Player Matchup

Jormungandr
Jormungandr
ElFree_0
Jormungandr
Level 97
God Stats
2W - 5L
1,280 SR
Queue Stats
660W - 726L
1,415 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LuchoRMZ
Tsukuyomi
Level 68
God Stats
30W - 24L
1,500 SR
Queue Stats
613W - 629L
1,677 Elo+
Party 2
Nu Wa
Nu Wa
YAKUZA_Magonu123
Nu Wa
Level 44
God Stats
63W - 52L
1,573 SR
Queue Stats
584W - 614L
1,408 Elo+
Party 2
Apollo
Apollo
YAKUZA_Villareal
Apollo
Level 22
God Stats
3W - 1L
1,670 SR
Queue Stats
16W - 20L
1,419 Elo+
Party 2
Vamana
Vamana
xPanda_Marcelo-
Vamana
Level 91
God Stats
3W - 3L
1,500 SR
Queue Stats
267W - 284L
1,415 Elo+
Party 2
Team Averages
Level 64
1,505 SR
1,467 Elo+

VS

Team Averages
Level 38
1,483 SR
1,366 Elo+
Nemesis
Nemesis
ImThatOneGuyOG
Nemesis
Level 67
God Stats
3W - 6L
1,450 SR
Queue Stats
231W - 232L
1,357 Elo+
Party 1
Sobek
Sobek
KushSlug
Sobek
Level 29
God Stats
1W - 4L
1,133 SR
Queue Stats
119W - 143L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
Mayzie13579
Kukulkan
Level 12
God Stats
7W - 9L
1,873 SR
Queue Stats
12W - 14L
1,530 Elo+
Party 1
Neith
Neith
Quellersbby
Neith
Level 26
God Stats
27W - 42L
1,386 SR
Queue Stats
43W - 75L
1,298 Elo+
Party 1
Tiamat
Tiamat
i sCAr U 03
Tiamat
Level 58
God Stats
2W - 7L
1,577 SR
Queue Stats
66W - 98L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ElFree_0
Jormungandr
14
8 / 0 / 10
9,649
568
10,539
12,826
9,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
LuchoRMZ
Tsukuyomi
14
6 / 2 / 5
9,285
546
8,605
11,462
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
8 / 1 / 8
10,254
603
15,154
8,621
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 1 / 5
9,078
534
11,299
8,644
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 1 / 8
8,176
481
6,110
10,878
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,606
506
10,406
13,087
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
KushSlug
Sobek
8
0 / 6 / 3
6,438
379
5,254
16,575
7,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Mayzie13579
Kukulkan
13
1 / 8 / 0
8,165
480
4,508
11,432
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 8 / 0
6,931
408
5,470
13,247
3,099
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
12
1 / 4 / 2
7,974
469
6,918
11,675
7,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
32
Kills
5
5
Deaths
32
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ElFree_0
Jormungandr
8
0
10
13
L
2
6
1
0.42
L
Sobek
KushSlug
Sobek
0
6
3
0.25
W
Tsukuyomi
LuchoRMZ
Tsukuyomi
6
2
5
4.25
L
Kukulkan
Mayzie13579
Kukulkan
1
8
0
0.13
L
1
8
0
0.13
W
8
1
8
12
W
9
1
5
11.5
L
Tiamat
1
4
2
0.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,707
Damage
32,556
52,431
Taken
66,016
28,839
Mitigated
28,060
17,616
Healing
17,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ElFree_0
Jormungandr
10,539
2,516
0
2,923
12,826
9,727
0
5,488
7,338
42,273
0
L
10,406
4,073
0
3,845
13,087
4,183
0
3,495
9,391
0
48,748
L
Sobek
KushSlug
Sobek
5,254
631
0
3,411
16,575
7,413
0
4,812
11,705
14,883
0
W
Tsukuyomi
LuchoRMZ
Tsukuyomi
8,605
1,276
0
4,054
11,462
4,413
63
2,112
9,350
0
49,733
L
Kukulkan
Mayzie13579
Kukulkan
4,508
337
0
1,477
11,432
5,389
479
8,081
2,981
43,798
0
L
5,470
2,327
135
3,301
13,247
3,099
420
4,737
8,405
0
27,056
W
15,154
5,127
231
2,803
8,621
3,289
13
3,162
5,459
71,046
0
W
11,299
6,658
0
2,630
8,644
3,271
1,868
1,871
6,773
0
46,805
L
Tiamat
6,918
1,548
219
5,147
11,675
7,976
1,101
3,856
7,431
36,943
0
W
6,110
2,293
0
4,975
10,878
8,139
0
4,047
6,831
0
41,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,442
Gold Earned
38,114
417
Minions Killed
315
0
Camps Cleared
0
1,599,094
Distance Traveled
1,463,336
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,649
568
68
4
0
340,130
0
L
Nemesis
8,606
506
76
4
0
377,604
0
L
Sobek
6,438
379
19
1
0
251,714
0
W
Tsukuyomi
9,285
546
82
5
0
355,433
0
L
Kukulkan
8,165
480
92
5
0
289,866
0
L
Neith
6,931
408
47
3
0
240,716
0
W
Nu Wa
10,254
603
111
7
0
310,162
9
W
Apollo
9,078
534
76
4
0
280,754
4
L
Tiamat
7,974
469
81
5
0
303,436
0
W
Vamana
8,176
481
80
5
0
312,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role