Player Matchup

Medusa
Medusa
Gold III
DaddyDrainer
Medusa
Gold III
Level 126
God Stats
0W - 1L
2,015 SR
Queue Stats
57W - 45L
1,689 MMR
Solo
Mercury
Mercury
Gold II
GiO18
Mercury
Gold II
Level 105
God Stats
10W - 10L
1,626 SR
Queue Stats
313W - 308L
1,682 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
MysticFreezy
Kuzenbo
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
cheesecrackers
Guan Yu
Platinum IV
Level 125
God Stats
23W - 18L
1,685 SR
Queue Stats
209W - 202L
1,708 MMR
Solo
Thoth
Thoth
Gold III
zCraZyz
Thoth
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,665 SR
1,616 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,767 SR
1,696 MMR
Amaterasu
Amaterasu
Gold I
Agarestt
Amaterasu
Gold I
Level 116
God Stats
3W - 0L
1,938 SR
Queue Stats
123W - 105L
1,709 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Calyptic
Baron Samedi
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
703W - 707L
1,684 MMR
Solo
Artemis
Artemis
Platinum IV
ImPettyWap
Artemis
Platinum IV
Level 157
God Stats
14W - 4L
1,968 SR
Queue Stats
284W - 266L
1,728 MMR
Solo
Raijin
Raijin
Bronze III
Rouxr
Raijin
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 20L
1,588 MMR
Party 1
Fenrir
Fenrir
Bronze III
miiddy
Fenrir
Bronze III
Level 151
God Stats
6W - 1L
1,929 SR
Queue Stats
20W - 8L
1,770 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 3 / 2
15,354
591
17,840
18,877
8,960
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
GiO18
Mercury
20
1 / 8 / 4
12,841
494
11,765
22,913
9,393
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MysticFreezy
Kuzenbo
19
4 / 8 / 10
13,311
512
16,121
26,357
40,245
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
4 / 10 / 7
12,963
499
17,120
31,959
37,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
zCraZyz
Thoth
19
5 / 11 / 5
13,587
523
21,752
17,221
5,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
DanzaburouNemesisScyllaSetPersephone

VS

Bans
ApolloAwilixJanusGaneshaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Agarestt
Amaterasu
20
1 / 7 / 15
14,229
547
20,606
34,959
27,116
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Baron Samedi
Calyptic
Baron Samedi
19
5 / 6 / 15
14,407
554
11,314
24,567
24,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
ImPettyWap
Artemis
20
1 / 4 / 7
14,680
565
10,527
20,075
10,862
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
Rouxr
Raijin
20
22 / 3 / 8
18,908
727
32,201
22,433
8,625
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
miiddy
Fenrir
20
11 / 2 / 9
15,522
597
15,699
23,896
19,394
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
22
Kills
40
40
Deaths
22
28
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Agarestt
Amaterasu
1
7
15
1.21
W
Baron Samedi
Calyptic
Baron Samedi
5
6
15
2.08
L
Medusa
8
3
2
3
L
Mercury
GiO18
Mercury
1
8
4
0.38
W
Artemis
ImPettyWap
Artemis
1
4
7
1.13
L
Kuzenbo
MysticFreezy
Kuzenbo
4
8
10
1.13
W
Raijin
Rouxr
Raijin
22
3
8
8.67
L
4
10
7
0.75
W
Fenrir
miiddy
Fenrir
11
2
9
7.75
L
Thoth
zCraZyz
Thoth
5
11
5
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,598
Damage
90,347
117,327
Taken
125,930
102,274
Mitigated
90,820
22,788
Healing
52,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Agarestt
Amaterasu
20,606
12,557
0
12,058
34,959
27,116
2,022
6,424
28,409
2,935
83,080
W
Baron Samedi
Calyptic
Baron Samedi
11,314
1,305
3,630
8,219
24,567
24,823
286
9,904
14,333
48,610
0
L
Medusa
17,840
9,289
0
9,187
18,877
8,960
5,184
7,010
11,785
0
135,207
L
Mercury
GiO18
Mercury
11,765
7,877
0
353
22,913
9,393
0
6,909
15,844
0
101,463
W
Artemis
ImPettyWap
Artemis
10,527
5,676
0
9,655
20,075
10,862
2,224
3,334
16,705
0
130,173
L
Kuzenbo
MysticFreezy
Kuzenbo
16,121
4,391
0
2,009
26,357
40,245
0
10,115
16,071
52,461
0
W
Raijin
Rouxr
Raijin
32,201
2,790
1,336
6,752
22,433
8,625
1,086
10,886
11,033
135,822
0
L
17,120
3,866
1,020
8,102
31,959
37,841
208
8,109
23,706
0
77,867
W
Fenrir
miiddy
Fenrir
15,699
4,061
0
11,025
23,896
19,394
352
6,612
17,030
0
115,478
L
Thoth
zCraZyz
Thoth
21,752
342
140
1,977
17,221
5,835
0
11,772
5,017
87,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,056
Gold Earned
77,746
719
Minions Killed
747
0
Camps Cleared
0
2,453,007
Distance Traveled
2,353,033
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,229
547
147
6
0
448,195
4
W
Baron Samedi
14,407
554
51
2
0
454,897
7
L
Medusa
15,354
591
212
8
0
484,791
3
L
Mercury
12,841
494
154
6
0
547,696
5
W
Artemis
14,680
565
209
8
0
425,312
2
L
Kuzenbo
13,311
512
48
2
0
492,997
10
W
Raijin
18,908
727
206
8
0
485,855
11
L
Guan Yu
12,963
499
146
6
0
467,445
3
W
Fenrir
15,522
597
134
5
0
538,774
1
L
Thoth
13,587
523
159
6
0
460,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role