Player Matchup

Nemesis
Nemesis
Blanchsewer
Nemesis
Level 13
God Stats
3W - 3L
1,637 SR
Queue Stats
17W - 14L
1,690 Elo+
Solo
Sylvanus
Sylvanus
MikeSilver
Sylvanus
Level 28
God Stats
24W - 20L
1,557 SR
Queue Stats
62W - 54L
1,571 Elo+
Solo
Cupid
Cupid
OpZ_Lightning
Cupid
Level 29
God Stats
2W - 2L
1,532 SR
Queue Stats
54W - 33L
1,735 Elo+
Party 2
Ne Zha
Ne Zha
Sir_Charles05
Ne Zha
Level 31
God Stats
10W - 8L
1,735 SR
Queue Stats
470W - 407L
1,622 Elo+
Party 2
Jormungandr
Jormungandr
pocolo000
Jormungandr
Level 2
God Stats
2W - 3L
1,541 SR
Queue Stats
39W - 54L
1,483 Elo+
Solo
Team Averages
Level 21
1,600 SR
1,620 Elo+

VS

Team Averages
Level 17
1,507 SR
1,619 Elo+
Sun Wukong
Sun Wukong
Empy9189
Sun Wukong
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 145L
1,640 Elo+
Party 1
Neith
Neith
ImTheMilkman145
Neith
Level 4
God Stats
1W - 1L
1,257 SR
Queue Stats
4W - 5L
1,360 Elo+
Solo
Hel
Hel
LILNINJA_02
Hel
Level 27
God Stats
17W - 13L
1,579 SR
Queue Stats
82W - 62L
1,670 Elo+
Solo
Thanatos
Thanatos
PaulKW2000
Thanatos
Level 3
God Stats
2W - 0L
1,699 SR
Queue Stats
3W - 1L
1,640 Elo+
Party 1
Ymir
Ymir
charmed_37
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 25L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blanchsewer
Nemesis
11
1 / 6 / 1
6,499
361
2,775
10,039
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
MikeSilver
Sylvanus
14
1 / 1 / 2
7,305
406
4,686
13,849
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 5 / 1
8,259
459
9,801
17,706
6,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 5 / 2
8,032
446
6,586
12,255
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
pocolo000
Jormungandr
1
0 / 0 / 0
3,297
183
0
424
2

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Empy9189
Sun Wukong
15
3 / 0 / 5
9,944
552
6,243
11,378
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 1 / 0
10,116
562
6,961
9,049
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 2 / 5
9,287
516
11,548
13,369
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
PaulKW2000
Thanatos
12
0 / 6 / 2
7,552
420
1,219
11,152
3,805
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

19
8 / 0 / 4
11,817
657
12,941
9,442
10,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
17
17
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Blanchsewer
Nemesis
1
6
1
0.25
W
Sun Wukong
Empy9189
Sun Wukong
3
0
5
5.5
W
3
1
0
3
W
3
2
5
2.75
L
Sylvanus
MikeSilver
Sylvanus
1
1
2
2
L
3
5
1
0.7
W
Thanatos
PaulKW2000
Thanatos
0
6
2
0.17
L
3
5
2
0.8
W
8
0
4
10
L
Jormungandr
pocolo000
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,848
Damage
38,912
54,273
Taken
54,390
26,019
Mitigated
32,258
17,220
Healing
25,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Blanchsewer
Nemesis
2,775
399
0
1,301
10,039
5,088
0
6,504
3,188
0
17,482
W
Sun Wukong
Empy9189
Sun Wukong
6,243
1,798
0
3,840
11,378
9,676
71
898
10,480
0
51,217
W
6,961
4,031
0
2,609
9,049
3,256
2,044
2,093
6,956
0
69,674
W
11,548
240
1,657
7,611
13,369
4,568
2,016
518
12,851
54,687
0
L
Sylvanus
MikeSilver
Sylvanus
4,686
1,166
651
5,432
13,849
10,296
0
1,853
11,824
30,222
0
L
9,801
3,836
33
6,143
17,706
6,416
0
9,930
7,118
0
59,969
W
Thanatos
PaulKW2000
Thanatos
1,219
79
0
5,306
11,152
3,805
759
696
10,456
0
26,659
L
6,586
1,486
0
3,660
12,255
4,217
0
4,781
7,230
0
48,275
W
12,941
1,831
0
4,476
9,442
10,953
1,656
481
8,961
77,171
0
L
Jormungandr
pocolo000
Jormungandr
0
0
0
0
424
2
0
0
317
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,392
Gold Earned
48,716
268
Minions Killed
498
0
Camps Cleared
0
1,281,788
Distance Traveled
1,670,638
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,499
361
43
2
0
283,320
0
W
Sun Wukong
9,944
552
80
4
0
373,967
0
W
Neith
10,116
562
123
7
0
302,584
6
W
Hel
9,287
516
93
5
0
356,470
4
L
Sylvanus
7,305
406
37
2
0
317,852
3
L
Cupid
8,259
459
95
5
0
305,609
3
W
Thanatos
7,552
420
48
3
0
331,943
0
L
Ne Zha
8,032
446
93
5
0
375,007
1
W
Ymir
11,817
657
154
9
0
305,674
5
L
Jormungandr
3,297
183
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role