Player Matchup

Neith
Neith
CheveTecate
Neith
Level 27
God Stats
8W - 15L
1,544 SR
Queue Stats
35W - 53L
1,413 Elo+
Party 3
Baron Samedi
Baron Samedi
CheveVictoria
Baron Samedi
Level 31
God Stats
1W - 4L
1,279 SR
Queue Stats
90W - 118L
1,397 Elo+
Party 3
Medusa
Medusa
DeadAcePool
Medusa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 109L
1,340 Elo+
Party 1
Ymir
Ymir
Demi3224
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Wozdamack87
Anubis
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 78L
1,383 Elo+
Party 1
Team Averages
Level 18
1,464 SR
1,407 Elo+

VS

Team Averages
Level 25
1,422 SR
1,317 Elo+
Fenrir
Fenrir
AlmightySmiter25
Fenrir
Level 26
God Stats
24W - 10L
1,428 SR
Queue Stats
212W - 203L
1,312 Elo+
Solo
Anubis
Anubis
Chokhonelidze
Anubis
Level 15
God Stats
85W - 104L
1,500 SR
Queue Stats
289W - 383L
1,301 Elo+
Solo
Chaac
Chaac
Rashidi6
Chaac
Level 38
God Stats
15W - 10L
1,319 SR
Queue Stats
153W - 222L
1,389 Elo+
Party 2
Ares
Ares
bgfsuugd
Ares
Level 19
God Stats
22W - 42L
1,287 SR
Queue Stats
23W - 53L
1,220 Elo+
Party 2
Apollo
Apollo
l---NotTfue---l
Apollo
Level 25
God Stats
9W - 5L
1,574 SR
Queue Stats
92W - 93L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 5
10,152
508
9,165
16,296
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
CheveVictoria
Baron Samedi
16
4 / 8 / 3
10,823
541
9,132
11,939
4,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
3 / 9 / 1
8,970
449
8,093
15,689
5,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
1 / 10 / 1
8,521
426
3,644
16,423
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
14
4 / 10 / 2
9,417
471
11,754
16,696
7,293
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 2 / 9
12,531
627
18,026
16,196
8,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
9 / 5 / 8
11,449
572
12,866
11,716
4,810
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Rashidi6
Chaac
17
7 / 4 / 8
10,755
538
9,918
13,104
7,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
13
2 / 7 / 10
9,590
480
4,031
14,936
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
9 / 1 / 12
11,181
559
13,461
13,656
5,394
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
17
Kills
44
45
Deaths
19
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
17
2
9
10.75
L
5
8
5
0.94
L
Baron Samedi
CheveVictoria
Baron Samedi
4
8
3
0.69
W
9
5
8
2.6
L
Medusa
3
9
1
0.39
L
Ymir
1
10
1
0.15
W
Chaac
Rashidi6
Chaac
7
4
8
2.75
L
Anubis
4
10
2
0.5
W
Ares
2
7
10
1
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,788
Damage
58,302
77,043
Taken
69,608
31,117
Mitigated
40,139
12,269
Healing
17,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,026
5,430
0
3,792
16,196
8,131
0
4,907
11,289
0
83,323
L
9,165
3,240
0
5,159
16,296
6,134
1,853
2,441
13,855
0
42,406
L
Baron Samedi
CheveVictoria
Baron Samedi
9,132
669
217
944
11,939
4,595
175
3,636
8,303
50,167
0
W
12,866
1,422
0
3,729
11,716
4,810
2,774
5,366
6,350
48,045
0
L
Medusa
8,093
4,383
0
1,742
15,689
5,184
1,868
2,634
13,055
0
29,284
L
Ymir
3,644
1,450
0
392
16,423
7,911
471
4,316
12,107
30,439
0
W
Chaac
Rashidi6
Chaac
9,918
1,648
442
2,482
13,104
7,068
3,121
2,786
10,318
0
56,239
L
Anubis
11,754
881
194
3,621
16,696
7,293
1,606
3,870
12,826
43,064
0
W
Ares
4,031
339
0
628
14,936
14,736
922
6,364
8,572
13,786
0
W
13,461
5,778
0
6,815
13,656
5,394
4,936
5,107
8,549
0
69,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,883
Gold Earned
55,506
320
Minions Killed
418
0
Camps Cleared
0
1,463,118
Distance Traveled
1,773,314
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,531
627
100
5
0
382,436
4
L
Neith
10,152
508
63
3
0
296,258
0
L
Baron Samedi
10,823
541
92
5
0
295,844
1
W
Anubis
11,449
572
84
4
0
346,680
2
L
Medusa
8,970
449
64
3
0
316,410
3
L
Ymir
8,521
426
43
2
0
262,925
1
W
Chaac
10,755
538
87
4
0
388,212
3
L
Anubis
9,417
471
58
3
0
291,681
3
W
Ares
9,590
480
28
1
0
302,469
0
W
Apollo
11,181
559
119
6
0
353,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role