Player Matchup

Jormungandr
Jormungandr
Gatinho300
Jormungandr
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Hachiman
Hachiman
Killboom89
Hachiman
Level 48
God Stats
5W - 4L
1,682 SR
Queue Stats
421W - 473L
1,397 Elo+
Solo
Cthulhu
Cthulhu
Nibbsy4
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,229 Elo+
Solo
Bakasura
Bakasura
SomeoneStrange
Bakasura
Level 87
God Stats
8W - 9L
1,315 SR
Queue Stats
355W - 341L
1,466 Elo+
Solo
Medusa
Medusa
ĶOTA
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 57
1,499 SR
1,419 Elo+

VS

Team Averages
Level 73
1,558 SR
1,525 Elo+
Anhur
Anhur
Elemental
Anhur
Level 123
God Stats
8W - 3L
1,537 SR
Queue Stats
164W - 168L
1,572 Elo+
Party 1
Loki
Loki
HookHands
Loki
Level 65
God Stats
48W - 40L
1,582 SR
Queue Stats
83W - 89L
1,549 Elo+
Party 1
Olorun
Olorun
LonelyDesolation
Olorun
Level 61
God Stats
3W - 6L
1,164 SR
Queue Stats
227W - 282L
1,502 Elo+
Solo
Osiris
Osiris
Rice20161
Osiris
Level 73
God Stats
11W - 3L
1,929 SR
Queue Stats
89W - 97L
1,490 Elo+
Solo
Aphrodite
Aphrodite
shylilgem
Aphrodite
Level 44
God Stats
20W - 21L
1,580 SR
Queue Stats
358W - 387L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gatinho300
Jormungandr
9
0 / 6 / 2
5,990
399
3,355
9,427
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hachiman
Killboom89
Hachiman
11
3 / 4 / 2
7,369
491
8,762
10,140
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Nibbsy4
Cthulhu
10
0 / 2 / 0
6,030
402
799
8,177
4,021
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
10
3 / 5 / 0
6,744
450
7,361
11,924
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
ĶOTA
Medusa
13
3 / 2 / 1
7,261
484
12,165
8,209
3,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Elemental
Anhur
14
5 / 4 / 3
8,588
573
9,327
11,169
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
13
5 / 1 / 5
8,076
538
5,924
8,009
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 0 / 3
8,350
557
4,962
7,483
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
Rice20161
Osiris
14
3 / 0 / 6
8,513
568
8,175
16,061
11,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
shylilgem
Aphrodite
11
1 / 4 / 7
7,222
481
1,839
9,864
7,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
9
Kills
19
19
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anhur
Elemental
Anhur
5
4
3
1.63
L
Jormungandr
Gatinho300
Jormungandr
0
6
2
0.17
W
Loki
5
1
5
7.5
L
Hachiman
Killboom89
Hachiman
3
4
2
1
W
5
0
3
6.5
L
Cthulhu
Nibbsy4
Cthulhu
0
2
0
0
W
Osiris
Rice20161
Osiris
3
0
6
6
L
Bakasura
3
5
0
0.6
W
Aphrodite
shylilgem
Aphrodite
1
4
7
1.13
L
Medusa
ĶOTA
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,442
Damage
30,227
47,877
Taken
52,586
17,788
Mitigated
27,294
8,007
Healing
29,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Elemental
Anhur
9,327
4,468
0
5,162
11,169
3,105
1,339
1,204
9,840
0
49,822
L
Jormungandr
Gatinho300
Jormungandr
3,355
1,041
0
414
9,427
3,337
12
2,041
7,386
18,787
0
W
Loki
5,924
1,328
0
1,850
8,009
2,768
48
107
7,792
0
38,306
L
Hachiman
Killboom89
Hachiman
8,762
4,469
0
2,223
10,140
3,477
0
670
9,470
0
41,824
W
4,962
2,385
614
4,607
7,483
3,123
2,143
576
6,742
49,322
0
L
Cthulhu
Nibbsy4
Cthulhu
799
148
0
625
8,177
4,021
278
909
7,268
21,122
0
W
Osiris
Rice20161
Osiris
8,175
4,230
0
8,973
16,061
11,252
0
1,516
13,432
0
52,895
L
Bakasura
7,361
4,801
0
4,245
11,924
3,704
0
1,887
10,037
0
23,484
W
Aphrodite
shylilgem
Aphrodite
1,839
368
3,488
4,557
9,864
7,046
419
751
8,853
22,487
0
L
Medusa
ĶOTA
Medusa
12,165
6,044
0
500
8,209
3,249
0
1,294
6,915
0
48,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,394
Gold Earned
40,749
289
Minions Killed
386
0
Camps Cleared
0
1,378,844
Distance Traveled
1,524,339
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,588
573
78
5
0
258,115
3
L
Jormungandr
5,990
399
21
1
0
260,044
2
W
Loki
8,076
538
64
4
0
353,038
4
L
Hachiman
7,369
491
64
4
0
283,248
1
W
Olorun
8,350
557
92
6
0
287,210
5
L
Cthulhu
6,030
402
37
2
0
243,631
0
W
Osiris
8,513
568
109
7
0
311,011
0
L
Bakasura
6,744
450
69
5
0
295,520
3
W
Aphrodite
7,222
481
43
3
0
314,965
0
L
Medusa
7,261
484
98
7
0
296,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role