Player Matchup

Cupid
Cupid
Coolface154
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Eset
Eset
LmaoCollin
Eset
Level 25
God Stats
0W - 2L
1,687 SR
Queue Stats
7W - 17L
1,265 Elo+
Party 3
Nu Wa
Nu Wa
OG CASHZ
Nu Wa
Level 63
God Stats
3W - 5L
1,375 SR
Queue Stats
29W - 63L
1,271 Elo+
Party 3
Neith
Neith
OG GHOST8355
Neith
Level 12
God Stats
1W - 2L
1,405 SR
Queue Stats
2W - 11L
1,149 Elo+
Party 3
Arachne
Arachne
OGvLEXI
Arachne
Level 48
God Stats
0W - 1L
1,493 SR
Queue Stats
20W - 46L
1,289 Elo+
Party 3
Team Averages
Level 35
1,492 SR
1,295 Elo+

VS

Team Averages
Level 85
1,647 SR
1,560 Elo+
Tiamat
Tiamat
Allchemi
Tiamat
Level 49
God Stats
2W - 2L
1,735 SR
Queue Stats
220W - 220L
1,637 Elo+
Party 2
Set
Set
Gold345
Set
Level 49
God Stats
5W - 6L
1,441 SR
Queue Stats
102W - 108L
1,436 Elo+
Party 1
Erlang Shen
Erlang Shen
TiitanTM
Erlang Shen
Level 101
God Stats
25W - 9L
1,683 SR
Queue Stats
296W - 278L
1,617 Elo+
Party 2
Eset
Eset
Zegak
Eset
Level 107
God Stats
16W - 11L
1,558 SR
Queue Stats
410W - 382L
1,617 Elo+
Party 2
Anhur
Anhur
mrblue075
Anhur
Level 120
God Stats
10W - 8L
1,821 SR
Queue Stats
49W - 51L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,305
384
6,251
10,930
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 8 / 2
8,059
424
9,457
11,184
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
OG CASHZ
Nu Wa
15
1 / 4 / 0
9,407
495
10,121
9,067
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 0
8,907
469
4,093
10,728
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
OGvLEXI
Arachne
10
0 / 6 / 0
6,534
344
1,356
14,084
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Allchemi
Tiamat
15
4 / 0 / 7
10,709
564
6,172
10,586
17,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Set
17
4 / 1 / 1
10,770
567
5,491
11,610
7,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
TiitanTM
Erlang Shen
18
7 / 1 / 4
11,640
613
8,928
12,197
11,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
Zegak
Eset
19
10 / 1 / 3
11,960
629
15,661
11,449
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
mrblue075
Anhur
14
5 / 3 / 6
9,578
504
6,497
10,657
2,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
30
30
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Allchemi
Tiamat
4
0
7
7.5
L
1
6
2
0.33
W
Set
4
1
1
4.5
L
2
8
2
0.38
L
Nu Wa
OG CASHZ
Nu Wa
1
4
0
0.25
L
1
6
0
0.17
L
Arachne
OGvLEXI
Arachne
0
6
0
0
W
Erlang Shen
TiitanTM
Erlang Shen
7
1
4
9
W
Eset
Zegak
Eset
10
1
3
11.5
W
Anhur
mrblue075
Anhur
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,278
Damage
42,749
55,993
Taken
56,499
22,623
Mitigated
44,085
7,877
Healing
24,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Allchemi
Tiamat
6,172
771
0
5,408
10,586
17,213
651
4,396
6,104
34,078
0
L
6,251
3,663
174
434
10,930
4,803
431
4,450
6,480
0
36,682
W
Set
5,491
3,229
964
4,277
11,610
7,422
2,407
3,351
8,129
0
83,265
L
9,457
2,122
822
1,127
11,184
3,042
894
3,959
7,225
38,040
0
L
Nu Wa
OG CASHZ
Nu Wa
10,121
1,262
0
875
9,067
3,367
0
6,659
2,408
58,514
0
L
4,093
1,799
0
1,083
10,728
7,114
64
2,084
8,644
0
36,654
L
Arachne
OGvLEXI
Arachne
1,356
972
0
3,362
14,084
4,297
0
4,681
9,403
0
20,123
W
Erlang Shen
TiitanTM
Erlang Shen
8,928
4,406
0
5,141
12,197
11,062
2,326
1,463
10,588
41
68,259
W
Eset
Zegak
Eset
15,661
1,537
366
5,291
11,449
5,420
1,574
4,367
6,693
100,530
0
W
Anhur
mrblue075
Anhur
6,497
2,634
0
2,587
10,657
2,968
853
5,050
5,407
0
31,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,212
Gold Earned
54,657
370
Minions Killed
555
0
Camps Cleared
0
1,750,320
Distance Traveled
1,720,617
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,709
564
61
3
0
346,149
2
L
Cupid
7,305
384
61
3
0
354,648
0
W
Set
10,770
567
127
7
0
361,577
0
L
Eset
8,059
424
58
3
0
321,909
1
L
Nu Wa
9,407
495
127
7
0
357,005
3
L
Neith
8,907
469
81
4
0
320,600
2
L
Arachne
6,534
344
43
2
0
396,158
1
W
Erlang Shen
11,640
613
139
7
0
342,472
5
W
Eset
11,960
629
175
9
0
364,543
6
W
Anhur
9,578
504
53
3
0
305,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role