Player Matchup

Danzaburou
Danzaburou
BIRULEIBO
Danzaburou
Level 7
God Stats
3W - 1L
1,676 SR
Queue Stats
11W - 12L
1,342 Elo+
Party 3
Tiamat
Tiamat
Caaiioo15
Tiamat
Level 107
God Stats
4W - 7L
1,418 SR
Queue Stats
23W - 28L
1,430 Elo+
Party 3
Nemesis
Nemesis
LillAsianVert
Nemesis
Level 21
God Stats
22W - 12L
1,403 SR
Queue Stats
58W - 54L
1,365 Elo+
Party 2
Guan Yu
Guan Yu
SAANCH3STER
Guan Yu
Level 23
God Stats
12W - 10L
1,431 SR
Queue Stats
60W - 54L
1,381 Elo+
Party 2
Chiron
Chiron
SantaanAa15
Chiron
Level 23
God Stats
4W - 1L
1,727 SR
Queue Stats
10W - 18L
1,259 Elo+
Party 3
Team Averages
Level 36
1,531 SR
1,355 Elo+

VS

Team Averages
Level 22
1,537 SR
1,380 Elo+
Arachne
Arachne
CNR87 PR
Arachne
Level 16
God Stats
11W - 10L
1,578 SR
Queue Stats
171W - 177L
1,367 Elo+
Party 4
Cerberus
Cerberus
ParkoParkoParko
Cerberus
Level 27
God Stats
23W - 38L
1,459 SR
Queue Stats
461W - 591L
1,370 Elo+
Party 1
Mercury
Mercury
Robespierre1226
Mercury
Level 28
God Stats
25W - 25L
1,824 SR
Queue Stats
469W - 614L
1,373 Elo+
Party 1
Chaac
Chaac
samhàin
Chaac
Level 11
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 6L
1,393 Elo+
Solo
Olorun
Olorun
zMatrixSWAG
Olorun
Level 29
God Stats
15W - 12L
1,558 SR
Queue Stats
273W - 271L
1,400 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIRULEIBO
Danzaburou
15
4 / 4 / 2
10,312
516
14,772
14,663
5,508
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Caaiioo15
Tiamat
15
3 / 1 / 8
10,313
516
10,921
16,127
18,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
17
10 / 4 / 2
11,264
563
11,338
13,741
6,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SAANCH3STER
Guan Yu
15
7 / 1 / 2
9,860
493
10,869
15,563
16,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
17
1 / 1 / 2
10,519
526
4,011
9,561
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CNR87 PR
Arachne
13
2 / 9 / 5
8,710
436
11,535
16,461
8,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
16
1 / 3 / 3
8,968
448
2,784
15,579
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 6 / 1
8,505
425
7,280
13,944
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
samhàin
Chaac
10
0 / 3 / 0
7,210
361
4,011
8,323
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
15
5 / 4 / 2
9,433
472
18,974
15,858
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
25
Kills
10
11
Deaths
25
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BIRULEIBO
Danzaburou
4
4
2
1.25
L
Arachne
CNR87 PR
Arachne
2
9
5
0.5
W
Tiamat
Caaiioo15
Tiamat
3
1
8
7
W
Nemesis
10
4
2
2.75
L
Cerberus
1
3
3
0.83
L
2
6
1
0.42
W
Guan Yu
SAANCH3STER
Guan Yu
7
1
2
8
W
Chiron
1
1
2
2
L
Chaac
samhàin
Chaac
0
3
0
0
L
Olorun
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,911
Damage
44,584
69,655
Taken
70,165
51,333
Mitigated
37,198
30,325
Healing
15,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BIRULEIBO
Danzaburou
14,772
6,263
0
6,810
14,663
5,508
584
6,713
7,950
0
64,296
L
Arachne
CNR87 PR
Arachne
11,535
8,123
0
2,881
16,461
8,070
0
2,386
13,952
0
46,565
W
Tiamat
Caaiioo15
Tiamat
10,921
1,352
0
7,218
16,127
18,938
640
5,044
11,008
46,508
0
W
Nemesis
11,338
6,460
0
1,306
13,741
6,863
0
3,555
10,161
0
68,966
L
Cerberus
2,784
110
0
2,450
15,579
11,700
196
1,714
13,446
38,739
0
L
7,280
2,690
0
1,748
13,944
4,574
232
1,995
11,752
0
45,506
W
Guan Yu
SAANCH3STER
Guan Yu
10,869
1,995
3,834
6,226
15,563
16,235
1,072
5,698
9,772
0
38,523
W
Chiron
4,011
1,001
100
4,831
9,561
3,789
3,011
0
9,311
0
54,964
L
Chaac
samhàin
Chaac
4,011
164
0
1,758
8,323
4,307
134
1,290
6,958
0
23,108
L
Olorun
18,974
8,615
789
5,981
15,858
8,547
626
3,536
11,979
63,573
4,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,268
Gold Earned
42,826
455
Minions Killed
375
0
Camps Cleared
0
1,901,498
Distance Traveled
1,810,728
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,312
516
109
5
0
325,628
1
L
Arachne
8,710
436
68
3
0
381,052
0
W
Tiamat
10,313
516
57
3
0
346,206
2
W
Nemesis
11,264
563
101
5
0
428,269
0
L
Cerberus
8,968
448
96
5
0
388,065
0
L
Mercury
8,505
425
85
4
0
433,548
0
W
Guan Yu
9,860
493
70
4
0
427,380
0
W
Chiron
10,519
526
118
6
0
374,015
0
L
Chaac
7,210
361
35
2
0
299,240
1
L
Olorun
9,433
472
91
5
0
308,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role