Player Matchup

Janus
Janus
CrimsonFist92
Janus
Level 106
God Stats
10W - 11L
1,583 SR
Queue Stats
470W - 543L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
DragonsFlame
Cthulhu
Level 23
God Stats
8W - 20L
1,358 SR
Queue Stats
155W - 141L
1,467 Elo+
Party 1
Neith
Neith
Lord_Solaris
Neith
Level 109
God Stats
13W - 21L
1,326 SR
Queue Stats
246W - 308L
1,438 Elo+
Party 1
Heimdallr
Heimdallr
Nenke
Heimdallr
Level 131
God Stats
73W - 86L
1,463 SR
Queue Stats
706W - 785L
1,495 Elo+
Party 1
Fenrir
Fenrir
XXELITEGAMERXL
Fenrir
Level 157
God Stats
42W - 48L
1,264 SR
Queue Stats
373W - 401L
1,448 Elo+
Party 1
Team Averages
Level 105
1,399 SR
1,466 Elo+

VS

Team Averages
Level 48
1,640 SR
1,460 Elo+
Thanatos
Thanatos
D_Stol
Thanatos
Level 70
God Stats
19W - 21L
1,791 SR
Queue Stats
110W - 110L
1,532 Elo+
Party 2
Ymir
Ymir
EZPeeezzy
Ymir
Level 26
God Stats
38W - 47L
1,512 SR
Queue Stats
247W - 338L
1,455 Elo+
Party 2
Vulcan
Vulcan
Maaglia4
Vulcan
Level 52
God Stats
1W - 1L
1,606 SR
Queue Stats
25W - 35L
1,446 Elo+
Party 3
Skadi
Skadi
Pedroriq02
Skadi
Level 25
God Stats
12W - 16L
1,458 SR
Queue Stats
19W - 30L
1,373 Elo+
Party 3
Hades
Hades
TStolly
Hades
Level 68
God Stats
15W - 13L
1,834 SR
Queue Stats
135W - 185L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,869
487
1,901
4,301
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
DragonsFlame
Cthulhu
9
2 / 1 / 2
5,565
557
3,045
4,203
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 1 / 0
5,000
500
2,859
3,825
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
Nenke
Heimdallr
10
0 / 0 / 0
5,676
568
3,489
4,441
1,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
3 / 1 / 0
4,875
488
1,300
3,193
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
D_Stol
Thanatos
10
5 / 1 / 0
6,441
644
4,898
7,012
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
9
0 / 1 / 2
5,423
542
2,262
4,689
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
Maaglia4
Vulcan
10
1 / 3 / 1
5,550
555
2,107
4,123
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
8
0 / 1 / 1
4,562
456
1,727
3,197
707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
TStolly
Hades
11
0 / 1 / 1
5,917
592
3,127
6,163
3,196
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
6
6
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Thanatos
D_Stol
Thanatos
5
1
0
5
L
Cthulhu
DragonsFlame
Cthulhu
2
1
2
3
W
Ymir
0
1
2
1
L
2
1
0
2
W
Vulcan
Maaglia4
Vulcan
1
3
1
0.5
L
Heimdallr
Nenke
Heimdallr
0
0
0
0
W
Skadi
0
1
1
0.5
W
Hades
TStolly
Hades
0
1
1
0.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,594
Damage
14,121
19,963
Taken
25,184
6,621
Mitigated
11,019
4,491
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,901
200
0
550
4,301
924
0
1,440
2,861
21,197
0
W
Thanatos
D_Stol
Thanatos
4,898
1,650
0
6,289
7,012
3,891
156
1,065
5,885
0
33,644
L
Cthulhu
DragonsFlame
Cthulhu
3,045
303
0
1,005
4,203
1,973
0
1,435
2,768
9,685
0
W
Ymir
2,262
286
111
2,339
4,689
1,895
468
918
3,771
19,770
0
L
2,859
1,145
0
863
3,825
1,548
0
1,382
2,443
0
25,143
W
Vulcan
Maaglia4
Vulcan
2,107
278
0
250
4,123
1,330
232
2,013
1,988
24,470
0
L
Heimdallr
Nenke
Heimdallr
3,489
1,369
0
1,217
4,441
1,291
0
2,372
1,819
0
31,697
W
Skadi
1,727
252
111
1,077
3,197
707
436
766
2,431
0
14,839
W
Hades
TStolly
Hades
3,127
275
7
3,779
6,163
3,196
132
0
6,163
29,123
0
L
1,300
251
0
856
3,193
885
0
542
2,576
0
10,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,985
Gold Earned
27,893
202
Minions Killed
246
0
Camps Cleared
0
827,091
Distance Traveled
1,016,798
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,869
487
44
4
0
180,159
4
W
Thanatos
6,441
644
60
6
0
221,511
4
L
Cthulhu
5,565
557
14
1
0
208,382
5
W
Ymir
5,423
542
31
3
0
192,464
1
L
Neith
5,000
500
50
5
0
153,433
5
W
Vulcan
5,550
555
50
5
0
180,822
3
L
Heimdallr
5,676
568
71
7
0
180,129
2
W
Skadi
4,562
456
27
3
0
182,690
3
W
Hades
5,917
592
78
8
0
239,311
1
L
Fenrir
4,875
488
23
2
0
104,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role