Player Matchup

Cerberus
Cerberus
Cerberus2102
Cerberus
Level 9
God Stats
28W - 26L
1,362 SR
Queue Stats
672W - 624L
1,268 Elo+
Solo
Tsukuyomi
Tsukuyomi
MoneyMytch
Tsukuyomi
Level 17
God Stats
5W - 4L
1,515 SR
Queue Stats
94W - 113L
1,373 Elo+
Party 1
Hades
Hades
RichisFrosty
Hades
Level 28
God Stats
20W - 10L
1,530 SR
Queue Stats
49W - 56L
1,345 Elo+
Party 1
King Arthur
King Arthur
coyzart
King Arthur
Level 29
God Stats
3W - 8L
1,635 SR
Queue Stats
36W - 51L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
rsmith5894
Danzaburou
Level 23
God Stats
14W - 23L
1,418 SR
Queue Stats
43W - 62L
1,345 Elo+
Party 1
Team Averages
Level 21
1,492 SR
1,342 Elo+

VS

Team Averages
Level 6
1,422 SR
1,280 Elo+
Susano
Susano
FossiPlays
Susano
Level 4
God Stats
1W - 5L
1,296 SR
Queue Stats
4W - 8L
1,206 Elo+
Solo
Hel
Hel
Miyeon69
Hel
Level 7
God Stats
3W - 5L
1,369 SR
Queue Stats
7W - 15L
1,225 Elo+
Solo
Bacchus
Bacchus
Noivul
Bacchus
Level 11
God Stats
10W - 2L
1,697 SR
Queue Stats
64W - 42L
1,269 Elo+
Solo
Sun Wukong
Sun Wukong
Spectee
Sun Wukong
Level 6
God Stats
1W - 2L
1,484 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
tsuforu
Bakasura
Level 4
God Stats
0W - 2L
1,262 SR
Queue Stats
1W - 2L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cerberus2102
Cerberus
11
3 / 0 / 8
7,066
471
4,493
4,871
2,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
MoneyMytch
Tsukuyomi
13
9 / 2 / 1
8,545
570
6,847
10,304
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 1 / 6
7,702
513
9,002
7,573
3,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
coyzart
King Arthur
13
2 / 1 / 2
7,576
505
5,023
9,174
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
rsmith5894
Danzaburou
13
3 / 0 / 1
8,009
534
3,253
3,446
1,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
FossiPlays
Susano
12
1 / 4 / 2
7,327
488
4,748
11,287
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
6,985
466
1,924
5,918
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Noivul
Bacchus
12
2 / 2 / 1
7,538
503
4,283
7,505
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Spectee
Sun Wukong
8
1 / 8 / 0
5,545
370
3,828
10,219
3,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
tsuforu
Bakasura
9
0 / 7 / 1
5,728
382
4,389
9,087
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
24
Kills
4
4
Deaths
25
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cerberus2102
Cerberus
3
0
8
7
L
Susano
FossiPlays
Susano
1
4
2
0.5
L
0
4
0
0
W
Tsukuyomi
MoneyMytch
Tsukuyomi
9
2
1
4.75
L
Bacchus
Noivul
Bacchus
2
2
1
1.25
W
7
1
6
10
L
Sun Wukong
Spectee
Sun Wukong
1
8
0
0.13
W
King Arthur
coyzart
King Arthur
2
1
2
3
W
Danzaburou
rsmith5894
Danzaburou
3
0
1
3.5
L
Bakasura
tsuforu
Bakasura
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,618
Damage
19,172
35,368
Taken
44,016
17,564
Mitigated
16,428
7,581
Healing
6,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cerberus2102
Cerberus
4,493
500
240
895
4,871
2,570
489
212
4,312
29,189
0
L
Susano
FossiPlays
Susano
4,748
1,971
0
3,508
11,287
3,853
0
0
11,162
0
41,554
L
1,924
151
0
582
5,918
1,656
264
0
5,843
36,014
0
W
Tsukuyomi
MoneyMytch
Tsukuyomi
6,847
1,998
0
3,081
10,304
3,555
0
1,925
8,304
0
42,606
L
Bacchus
Noivul
Bacchus
4,283
858
0
1,418
7,505
5,311
0
117
7,273
27,265
0
W
9,002
1,488
245
720
7,573
3,752
873
395
6,449
32,320
0
L
Sun Wukong
Spectee
Sun Wukong
3,828
1,108
0
722
10,219
3,332
0
6,833
3,338
0
9,872
W
King Arthur
coyzart
King Arthur
5,023
915
0
2,141
9,174
6,382
654
2,317
6,782
0
38,440
W
Danzaburou
rsmith5894
Danzaburou
3,253
1,118
0
259
3,446
1,305
633
1,358
2,088
0
38,700
L
Bakasura
tsuforu
Bakasura
4,389
2,780
0
599
9,087
2,276
0
6,545
2,542
0
15,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,898
Gold Earned
33,123
325
Minions Killed
286
0
Camps Cleared
0
1,332,947
Distance Traveled
1,363,614
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,066
471
68
5
0
297,862
3
L
Susano
7,327
488
85
6
0
306,076
0
L
Hel
6,985
466
89
6
0
214,160
0
W
Tsukuyomi
8,545
570
67
4
0
279,175
0
L
Bacchus
7,538
503
57
4
0
296,596
2
W
Hades
7,702
513
53
4
0
213,285
0
L
Sun Wukong
5,545
370
12
1
0
261,174
0
W
King Arthur
7,576
505
56
4
0
282,346
2
W
Danzaburou
8,009
534
81
5
0
260,279
0
L
Bakasura
5,728
382
43
3
0
285,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role