6,839
0
36,561
W
11,877
5,017
0
7,087
11,463
4,188
3,925
2,447
8,996
0
71,627
W
Tsukuyomi
6,043
1,278
0
3,209
10,198
3,775
972
1,314
8,780
0
43,341
L
Arachne
8,742
6,027
0
2,434
10,184
4,711
426
6,166
3,996
0
33,729
L
Tiamat
hanbubger
Tiamat
4,711
296
0
1,779
5,539
3,254
642
1,588
3,856
22,686
0
W
Chang'e
tiltballz
Chang'e
8,368
320
864
4,501
9,131
4,012
901
994
8,007
58,106
0
W
Bellona
2,065
662
0
348
9,247
7,821
1,133
1,954
7,141
0
11,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,991
Gold Earned
38,153
361
Minions Killed
287
0
Camps Cleared
0
1,623,874
Distance Traveled
1,402,296
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,521
501
29
2
0
340,821
0
L
Fenrir
7,876
463
80
5
0
287,827
1
L
Yemoja
7,404
436
23
1
0
292,951
2
L
Neith
7,052
415
67
4
0
250,230
0
W
Anhur
9,955
586
104
6
0
292,872
4
W
Tsukuyomi
9,569
563
90
5
0
351,495
2
L
Arachne
8,662
510
68
4
0
365,908
5
L
Tiamat
7,159
421
49
3
0
205,380
2
W
Chang'e
9,519
560
116
7
0
299,576
1
W
Bellona
7,427
437
22
1
0
339,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role