Player Matchup

Khepri
Khepri
Diamond III
Cueball22
Khepri
Diamond III
Level 142
God Stats
26W - 10L
1,898 SR
Queue Stats
573W - 582L
2,200 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Floballer
Ne Zha
Diamond III
Level 160
God Stats
12W - 10L
1,611 SR
Queue Stats
156W - 149L
2,466 MMR
Solo
Anhur
Anhur
Diamond III
Kapitals
Anhur
Diamond III
Level 126
God Stats
13W - 12L
1,336 SR
Queue Stats
104W - 100L
2,248 MMR
Solo
Scylla
Scylla
Diamond III
Yrase
Scylla
Diamond III
Level 160
God Stats
10W - 7L
1,515 SR
Queue Stats
422W - 365L
2,221 MMR
Solo
Bellona
Bellona
Platinum III
bigtippa
Bellona
Platinum III
Level 128
God Stats
2W - 0L
1,742 SR
Queue Stats
179W - 161L
2,243 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,620 SR
2,275 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,681 SR
2,266 MMR
Guan Yu
Guan Yu
Diamond II
JayyR
Guan Yu
Diamond II
Level 160
God Stats
2W - 3L
1,835 SR
Queue Stats
445W - 422L
2,266 MMR
Solo
Agni
Agni
Diamond II
Soul
Agni
Diamond II
Level 160
God Stats
4W - 1L
2,001 SR
Queue Stats
301W - 287L
2,172 MMR
Party 2
Xbalanque
Xbalanque
Diamond V
SuiseiSimp
Xbalanque
Diamond V
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 62L
2,268 MMR
Party 1
Ymir
Ymir
Diamond II
atmoe
Ymir
Diamond II
Level 160
God Stats
21W - 24L
1,567 SR
Queue Stats
376W - 349L
2,447 MMR
Party 1
Nemesis
Nemesis
Platinum I
halfvillain
Nemesis
Platinum I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 164L
2,178 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cueball22
Khepri
16
1 / 4 / 11
11,474
478
5,551
24,186
27,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
Floballer
Ne Zha
20
7 / 1 / 9
15,112
630
17,967
18,135
13,315
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Kapitals
Anhur
20
4 / 1 / 8
14,961
623
17,147
18,180
7,884
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Yrase
Scylla
20
7 / 0 / 9
14,406
600
18,344
12,930
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
bigtippa
Bellona
19
3 / 4 / 8
13,458
561
19,372
27,266
24,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Bans
DanzaburouChang'eApolloAphroditePersephone

VS

Bans
SetSobekJanusCerberusHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JayyR
Guan Yu
18
1 / 5 / 4
11,578
482
13,469
29,309
28,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Soul
Agni
18
5 / 3 / 2
11,346
473
15,692
13,368
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
SuiseiSimp
Xbalanque
19
1 / 4 / 6
11,644
485
20,206
18,931
9,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ymir
atmoe
Ymir
15
0 / 5 / 4
9,853
411
7,477
20,969
18,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
halfvillain
Nemesis
16
3 / 5 / 2
10,380
433
9,274
17,435
9,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
22
Kills
10
10
Deaths
22
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
Cueball22
Khepri
1
4
11
1.63
W
Ne Zha
Floballer
Ne Zha
7
1
9
11.5
L
Guan Yu
JayyR
Guan Yu
1
5
4
0.6
W
Anhur
Kapitals
Anhur
4
1
8
8
L
Agni
Soul
Agni
5
3
2
2
L
Xbalanque
SuiseiSimp
Xbalanque
1
4
6
1
W
Scylla
Yrase
Scylla
7
0
9
11.5
L
Ymir
atmoe
Ymir
0
5
4
0.4
W
Bellona
bigtippa
Bellona
3
4
8
1.75
L
Nemesis
halfvillain
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,381
Damage
66,118
100,697
Taken
100,012
79,017
Mitigated
70,069
49,573
Healing
22,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Cueball22
Khepri
5,551
239
0
6,392
24,186
27,777
523
8,997
14,965
30,446
0
W
Ne Zha
Floballer
Ne Zha
17,967
5,229
0
12,598
18,135
13,315
1,501
4,320
13,600
0
124,113
L
Guan Yu
JayyR
Guan Yu
13,469
2,397
1,590
8,570
29,309
28,109
0
7,930
20,923
0
85,169
W
Anhur
Kapitals
Anhur
17,147
12,035
0
13,541
18,180
7,884
5,930
1,607
16,495
0
136,501
L
Agni
Soul
Agni
15,692
1,018
0
2,905
13,368
4,608
0
1,121
12,219
91,524
0
L
Xbalanque
SuiseiSimp
Xbalanque
20,206
10,410
0
5,637
18,931
9,564
0
5,012
13,817
0
113,360
W
Scylla
Yrase
Scylla
18,344
1,331
0
4,336
12,930
5,232
1,361
3,360
9,411
111,730
0
L
Ymir
atmoe
Ymir
7,477
931
0
2,204
20,969
18,544
0
7,489
13,192
34,424
0
W
Bellona
bigtippa
Bellona
19,372
6,591
0
12,706
27,266
24,809
803
4,473
22,177
7,715
85,901
L
Nemesis
halfvillain
Nemesis
9,274
3,736
0
1,480
17,435
9,244
32
3,365
13,660
0
72,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,411
Gold Earned
54,801
746
Minions Killed
719
0
Camps Cleared
0
2,460,211
Distance Traveled
2,249,000
40
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,474
478
27
1
0
449,423
13
W
Ne Zha
15,112
630
187
8
0
595,408
6
L
Guan Yu
11,578
482
175
7
0
478,482
4
W
Anhur
14,961
623
211
9
0
442,493
7
L
Agni
11,346
473
192
8
0
459,636
5
L
Xbalanque
11,644
485
185
8
0
428,183
7
W
Scylla
14,406
600
168
7
0
493,064
12
L
Ymir
9,853
411
49
2
0
417,249
10
W
Bellona
13,458
561
153
6
0
479,823
2
L
Nemesis
10,380
433
118
5
0
465,450
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role