Player Matchup

Jormungandr
Jormungandr
CZC HYP3R
Jormungandr
Level 27
God Stats
11W - 4L
1,757 SR
Queue Stats
89W - 72L
1,363 Elo+
Party 2
Kukulkan
Kukulkan
Jellybeanz999
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
lil papa282
Chaac
Level 34
God Stats
12W - 7L
1,668 SR
Queue Stats
49W - 49L
1,364 Elo+
Party 2
Team Averages
Level 21
1,642 SR
1,409 Elo+

VS

Team Averages
Level 30
1,418 SR
1,210 Elo+
Anubis
Anubis
FairyTailWiz
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Nemesis
Nemesis
Spiderman2528
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,087 Elo+
Solo
Ah Puch
Ah Puch
imCutter-
Ah Puch
Level 69
God Stats
1W - 5L
1,255 SR
Queue Stats
23W - 21L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CZC HYP3R
Jormungandr
12
4 / 3 / 16
9,709
747
6,748
8,274
9,854
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Jellybeanz999
Kukulkan
10
1 / 2 / 12
8,551
658
1,332
5,776
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
17 / 1 / 5
11,402
877
19,005
12,650
6,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 9 / 4
7,815
601
2,281
9,301
3,237
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
9
0 / 9 / 4
7,773
598
3,948
12,256
2,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
imCutter-
Ah Puch
13
6 / 4 / 0
9,722
748
11,086
10,475
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
22
Kills
6
6
Deaths
22
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CZC HYP3R
Jormungandr
4
3
16
4
L
Anubis
0
9
4
0.22
W
Kukulkan
Jellybeanz999
Kukulkan
1
2
12
3.5
L
Nemesis
0
9
4
0.22
L
Ah Puch
imCutter-
Ah Puch
6
4
0
1.5
W
17
1
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,085
Damage
17,315
26,700
Taken
32,032
18,240
Mitigated
8,803
6,079
Healing
2,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CZC HYP3R
Jormungandr
6,748
1,920
0
0
8,274
9,854
161
4,730
3,544
31,664
0
L
Anubis
2,281
340
0
341
9,301
3,237
0
2,421
6,646
9,508
0
W
Kukulkan
Jellybeanz999
Kukulkan
1,332
428
0
0
5,776
1,982
195
3,640
2,136
16,322
0
L
Nemesis
3,948
1,286
0
427
12,256
2,860
118
2,515
9,358
0
9,358
L
Ah Puch
imCutter-
Ah Puch
11,086
108
0
1,480
10,475
2,706
126
3,060
7,147
36,331
0
W
19,005
3,327
0
6,079
12,650
6,404
2,032
5,037
7,613
0
42,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
25,310
129
Minions Killed
89
0
Camps Cleared
0
604,734
Distance Traveled
577,573
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,709
747
64
5
0
191,470
0
L
Anubis
7,815
601
16
1
0
140,067
1
W
Kukulkan
8,551
658
26
2
0
176,311
0
L
Nemesis
7,773
598
13
1
0
202,472
3
L
Ah Puch
9,722
748
60
5
0
235,034
0
W
Chaac
11,402
877
39
3
0
236,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role