Player Matchup

Cthulhu
Cthulhu
Chaacuh
Cthulhu
Level 83
God Stats
2W - 1L
1,830 SR
Queue Stats
29W - 21L
1,652 Elo+
Party 1
King Arthur
King Arthur
Cyberwulver
King Arthur
Level 135
God Stats
13W - 31L
1,414 SR
Queue Stats
449W - 437L
1,555 Elo+
Party 2
Bakasura
Bakasura
GrotesqueGimp
Bakasura
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,623 Elo+
Party 1
The Morrigan
The Morrigan
Skelebrotato
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
hai5ghost
Merlin
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
205W - 208L
1,538 Elo+
Party 2
Team Averages
Level 115
1,549 SR
1,573 Elo+

VS

Team Averages
Level 111
1,583 SR
1,637 Elo+
Ah Muzen Cab
Ah Muzen Cab
MasterZircon
Ah Muzen Cab
Level 122
God Stats
1W - 2L
1,464 SR
Queue Stats
63W - 60L
1,590 Elo+
Solo
Kumbhakarna
Kumbhakarna
MessyMammal
Kumbhakarna
Level 125
God Stats
26W - 10L
1,742 SR
Queue Stats
45W - 38L
1,692 Elo+
Party 3
Tiamat
Tiamat
SIU Gamma
Tiamat
Level 65
God Stats
1W - 0L
1,527 SR
Queue Stats
238W - 295L
1,522 Elo+
Solo
Bastet
Bastet
TrophicPhoenix
Bastet
Level 129
God Stats
16W - 13L
1,559 SR
Queue Stats
79W - 64L
1,697 Elo+
Party 3
Hel
Hel
XxTheSoloistXX
Hel
Level 116
God Stats
3W - 2L
1,622 SR
Queue Stats
75W - 72L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chaacuh
Cthulhu
19
3 / 2 / 4
14,200
888
8,499
8,105
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Cyberwulver
King Arthur
20
1 / 5 / 10
13,862
866
23,186
31,030
39,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
GrotesqueGimp
Bakasura
17
1 / 0 / 4
12,406
775
891
3,752
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Morrigan
Skelebrotato
The Morrigan
20
2 / 6 / 9
15,570
973
29,590
25,760
10,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
hai5ghost
Merlin
20
5 / 2 / 5
14,618
914
23,781
18,374
8,471
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

46

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MasterZircon
Ah Muzen Cab
20
7 / 0 / 7
16,125
1,008
24,015
16,117
7,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
MessyMammal
Kumbhakarna
20
0 / 5 / 11
14,687
918
9,432
30,164
36,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
SIU Gamma
Tiamat
20
2 / 1 / 9
14,070
879
9,794
12,515
9,709
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
1 / 2 / 8
13,576
849
22,143
15,891
7,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
5 / 4 / 9
15,033
940
18,186
20,338
9,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
59
12
Kills
15
15
Deaths
12
32
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chaacuh
Cthulhu
3
2
4
2.5
L
King Arthur
Cyberwulver
King Arthur
1
5
10
1.2
L
Bakasura
GrotesqueGimp
Bakasura
1
0
4
3
W
Ah Muzen Cab
MasterZircon
Ah Muzen Cab
7
0
7
10.5
W
Kumbhakarna
MessyMammal
Kumbhakarna
0
5
11
1.1
W
Tiamat
SIU Gamma
Tiamat
2
1
9
6.5
L
The Morrigan
Skelebrotato
The Morrigan
2
6
9
1.08
W
1
2
8
2.5
W
5
4
9
2.38
L
Merlin
hai5ghost
Merlin
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,947
Damage
83,570
87,021
Taken
95,025
69,726
Mitigated
72,032
6,660
Healing
46,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chaacuh
Cthulhu
8,499
304
189
1,029
8,105
9,070
0
3,586
4,519
26,873
0
L
King Arthur
Cyberwulver
King Arthur
23,186
923
0
250
31,030
39,827
0
12,155
18,875
0
55,398
L
Bakasura
GrotesqueGimp
Bakasura
891
891
0
1,318
3,752
1,451
0
1,510
2,242
0
4,934
W
Ah Muzen Cab
MasterZircon
Ah Muzen Cab
24,015
10,735
0
9,133
16,117
7,743
0
11,664
4,363
0
94,550
W
Kumbhakarna
MessyMammal
Kumbhakarna
9,432
419
799
2,488
30,164
36,611
0
18,502
9,363
43,937
0
W
Tiamat
SIU Gamma
Tiamat
9,794
532
763
3,333
12,515
9,709
0
6,963
5,369
29,769
0
L
The Morrigan
Skelebrotato
The Morrigan
29,590
3,644
350
899
25,760
10,907
0
11,669
14,091
52,256
0
W
22,143
3,445
901
1,063
15,891
7,990
0
10,240
5,495
0
42,389
W
18,186
1,428
16,680
11,118
20,338
9,979
0
13,175
7,049
44,718
0
L
Merlin
hai5ghost
Merlin
23,781
896
325
2,300
18,374
8,471
0
8,492
9,882
57,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,656
Gold Earned
73,491
349
Minions Killed
359
4
Camps Cleared
19
1,073,677
Distance Traveled
1,621,195
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,200
888
47
3
0
155,687
0
L
King Arthur
13,862
866
101
6
1
291,834
1
L
Bakasura
12,406
775
28
2
1
80,297
0
W
Ah Muzen Cab
16,125
1,008
121
8
7
342,712
2
W
Kumbhakarna
14,687
918
76
5
0
324,446
0
W
Tiamat
14,070
879
30
2
5
271,701
0
L
The Morrigan
15,570
973
65
4
0
255,617
0
W
Bastet
13,576
849
61
4
1
345,958
0
W
Hel
15,033
940
71
4
6
336,378
0
L
Merlin
14,618
914
108
7
2
290,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role