Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
C3mil9
Ra
Level 84
God Stats
16W - 11L
1,852 SR
Queue Stats
559W - 548L
1,454 Elo+
Solo
Cerberus
Cerberus
Hatorimonobola
Cerberus
Level 77
God Stats
7W - 6L
1,359 SR
Queue Stats
121W - 110L
1,511 Elo+
Solo
Kali
Kali
LUCAPASSARINHO
Kali
Level 85
God Stats
6W - 8L
1,929 SR
Queue Stats
79W - 83L
1,504 Elo+
Party 1
Yemoja
Yemoja
ShadowGordinho
Yemoja
Level 43
God Stats
2W - 0L
1,805 SR
Queue Stats
120W - 125L
1,520 Elo+
Party 1
Team Averages
Level 78
1,689 SR
1,498 Elo+

VS

Team Averages
Level 72
1,601 SR
1,655 Elo+
Chiron
Chiron
BSK_K1ng
Chiron
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 59L
1,658 Elo+
Party 2
Athena
Athena
JOAOGORDO111
Athena
Level 18
God Stats
3W - 1L
1,789 SR
Queue Stats
9W - 2L
1,771 Elo+
Party 2
Tiamat
Tiamat
YamiNoMugetsu
Tiamat
Level 44
God Stats
9W - 5L
1,690 SR
Queue Stats
23W - 9L
1,683 Elo+
Party 2
Amaterasu
Amaterasu
Yung_Jhin
Amaterasu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,664 Elo+
Party 2
Thanatos
Thanatos
vishdoidao
Thanatos
Level 128
God Stats
3W - 3L
1,525 SR
Queue Stats
278W - 295L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
4 / 2 / 5
9,149
508
10,720
10,402
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
17
3 / 4 / 4
10,317
573
8,001
8,672
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
17
6 / 0 / 6
10,704
595
15,755
15,479
13,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 3 / 6
9,698
539
6,570
17,369
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 10
9,109
506
6,643
10,989
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BSK_K1ng
Chiron
13
0 / 7 / 3
7,849
436
11,340
16,927
5,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
10
0 / 3 / 1
6,722
373
2,562
9,620
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 3 / 1
9,507
528
12,099
12,336
8,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Yung_Jhin
Amaterasu
14
1 / 3 / 1
7,902
439
3,211
13,121
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
vishdoidao
Thanatos
15
5 / 4 / 2
9,079
504
10,626
13,991
6,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
10
10
Deaths
20
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
2
5
3.25
L
Chiron
BSK_K1ng
Chiron
0
7
3
0.21
W
Ra
3
4
4
1.25
W
Cerberus
6
0
6
9
L
Athena
0
3
1
0.17
W
5
3
6
2.67
W
2
1
10
7
L
4
3
1
1.5
L
Amaterasu
Yung_Jhin
Amaterasu
1
3
1
0.5
L
Thanatos
vishdoidao
Thanatos
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,689
Damage
39,838
62,911
Taken
65,995
39,019
Mitigated
35,887
32,971
Healing
28,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,720
6,816
0
4,473
10,402
4,088
910
1,362
8,944
0
61,403
L
Chiron
BSK_K1ng
Chiron
11,340
5,386
499
7,381
16,927
5,179
0
5,942
10,984
0
63,973
W
Ra
8,001
985
1,282
2,461
8,672
3,641
472
4,193
4,122
78,981
0
W
Cerberus
15,755
1,473
0
7,837
15,479
13,248
264
3,307
11,806
73,332
0
L
Athena
2,562
1,522
0
1,522
9,620
5,265
0
3,212
6,408
8,411
0
W
6,570
3,018
0
9,393
17,369
8,257
0
2,901
14,277
0
61,894
W
6,643
1,640
3,641
3,884
10,989
9,785
0
2,038
8,851
24,336
0
L
12,099
1,115
218
4,504
12,336
8,423
255
6,403
5,933
60,119
0
L
Amaterasu
Yung_Jhin
Amaterasu
3,211
546
0
4,940
13,121
10,096
0
8,164
4,957
0
32,297
L
Thanatos
vishdoidao
Thanatos
10,626
3,092
0
9,630
13,991
6,924
0
6,678
7,313
0
67,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,977
Gold Earned
41,059
557
Minions Killed
446
0
Camps Cleared
0
1,710,922
Distance Traveled
1,697,380
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,149
508
93
5
0
322,442
6
L
Chiron
7,849
436
120
7
0
320,832
5
W
Ra
10,317
573
173
10
0
353,555
4
W
Cerberus
10,704
595
156
9
0
327,009
3
L
Athena
6,722
373
13
1
0
354,308
1
W
Kali
9,698
539
105
6
0
382,312
4
W
Yemoja
9,109
506
30
2
0
325,604
5
L
Tiamat
9,507
528
128
7
0
336,863
6
L
Amaterasu
7,902
439
79
4
0
315,617
3
L
Thanatos
9,079
504
106
6
0
369,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role