Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Astro_Sin7
Nu Wa
Level 52
God Stats
32W - 32L
1,417 SR
Queue Stats
198W - 264L
1,358 Elo+
Party 1
Ymir
Ymir
El-amor27
Ymir
Level 26
God Stats
2W - 3L
1,813 SR
Queue Stats
30W - 48L
1,279 Elo+
Party 1
Apollo
Apollo
LilUuke
Apollo
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
119W - 150L
1,368 Elo+
Solo
Nemesis
Nemesis
Playboi_Berry
Nemesis
Level 67
God Stats
8W - 7L
1,734 SR
Queue Stats
399W - 446L
1,423 Elo+
Party 1
Team Averages
Level 62
1,593 SR
1,385 Elo+

VS

Team Averages
Level 44
1,417 SR
1,317 Elo+
Cthulhu
Cthulhu
IronFox950
Cthulhu
Level 45
God Stats
26W - 31L
1,360 SR
Queue Stats
141W - 159L
1,375 Elo+
Party 3
Set
Set
JustLinguine
Set
Level 28
God Stats
5W - 3L
1,423 SR
Queue Stats
156W - 216L
1,273 Elo+
Party 2
Susano
Susano
Ljiin
Susano
Level 62
God Stats
16W - 19L
1,346 SR
Queue Stats
102W - 147L
1,271 Elo+
Party 2
He Bo
He Bo
Lucky1XG
He Bo
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 85L
1,387 Elo+
Party 3
Izanami
Izanami
QueenWolfie7767
Izanami
Level 56
God Stats
9W - 8L
1,456 SR
Queue Stats
179W - 252L
1,281 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 1
8,987
529
7,620
9,765
7,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
13
0 / 4 / 1
7,650
450
7,702
7,326
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 7 / 1
7,016
413
6,312
16,832
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
LilUuke
Apollo
11
2 / 6 / 1
7,133
420
8,322
13,364
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
14
3 / 2 / 1
8,403
494
7,996
12,215
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IronFox950
Cthulhu
15
8 / 1 / 9
9,734
573
15,520
16,000
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 1
8,581
505
5,106
11,285
4,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Ljiin
Susano
16
7 / 1 / 3
9,194
541
8,680
12,082
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

He Bo
Lucky1XG
He Bo
15
0 / 2 / 1
8,839
520
4,741
10,611
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 2 / 5
7,815
460
7,507
10,146
3,087
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
22
22
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
L
Nu Wa
0
4
1
0.13
L
Ymir
1
7
1
0.21
W
Cthulhu
IronFox950
Cthulhu
8
1
9
12.5
W
2
1
1
2.5
L
Apollo
LilUuke
Apollo
2
6
1
0.42
W
Susano
Ljiin
Susano
7
1
3
8.5
W
He Bo
Lucky1XG
He Bo
0
2
1
0.25
L
Nemesis
3
2
1
1.75
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,952
Damage
41,554
59,502
Taken
60,124
28,529
Mitigated
24,884
12,737
Healing
16,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,620
455
0
3,928
9,765
7,262
0
0
9,765
56,940
0
L
Nu Wa
7,702
1,423
0
0
7,326
2,378
0
3,866
3,460
43,560
0
L
Ymir
6,312
1,086
0
774
16,832
8,481
87
7,080
9,752
23,520
0
W
Cthulhu
IronFox950
Cthulhu
15,520
1,279
649
6,703
16,000
9,535
316
5,087
10,913
44,208
0
W
5,106
1,738
0
2,622
11,285
4,068
0
5,918
5,057
0
46,907
L
Apollo
LilUuke
Apollo
8,322
4,544
0
3,404
13,364
3,926
270
4,536
8,828
0
48,581
W
Susano
Ljiin
Susano
8,680
2,233
0
3,678
12,082
4,507
666
3,292
8,692
0
54,283
W
He Bo
Lucky1XG
He Bo
4,741
125
0
2,090
10,611
3,687
1,501
2,700
7,911
61,622
0
L
Nemesis
7,996
4,001
171
4,460
12,215
6,482
0
4,779
7,436
0
59,585
W
7,507
4,827
0
1,139
10,146
3,087
296
4,229
5,917
0
32,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,189
Gold Earned
44,163
401
Minions Killed
451
0
Camps Cleared
0
1,412,963
Distance Traveled
1,613,146
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,987
529
121
7
0
277,652
0
L
Nu Wa
7,650
450
84
5
0
259,952
0
L
Ymir
7,016
413
23
1
0
267,503
1
W
Cthulhu
9,734
573
62
4
0
357,948
3
W
Set
8,581
505
122
7
0
328,183
4
L
Apollo
7,133
420
80
5
0
278,613
0
W
Susano
9,194
541
88
5
0
328,311
5
W
He Bo
8,839
520
130
8
0
306,025
0
L
Nemesis
8,403
494
93
5
0
329,243
3
W
Izanami
7,815
460
49
3
0
292,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role