Player Matchup

Tyr
Tyr
AnEvilWaffl
Tyr
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 38L
1,613 Elo+
Party 2
Artio
Artio
ForkOnTheLeft
Artio
Level 26
God Stats
5W - 3L
1,334 SR
Queue Stats
33W - 30L
1,572 Elo+
Party 2
Hera
Hera
ItsAdamBtw
Hera
Level 27
God Stats
39W - 25L
1,673 SR
Queue Stats
63W - 52L
1,617 Elo+
Party 2
Vulcan
Vulcan
KillMeOrUGay
Vulcan
Level 17
God Stats
24W - 17L
1,500 SR
Queue Stats
149W - 124L
1,500 Elo+
Solo
Bakasura
Bakasura
bandayd
Bakasura
Level 17
God Stats
10W - 5L
1,471 SR
Queue Stats
38W - 36L
1,530 Elo+
Party 2
Team Averages
Level 24
1,496 SR
1,567 Elo+

VS

Team Averages
Level 20
1,730 SR
1,644 Elo+
The Morrigan
The Morrigan
ImWheelieFlex
The Morrigan
Level 26
God Stats
4W - 2L
1,906 SR
Queue Stats
33W - 31L
1,817 Elo+
Solo
Terra
Terra
MetaGamingPigeon
Terra
Level 28
God Stats
4W - 1L
1,996 SR
Queue Stats
71W - 50L
1,706 Elo+
Party 1
Horus
Horus
ProjectGWI
Horus
Level 27
God Stats
1W - 1L
1,750 SR
Queue Stats
57W - 39L
1,722 Elo+
Party 1
Ravana
Ravana
Wohat
Ravana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,573 Elo+
Solo
Pele
Pele
鲸落于南海孤岛
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 14
10,992
1,099
14,453
15,626
16,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 2 / 10
10,159
1,016
9,178
13,778
13,580
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 3 / 14
10,930
1,093
14,032
9,334
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
17
9 / 0 / 10
12,288
1,229
31,463
7,849
2,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
bandayd
Bakasura
17
4 / 5 / 8
10,418
1,042
11,766
14,898
5,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

273

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ImWheelieFlex
The Morrigan
16
6 / 5 / 3
10,732
1,073
14,610
10,853
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 4 / 4
10,126
1,013
12,353
20,230
16,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
16
1 / 2 / 7
9,600
960
9,941
23,730
24,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
Wohat
Ravana
16
2 / 7 / 7
10,234
1,023
11,246
18,859
11,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 7 / 4
9,548
955
7,959
16,874
6,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
36
25
Kills
11
11
Deaths
25
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
W
3
2
10
4
L
The Morrigan
ImWheelieFlex
The Morrigan
6
5
3
1.5
W
5
3
14
4
W
Vulcan
9
0
10
14
L
1
4
4
0.75
L
Horus
1
2
7
2.25
L
Ravana
Wohat
Ravana
2
7
7
0.79
W
Bakasura
bandayd
Bakasura
4
5
8
1.6
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,892
Damage
56,109
61,485
Taken
90,546
41,349
Mitigated
63,709
15,333
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,453
3,849
0
3,651
15,626
16,645
0
5,496
9,876
0
25,512
W
9,178
1,827
3,953
3,912
13,778
13,580
0
6,189
7,414
21,484
0
L
The Morrigan
ImWheelieFlex
The Morrigan
14,610
1,802
0
30
10,853
4,141
0
6,975
3,382
27,511
761
W
14,032
4,715
0
372
9,334
2,838
0
4,010
5,299
31,597
0
W
Vulcan
31,463
9,618
534
2,318
7,849
2,905
0
4,143
3,631
69,235
0
L
12,353
1,253
1,945
2,841
20,230
16,787
0
14,495
5,404
29,613
0
L
Horus
9,941
4,321
2,352
5,849
23,730
24,742
0
13,282
9,197
0
18,208
L
Ravana
Wohat
Ravana
11,246
4,833
0
1,254
18,859
11,127
0
10,457
7,484
0
33,812
W
Bakasura
bandayd
Bakasura
11,766
8,175
0
593
14,898
5,381
0
7,156
7,617
0
19,529
L
7,959
2,170
0
2,072
16,874
6,912
0
9,148
7,330
0
29,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,787
Gold Earned
50,240
181
Minions Killed
172
6
Camps Cleared
5
1,077,415
Distance Traveled
1,042,274
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,992
1,099
28
3
4
234,912
0
W
Artio
10,159
1,016
18
2
0
208,497
0
L
The Morrigan
10,732
1,073
17
2
3
211,074
0
W
Hera
10,930
1,093
37
4
0
187,477
0
W
Vulcan
12,288
1,229
72
7
1
236,554
0
L
Terra
10,126
1,013
44
4
1
215,026
0
L
Horus
9,600
960
9
1
1
232,657
1
L
Ravana
10,234
1,023
55
6
0
191,914
0
W
Bakasura
10,418
1,042
26
3
1
209,975
0
L
Pele
9,548
955
47
5
0
191,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role