Player Matchup

Danzaburou
Danzaburou
Bronze IV
ClutchGingey
Danzaburou
Bronze IV
Level 102
God Stats
1W - 1L
1,686 SR
Queue Stats
18W - 11L
1,453 MMR
Solo
Set
Set
Bronze III
Project_ToRmEnT
Set
Bronze III
Level 119
God Stats
1W - 3L
1,539 SR
Queue Stats
168W - 169L
1,510 MMR
Party 1
Thoth
Thoth
Gold III
RJbulldogs
Thoth
Gold III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 159L
1,448 MMR
Solo
Sobek
Sobek
Gold IV
Rex Kwondo9255
Sobek
Gold IV
Level 127
God Stats
6W - 3L
1,740 SR
Queue Stats
66W - 76L
1,447 MMR
Solo
Cabrakan
Cabrakan
Bronze III
ismokemorethanu3
Cabrakan
Bronze III
Level 36
God Stats
16W - 12L
1,836 SR
Queue Stats
226W - 208L
1,399 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,660 SR
1,451 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,639 SR
1,452 MMR
Chiron
Chiron
Silver III
GuttsJr
Chiron
Silver III
Level 143
God Stats
11W - 8L
1,701 SR
Queue Stats
58W - 78L
1,447 MMR
Party 3
Artio
Artio
Silver II
Humpy24
Artio
Silver II
Level 157
God Stats
6W - 7L
1,702 SR
Queue Stats
110W - 105L
1,459 MMR
Party 3
Mercury
Mercury
Bronze III
JP_araujou007
Mercury
Bronze III
Level 66
God Stats
12W - 14L
1,560 SR
Queue Stats
76W - 81L
1,403 MMR
Party 2
Janus
Janus
Bronze III
fleck_family
Janus
Bronze III
Level 102
God Stats
9W - 12L
1,531 SR
Queue Stats
27W - 23L
1,505 MMR
Party 2
Chang'e
Chang'e
Gold IV
sliickberry
Chang'e
Gold IV
Level 149
God Stats
25W - 13L
1,702 SR
Queue Stats
181W - 170L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClutchGingey
Danzaburou
14
4 / 9 / 0
8,755
515
10,929
15,207
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 2
9,016
530
7,994
13,324
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
10
0 / 5 / 0
7,058
415
4,722
6,239
2,035
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 2
6,881
405
5,404
10,734
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 6 / 2
8,587
505
8,319
12,735
14,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
NemesisPersephoneTsukuyomiAphroditeNu Wa

VS

Bans
FenrirScyllaCu ChulainnPoseidonApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GuttsJr
Chiron
14
6 / 4 / 5
8,763
515
10,543
12,658
4,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
Humpy24
Artio
14
3 / 0 / 7
8,684
511
5,997
12,908
6,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mercury
17
5 / 0 / 8
9,898
582
6,914
9,926
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 3
10,935
643
6,655
7,874
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
sliickberry
Chang'e
16
5 / 5 / 3
9,814
577
9,865
14,648
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
10
Kills
26
26
Deaths
10
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ClutchGingey
Danzaburou
4
9
0
0.44
W
Chiron
GuttsJr
Chiron
6
4
5
2.13
W
Artio
Humpy24
Artio
3
0
7
6.5
W
Mercury
5
0
8
9
L
3
3
2
1.33
L
Thoth
0
5
0
0
L
0
3
2
0.33
W
7
1
3
8.5
L
3
6
2
0.67
W
Chang'e
sliickberry
Chang'e
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,368
Damage
39,974
58,239
Taken
58,014
31,729
Mitigated
21,564
17,005
Healing
23,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ClutchGingey
Danzaburou
10,929
4,262
441
4,375
15,207
4,502
1,038
3,303
11,895
0
58,747
W
Chiron
GuttsJr
Chiron
10,543
6,752
345
5,074
12,658
4,113
644
1,627
11,023
0
56,608
W
Artio
Humpy24
Artio
5,997
201
1,238
6,132
12,908
6,510
128
3,441
9,427
29,978
0
W
Mercury
6,914
3,735
0
1,022
9,926
3,472
0
2,747
7,093
0
74,192
L
7,994
2,925
0
4,554
13,324
5,801
0
6,619
6,437
0
56,137
L
Thoth
4,722
272
0
377
6,239
2,035
0
2,283
3,800
37,876
0
L
5,404
586
0
5,350
10,734
4,880
0
2,813
7,921
22,915
0
W
6,655
283
102
2,097
7,874
2,403
136
4,470
3,022
80,471
0
L
8,319
1,141
0
1,908
12,735
14,511
129
6,809
5,342
43,035
0
W
Chang'e
sliickberry
Chang'e
9,865
619
284
7,278
14,648
5,066
1,268
5,988
8,660
51,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,297
Gold Earned
48,094
385
Minions Killed
537
0
Camps Cleared
0
1,390,918
Distance Traveled
1,655,069
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,755
515
86
5
0
267,222
2
W
Chiron
8,763
515
96
6
0
277,377
3
W
Artio
8,684
511
35
2
0
331,350
2
W
Mercury
9,898
582
121
7
0
399,714
4
L
Set
9,016
530
118
7
0
350,885
1
L
Thoth
7,058
415
84
5
0
217,229
3
L
Sobek
6,881
405
35
2
0
271,928
5
W
Janus
10,935
643
177
10
0
376,275
2
L
Cabrakan
8,587
505
62
4
0
283,654
0
W
Chang'e
9,814
577
108
6
0
270,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role