Player Matchup

Sun Wukong
Sun Wukong
Daggeran
Sun Wukong
Level 64
God Stats
10W - 7L
1,380 SR
Queue Stats
238W - 254L
1,458 Elo+
Party 2
Jing Wei
Jing Wei
Overlord_Nez
Jing Wei
Level 89
God Stats
2W - 4L
1,577 SR
Queue Stats
259W - 261L
1,479 Elo+
Party 2
Ymir
Ymir
RCG Leroy
Ymir
Level 83
God Stats
4W - 0L
1,937 SR
Queue Stats
8W - 10L
1,411 Elo+
Party 3
Fenrir
Fenrir
SendMeLewds
Fenrir
Level 144
God Stats
4W - 5L
1,500 SR
Queue Stats
138W - 120L
1,557 Elo+
Party 3
Chang'e
Chang'e
Wildheart27
Chang'e
Level 86
God Stats
12W - 8L
1,787 SR
Queue Stats
199W - 196L
1,476 Elo+
Party 2
Team Averages
Level 93
1,636 SR
1,476 Elo+

VS

Team Averages
Level 107
1,442 SR
1,491 Elo+
Olorun
Olorun
DredgenSenpai
Olorun
Level 124
God Stats
8W - 6L
1,507 SR
Queue Stats
200W - 210L
1,435 Elo+
Party 1
Ra
Ra
Kruger6614
Ra
Level 63
God Stats
1W - 3L
1,560 SR
Queue Stats
46W - 51L
1,480 Elo+
Solo
Amaterasu
Amaterasu
NACHOTUNDER
Amaterasu
Level 109
God Stats
1W - 4L
1,332 SR
Queue Stats
66W - 68L
1,581 Elo+
Solo
Heimdallr
Heimdallr
ZammnZaddy
Heimdallr
Level 157
God Stats
4W - 6L
1,500 SR
Queue Stats
326W - 358L
1,439 Elo+
Party 1
Athena
Athena
scottipimpen13
Athena
Level 84
God Stats
5W - 3L
1,311 SR
Queue Stats
239W - 213L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Daggeran
Sun Wukong
20
4 / 3 / 12
14,049
781
14,836
23,999
20,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Overlord_Nez
Jing Wei
20
4 / 3 / 11
13,640
758
14,409
16,921
7,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
18
2 / 6 / 14
13,159
731
6,334
21,680
21,729
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
20
15 / 3 / 9
16,275
904
27,544
18,827
18,135
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Wildheart27
Chang'e
20
9 / 3 / 9
14,526
807
20,348
17,499
7,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 2
12,216
679
18,395
12,926
7,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
1 / 7 / 6
10,909
606
13,196
12,903
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
NACHOTUNDER
Amaterasu
18
5 / 8 / 5
12,096
672
12,384
27,512
21,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
ZammnZaddy
Heimdallr
19
4 / 9 / 7
12,796
711
14,768
19,459
10,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 5 / 8
11,929
663
10,176
23,064
25,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
46
34
Kills
18
18
Deaths
34
55
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Daggeran
Sun Wukong
4
3
12
3.33
L
5
5
2
1.2
L
1
7
6
0.57
L
Amaterasu
NACHOTUNDER
Amaterasu
5
8
5
0.94
W
Jing Wei
Overlord_Nez
Jing Wei
4
3
11
3.17
W
Ymir
2
6
14
1.5
W
Fenrir
15
3
9
6.5
W
Chang'e
Wildheart27
Chang'e
9
3
9
4.5
L
Heimdallr
ZammnZaddy
Heimdallr
4
9
7
0.83
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,471
Damage
68,919
98,926
Taken
95,864
74,927
Mitigated
70,391
34,176
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Daggeran
Sun Wukong
14,836
3,481
0
5,590
23,999
20,060
1,536
11,344
12,655
0
68,095
L
18,395
9,237
1,199
4,980
12,926
7,991
0
1,832
10,877
57,945
1,795
L
13,196
1,518
1,369
639
12,903
5,629
1
1,328
11,394
54,625
0
L
Amaterasu
NACHOTUNDER
Amaterasu
12,384
6,310
0
6,581
27,512
21,131
0
7,181
19,746
0
30,075
W
Jing Wei
Overlord_Nez
Jing Wei
14,409
10,446
0
736
16,921
7,258
2,466
7,084
9,837
0
57,875
W
Ymir
6,334
581
0
923
21,680
21,729
420
11,487
10,193
17,052
0
W
Fenrir
27,544
8,529
0
4,062
18,827
18,135
2,388
6,717
12,110
0
60,076
W
Chang'e
Wildheart27
Chang'e
20,348
2,012
14,078
8,787
17,499
7,745
1,906
5,607
11,892
54,892
0
L
Heimdallr
ZammnZaddy
Heimdallr
14,768
4,059
0
405
19,459
10,174
0
6,111
12,841
0
48,320
L
10,176
3,531
0
2,026
23,064
25,466
19
9,686
12,515
24,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,649
Gold Earned
59,946
420
Minions Killed
347
12
Camps Cleared
6
1,776,674
Distance Traveled
1,491,765
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,049
781
135
8
10
404,403
0
L
Olorun
12,216
679
88
5
2
287,283
3
L
Ra
10,909
606
98
5
2
313,937
0
L
Amaterasu
12,096
672
48
3
1
331,109
1
W
Jing Wei
13,640
758
83
5
0
359,864
1
W
Ymir
13,159
731
24
1
0
286,808
0
W
Fenrir
16,275
904
73
4
1
370,181
7
W
Chang'e
14,526
807
105
6
1
355,418
1
L
Heimdallr
12,796
711
80
4
1
245,748
0
L
Athena
11,929
663
33
2
0
313,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role