Player Matchup

Tiamat
Tiamat
DebaucherousH
Tiamat
Level 7
God Stats
13W - 14L
1,733 SR
Queue Stats
48W - 33L
1,722 Elo+
Solo
Kumbhakarna
Kumbhakarna
MikeyMikey
Kumbhakarna
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
VickywitdaBlicky
Kali
Level 19
God Stats
4W - 3L
1,264 SR
Queue Stats
120W - 82L
1,757 Elo+
Solo
Anhur
Anhur
WillanOCSmurf
Anhur
Level 4
God Stats
3W - 3L
1,861 SR
Queue Stats
4W - 4L
1,916 Elo+
Solo
Cthulhu
Cthulhu
Yelsnraf
Cthulhu
Level 22
God Stats
1W - 2L
1,739 SR
Queue Stats
86W - 46L
1,874 Elo+
Solo
Team Averages
Level 14
1,619 SR
1,754 Elo+

VS

Team Averages
Level 35
1,748 SR
1,731 Elo+
Tiamat
Tiamat
CheekyTacos
Tiamat
Level 18
God Stats
21W - 10L
1,715 SR
Queue Stats
28W - 15L
1,775 Elo+
Solo
Ra
Ra
SnIpErMjR
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 50L
1,866 Elo+
Party 1
Fenrir
Fenrir
TophatSlays
Fenrir
Level 92
God Stats
5W - 0L
1,835 SR
Queue Stats
323W - 118L
1,769 Elo+
Party 1
Sylvanus
Sylvanus
iceman573
Sylvanus
Level 26
God Stats
2W - 0L
1,812 SR
Queue Stats
100W - 108L
1,529 Elo+
Solo
Ullr
Ullr
unforgivingZeRo
Ullr
Level 29
God Stats
3W - 2L
1,876 SR
Queue Stats
95W - 85L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,624
562
2,218
5,247
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kumbhakarna
MikeyMikey
Kumbhakarna
2
0 / 1 / 0
3,571
357
270
2,114
529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 2 / 0
5,750
575
3,122
6,986
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,352
535
2,192
5,113
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Yelsnraf
Cthulhu
11
1 / 1 / 1
5,730
573
3,192
5,845
3,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 1
5,611
561
3,752
5,565
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 1
5,504
550
1,120
3,174
956
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
4 / 0 / 0
6,091
609
3,644
6,046
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
iceman573
Sylvanus
8
1 / 1 / 2
5,263
526
1,528
4,125
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 0 / 2
5,668
567
2,894
4,777
1,197
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
5
Kills
7
8
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
2
1
0.25
L
1
2
1
0.75
L
Kumbhakarna
MikeyMikey
Kumbhakarna
0
1
0
0
W
0
2
1
0.25
W
Fenrir
4
0
0
4
L
2
2
0
1
L
1
2
0
0.5
L
Cthulhu
Yelsnraf
Cthulhu
1
1
1
1.5
W
Sylvanus
iceman573
Sylvanus
1
1
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,994
Damage
12,938
25,305
Taken
23,687
10,179
Mitigated
9,503
10,539
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,752
875
0
1,793
5,565
3,596
0
3,084
2,481
30,060
0
L
2,218
482
0
1,398
5,247
2,968
12
647
4,600
31,305
0
L
Kumbhakarna
MikeyMikey
Kumbhakarna
270
62
0
1,243
2,114
529
0
593
1,521
1,389
0
W
1,120
77
256
772
3,174
956
0
1,068
2,010
36,016
0
W
Fenrir
3,644
1,693
0
3,080
6,046
2,053
0
644
5,352
0
30,516
L
3,122
1,450
0
3,462
6,986
2,370
18
665
6,301
0
28,896
L
2,192
1,024
0
1,875
5,113
1,160
0
1,147
3,966
0
29,527
L
Cthulhu
Yelsnraf
Cthulhu
3,192
493
0
2,561
5,845
3,152
0
3,028
2,517
30,073
0
W
Sylvanus
iceman573
Sylvanus
1,528
960
537
1,619
4,125
1,701
105
237
3,888
7,698
0
W
2,894
1,705
0
1,744
4,777
1,197
162
473
4,276
0
34,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,027
Gold Earned
28,137
277
Minions Killed
310
0
Camps Cleared
0
798,278
Distance Traveled
866,404
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,611
561
83
8
0
165,884
2
L
Tiamat
5,624
562
73
7
0
185,016
5
L
Kumbhakarna
3,571
357
4
0
0
50,326
0
W
Ra
5,504
550
84
8
0
174,876
4
W
Fenrir
6,091
609
58
6
0
212,707
1
L
Kali
5,750
575
72
7
0
207,245
3
L
Anhur
5,352
535
61
6
0
160,768
4
L
Cthulhu
5,730
573
67
7
0
194,923
2
W
Sylvanus
5,263
526
7
1
0
139,417
3
W
Ullr
5,668
567
78
8
0
173,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role