Player Matchup

Rama
Rama
CaptMarc
Rama
Level 24
God Stats
11W - 11L
1,517 SR
Queue Stats
15W - 35L
1,300 Elo+
Party 2
Chaac
Chaac
Equenoxx
Chaac
Level 59
God Stats
5W - 4L
1,493 SR
Queue Stats
59W - 99L
1,390 Elo+
Party 2
Ratatoskr
Ratatoskr
LeDukeKaboom
Ratatoskr
Level 12
God Stats
7W - 7L
1,868 SR
Queue Stats
19W - 27L
1,481 Elo+
Party 2
Merlin
Merlin
fmanso97
Merlin
Level 27
God Stats
15W - 16L
1,484 SR
Queue Stats
21W - 31L
1,370 Elo+
Party 2
Ymir
Ymir
raph_lalegende
Ymir
Level 25
God Stats
10W - 10L
1,474 SR
Queue Stats
14W - 23L
1,404 Elo+
Party 2
Team Averages
Level 29
1,567 SR
1,389 Elo+

VS

Team Averages
Level 16
1,545 SR
1,480 Elo+
Izanami
Izanami
ChupaSetas
Izanami
Level 3
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
Hadesinfernus17
Da Ji
Level 15
God Stats
5W - 2L
1,582 SR
Queue Stats
25W - 26L
1,589 Elo+
Party 1
Nu Wa
Nu Wa
S6_Broskiie
Nu Wa
Level 25
God Stats
13W - 12L
1,572 SR
Queue Stats
14W - 12L
1,518 Elo+
Solo
Cu Chulainn
Cu Chulainn
ValleyedBarrel
Cu Chulainn
Level 27
God Stats
6W - 12L
1,334 SR
Queue Stats
119W - 145L
1,479 Elo+
Solo
Ares
Ares
XFORGUES
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
3 / 3 / 2
10,539
479
16,917
18,476
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Equenoxx
Chaac
20
7 / 1 / 4
13,156
598
13,794
15,669
19,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
LeDukeKaboom
Ratatoskr
20
14 / 0 / 3
13,510
614
15,902
15,182
7,426
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
fmanso97
Merlin
17
0 / 7 / 6
11,070
503
7,707
11,915
4,080
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 5
9,924
451
4,174
15,634
11,078
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChupaSetas
Izanami
17
7 / 8 / 2
11,406
518
12,581
21,128
8,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 1
8,892
404
8,279
16,740
6,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 4 / 3
8,815
401
17,842
11,030
3,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ValleyedBarrel
Cu Chulainn
16
1 / 5 / 0
9,551
434
4,840
14,814
13,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
13
2 / 2 / 0
8,754
398
6,881
16,569
13,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
26
Kills
12
12
Deaths
26
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
3
3
2
1.33
L
Izanami
ChupaSetas
Izanami
7
8
2
1
W
Chaac
Equenoxx
Chaac
7
1
4
9
L
1
7
1
0.21
W
Ratatoskr
LeDukeKaboom
Ratatoskr
14
0
3
15.5
L
1
4
3
0.63
L
Cu Chulainn
ValleyedBarrel
Cu Chulainn
1
5
0
0.2
L
Ares
2
2
0
1
W
Merlin
fmanso97
Merlin
0
7
6
0.43
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,494
Damage
50,423
76,876
Taken
80,281
48,477
Mitigated
45,377
34,510
Healing
17,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
16,917
12,689
891
7,784
18,476
6,296
2,708
10,644
7,832
0
66,919
L
Izanami
ChupaSetas
Izanami
12,581
8,294
0
5,873
21,128
8,846
2,908
5,246
15,807
0
71,127
W
Chaac
Equenoxx
Chaac
13,794
4,211
0
8,579
15,669
19,597
2,861
1,011
14,658
0
87,114
L
8,279
1,855
0
3,656
16,740
6,342
0
1,876
14,714
0
58,601
W
Ratatoskr
LeDukeKaboom
Ratatoskr
15,902
2,204
0
9,613
15,182
7,426
1,643
1,828
13,354
0
91,593
L
17,842
5,817
306
2,104
11,030
3,307
0
1,632
9,398
67,541
0
L
Cu Chulainn
ValleyedBarrel
Cu Chulainn
4,840
1,748
0
2,562
14,814
13,358
990
584
13,812
61
53,773
L
Ares
6,881
238
0
2,825
16,569
13,524
0
2,543
14,026
19,010
0
W
Merlin
fmanso97
Merlin
7,707
1,080
0
1,492
11,915
4,080
2,116
636
11,279
57,717
0
W
4,174
0
1,440
4,711
15,634
11,078
604
10,665
4,969
45,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,199
Gold Earned
47,418
605
Minions Killed
450
0
Camps Cleared
0
2,004,472
Distance Traveled
1,810,252
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,539
479
111
5
0
363,864
4
L
Izanami
11,406
518
132
6
0
339,123
0
W
Chaac
13,156
598
164
7
0
425,062
0
L
Da Ji
8,892
404
104
5
0
366,958
1
W
Ratatoskr
13,510
614
119
5
0
492,800
0
L
Nu Wa
8,815
401
101
5
0
342,219
2
L
Cu Chulainn
9,551
434
92
4
0
357,616
1
L
Ares
8,754
398
21
1
0
404,336
2
W
Merlin
11,070
503
119
5
0
280,377
2
W
Ymir
9,924
451
92
4
0
442,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role