Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bashortis
Ah Muzen Cab
Level 24
God Stats
3W - 1L
1,819 SR
Queue Stats
10W - 9L
1,749 Elo+
Party 2
Zeus
Zeus
Benjamin08123
Zeus
Level 109
God Stats
13W - 8L
1,430 SR
Queue Stats
58W - 47L
1,608 Elo+
Party 2
Cerberus
Cerberus
FabioPichaLarga
Cerberus
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 9L
1,606 Elo+
Party 2
Izanami
Izanami
Litbug
Izanami
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
197W - 190L
1,454 Elo+
Solo
King Arthur
King Arthur
Thornnald
King Arthur
Level 18
God Stats
10W - 5L
1,521 SR
Queue Stats
27W - 19L
1,674 Elo+
Party 2
Team Averages
Level 36
1,554 SR
1,618 Elo+

VS

Team Averages
Level 26
1,424 SR
1,596 Elo+
Olorun
Olorun
Frooby
Olorun
Level 8
God Stats
0W - 1L
1,120 SR
Queue Stats
5W - 7L
1,526 Elo+
Party 1
Zhong Kui
Zhong Kui
LeBriseurDeCul
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,630 Elo+
Party 1
Amaterasu
Amaterasu
Nacemento
Amaterasu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 115L
1,519 Elo+
Solo
Guan Yu
Guan Yu
ThePsylar
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,526 Elo+
Party 1
Medusa
Medusa
Zeppelïn
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bashortis
Ah Muzen Cab
17
4 / 5 / 20
10,653
1,065
10,993
9,330
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
22 / 3 / 15
14,112
1,411
46,166
10,576
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
17
1 / 3 / 21
10,985
1,099
5,592
13,924
12,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Litbug
Izanami
19
13 / 1 / 20
13,486
1,349
22,039
12,351
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
Thornnald
King Arthur
18
3 / 4 / 23
10,818
1,082
6,252
16,801
12,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

198

VS

Team 2 Tickets

45

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Frooby
Olorun
16
1 / 13 / 6
9,704
970
11,824
23,864
10,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
LeBriseurDeCul
Zhong Kui
18
10 / 6 / 5
13,272
1,327
20,234
18,461
12,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Nacemento
Amaterasu
16
2 / 7 / 10
10,055
1,006
8,101
18,869
12,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
ThePsylar
Guan Yu
17
3 / 9 / 12
10,626
1,063
8,298
20,169
21,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Zeppelïn
Medusa
15
0 / 8 / 5
8,826
883
9,835
17,749
6,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
54
43
Kills
16
16
Deaths
43
99
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bashortis
Ah Muzen Cab
4
5
20
2.8
W
22
3
15
9.83
W
Cerberus
1
3
21
3.83
L
Olorun
Frooby
Olorun
1
13
6
0.31
L
Zhong Kui
LeBriseurDeCul
Zhong Kui
10
6
5
2.08
W
Izanami
Litbug
Izanami
13
1
20
23
L
Amaterasu
Nacemento
Amaterasu
2
7
10
1
L
Guan Yu
ThePsylar
Guan Yu
3
9
12
1
W
King Arthur
Thornnald
King Arthur
3
4
23
3.63
L
Medusa
Zeppelïn
Medusa
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,042
Damage
58,292
62,982
Taken
99,112
37,582
Mitigated
63,913
16,093
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bashortis
Ah Muzen Cab
10,993
5,058
0
789
9,330
3,716
0
6,372
2,855
0
29,828
W
46,166
4,493
174
1,619
10,576
3,628
0
4,213
6,188
62,281
0
W
Cerberus
5,592
409
0
3,948
13,924
12,393
0
4,711
8,938
14,429
0
L
Olorun
Frooby
Olorun
11,824
7,268
1,368
4,287
23,864
10,059
0
14,291
9,179
40,053
0
L
Zhong Kui
LeBriseurDeCul
Zhong Kui
20,234
1,846
0
4,370
18,461
12,829
0
6,320
11,802
51,139
0
W
Izanami
Litbug
Izanami
22,039
18,229
279
6,524
12,351
5,190
0
6,703
5,523
0
56,628
L
Amaterasu
Nacemento
Amaterasu
8,101
2,642
0
1,733
18,869
12,971
0
11,487
6,957
47
14,913
L
Guan Yu
ThePsylar
Guan Yu
8,298
1,879
393
1,948
20,169
21,785
0
8,898
10,874
0
16,168
W
King Arthur
Thornnald
King Arthur
6,252
1,259
0
2,760
16,801
12,655
0
10,106
6,395
0
10,740
L
Medusa
Zeppelïn
Medusa
9,835
5,543
0
2,327
17,749
6,269
0
9,335
8,117
0
26,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,054
Gold Earned
52,483
223
Minions Killed
205
7
Camps Cleared
3
898,758
Distance Traveled
948,744
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,653
1,065
50
5
0
155,932
1
W
Zeus
14,112
1,411
47
5
2
175,112
1
W
Cerberus
10,985
1,099
37
4
2
182,670
1
L
Olorun
9,704
970
41
4
1
153,906
0
L
Zhong Kui
13,272
1,327
92
9
0
198,929
0
W
Izanami
13,486
1,349
78
8
2
194,476
1
L
Amaterasu
10,055
1,006
15
2
1
211,085
0
L
Guan Yu
10,626
1,063
19
2
0
196,444
0
W
King Arthur
10,818
1,082
11
1
1
190,568
0
L
Medusa
8,826
883
38
4
1
188,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role