Player Matchup

Ymir
Ymir
Bearolnir
Ymir
Level 158
God Stats
3W - 2L
1,195 SR
Queue Stats
59W - 46L
1,634 Elo+
Solo
Eset
Eset
FabIed
Eset
Level 154
God Stats
12W - 6L
1,699 SR
Queue Stats
555W - 556L
1,557 Elo+
Solo
Neith
Neith
Shoresy
Neith
Level 157
God Stats
2W - 1L
1,768 SR
Queue Stats
267W - 230L
1,647 Elo+
Party 1
Zhong Kui
Zhong Kui
SoldierHead
Zhong Kui
Level 149
God Stats
2W - 7L
1,329 SR
Queue Stats
390W - 376L
1,632 Elo+
Solo
Kali
Kali
paghosite
Kali
Level 128
God Stats
5W - 3L
1,495 SR
Queue Stats
293W - 252L
1,704 Elo+
Party 1
Team Averages
Level 149
1,497 SR
1,635 Elo+

VS

Team Averages
Level 145
1,620 SR
1,675 Elo+
Hera
Hera
CSOClK
Hera
Level 160
God Stats
23W - 16L
1,754 SR
Queue Stats
345W - 206L
1,688 Elo+
Party 2
Tiamat
Tiamat
EssexWitch
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Kaze0kami
Thor
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 18L
1,867 Elo+
Solo
Ao Kuang
Ao Kuang
SILENTstuff
Ao Kuang
Level 106
God Stats
4W - 3L
1,636 SR
Queue Stats
79W - 59L
1,593 Elo+
Party 2
Cupid
Cupid
Sayese
Cupid
Level 152
God Stats
24W - 12L
1,712 SR
Queue Stats
329W - 183L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 3 / 7
9,094
455
4,164
15,754
8,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
FabIed
Eset
16
2 / 1 / 4
10,166
508
8,939
9,777
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Shoresy
Neith
18
4 / 2 / 5
10,606
530
11,310
12,356
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
SoldierHead
Zhong Kui
17
1 / 2 / 3
10,315
516
11,806
16,702
18,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
17
6 / 3 / 2
10,641
532
6,638
14,466
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CSOClK
Hera
17
4 / 2 / 5
10,799
540
16,159
8,748
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
EssexWitch
Tiamat
16
5 / 2 / 4
10,602
530
11,178
9,388
7,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thor
16
0 / 3 / 4
9,598
480
8,973
19,299
14,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
SILENTstuff
Ao Kuang
16
0 / 6 / 2
9,013
451
4,255
15,058
5,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
Sayese
Cupid
17
2 / 4 / 0
10,209
510
9,469
13,938
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
16
Kills
11
11
Deaths
17
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
3
7
2.17
L
Hera
CSOClK
Hera
4
2
5
3.25
L
Tiamat
EssexWitch
Tiamat
5
2
4
3.5
W
Eset
FabIed
Eset
2
1
4
4
L
Thor
0
3
4
0.67
L
Ao Kuang
SILENTstuff
Ao Kuang
0
6
2
0.17
L
Cupid
Sayese
Cupid
2
4
0
0.5
W
Neith
Shoresy
Neith
4
2
5
3.25
W
Zhong Kui
SoldierHead
Zhong Kui
1
2
3
1.25
W
Kali
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,857
Damage
50,034
69,055
Taken
66,431
41,191
Mitigated
36,685
27,622
Healing
20,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,164
662
607
2,919
15,754
8,491
0
10,445
5,106
27,819
0
L
Hera
CSOClK
Hera
16,159
3,911
0
958
8,748
3,455
135
4,109
4,481
83,205
0
L
Tiamat
EssexWitch
Tiamat
11,178
2,482
108
5,273
9,388
7,472
202
4,634
4,644
53,397
0
W
Eset
FabIed
Eset
8,939
375
892
2,211
9,777
3,621
316
5,433
4,161
65,521
0
L
Thor
8,973
2,323
0
3,587
19,299
14,100
0
9,506
9,755
0
62,557
L
Ao Kuang
SILENTstuff
Ao Kuang
4,255
1,464
0
3,937
15,058
5,345
0
3,731
11,231
64,387
0
L
Cupid
Sayese
Cupid
9,469
6,121
119
6,784
13,938
6,313
88
2,489
11,411
0
78,058
W
Neith
Shoresy
Neith
11,310
4,258
0
6,940
12,356
4,365
0
2,671
9,639
0
84,438
W
Zhong Kui
SoldierHead
Zhong Kui
11,806
1,650
0
10,415
16,702
18,446
159
5,862
10,800
75,981
0
W
Kali
6,638
2,913
0
3,638
14,466
6,268
0
6,639
7,757
0
80,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
50,221
671
Minions Killed
624
0
Camps Cleared
0
1,813,870
Distance Traveled
1,752,717
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,094
455
37
2
0
399,464
6
L
Hera
10,799
540
152
8
0
355,969
4
L
Tiamat
10,602
530
83
4
0
351,399
6
W
Eset
10,166
508
119
6
0
355,044
5
L
Thor
9,598
480
118
6
0
334,725
6
L
Ao Kuang
9,013
451
110
6
0
373,219
4
L
Cupid
10,209
510
161
8
0
337,405
5
W
Neith
10,606
530
180
9
0
361,798
3
W
Zhong Kui
10,315
516
195
10
0
324,653
2
W
Kali
10,641
532
140
7
0
372,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role