Player Matchup

Danzaburou
Danzaburou
Curtastrophyy
Danzaburou
Level 140
God Stats
12W - 12L
1,487 SR
Queue Stats
46W - 42L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
DJ Kracken
Sylvanus
Level 145
God Stats
2W - 1L
1,740 SR
Queue Stats
53W - 45L
1,554 Elo+
Party 1
Chronos
Chronos
NightPaladin777
Chronos
Level 115
God Stats
42W - 27L
1,599 SR
Queue Stats
43W - 30L
1,587 Elo+
Party 1
Hun Batz
Hun Batz
Shąg
Hun Batz
Level 117
God Stats
11W - 7L
1,567 SR
Queue Stats
653W - 652L
1,517 Elo+
Solo
Merlin
Merlin
alflopezcar
Merlin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
480W - 475L
1,531 Elo+
Solo
Team Averages
Level 135
1,579 SR
1,545 Elo+

VS

Team Averages
Level 123
1,495 SR
1,577 Elo+
Tiamat
Tiamat
ALEXTRAYN
Tiamat
Level 123
God Stats
4W - 5L
1,544 SR
Queue Stats
228W - 228L
1,541 Elo+
Solo
Bakasura
Bakasura
Eledga4
Bakasura
Level 107
God Stats
3W - 3L
1,310 SR
Queue Stats
452W - 402L
1,574 Elo+
Solo
Fenrir
Fenrir
HoofedDragoon63
Fenrir
Level 115
God Stats
63W - 46L
1,604 SR
Queue Stats
159W - 144L
1,598 Elo+
Solo
Erlang Shen
Erlang Shen
RipplyClaw
Erlang Shen
Level 127
God Stats
1W - 2L
1,516 SR
Queue Stats
161W - 152L
1,551 Elo+
Solo
Neith
Neith
Robrulesall2
Neith
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
109W - 86L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Curtastrophyy
Danzaburou
19
8 / 4 / 8
12,902
561
15,403
19,641
11,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
DJ Kracken
Sylvanus
17
6 / 2 / 16
11,189
486
11,095
23,051
26,752
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 5 / 8
11,614
505
14,767
23,263
10,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
Shąg
Hun Batz
20
11 / 3 / 7
13,080
569
15,687
20,200
10,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
19
2 / 1 / 8
11,732
510
13,318
14,301
7,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ALEXTRAYN
Tiamat
17
1 / 4 / 3
10,289
447
14,694
13,163
7,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Eledga4
Bakasura
18
7 / 6 / 1
11,625
505
9,375
18,092
8,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 3
9,296
404
9,610
25,283
17,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
RipplyClaw
Erlang Shen
15
4 / 9 / 3
10,356
450
16,013
29,763
17,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 7 / 7
11,449
498
15,926
18,620
7,319
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
31
31
Kills
14
15
Deaths
31
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ALEXTRAYN
Tiamat
1
4
3
0.63
W
Danzaburou
Curtastrophyy
Danzaburou
8
4
8
3
W
Sylvanus
DJ Kracken
Sylvanus
6
2
16
7
L
Bakasura
Eledga4
Bakasura
7
6
1
1.25
L
1
5
3
0.5
W
4
5
8
1.6
L
Erlang Shen
RipplyClaw
Erlang Shen
4
9
3
0.61
L
1
7
7
0.64
W
Hun Batz
Shąg
Hun Batz
11
3
7
4.83
W
Merlin
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,270
Damage
65,618
100,456
Taken
104,921
65,705
Mitigated
59,177
46,113
Healing
34,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ALEXTRAYN
Tiamat
14,694
1,532
0
4,399
13,163
7,700
550
4,838
8,325
68,818
0
W
Danzaburou
Curtastrophyy
Danzaburou
15,403
8,790
0
8,579
19,641
11,264
2,985
3,250
16,143
0
100,371
W
Sylvanus
DJ Kracken
Sylvanus
11,095
2,925
10,720
12,153
23,051
26,752
352
4,948
17,166
34,725
0
L
Bakasura
Eledga4
Bakasura
9,375
6,918
0
3,641
18,092
8,367
806
7,131
10,961
0
74,802
L
9,610
2,007
0
7,529
25,283
17,829
0
9,237
16,046
231
35,707
W
14,767
4,499
0
8,295
23,263
10,132
1,341
3,276
19,757
78,957
0
L
Erlang Shen
RipplyClaw
Erlang Shen
16,013
7,374
0
10,523
29,763
17,962
659
11,288
18,475
0
59,796
L
15,926
7,545
0
8,713
18,620
7,319
1,454
6,884
11,736
0
91,440
W
Hun Batz
Shąg
Hun Batz
15,687
4,441
0
4,663
20,200
10,475
0
4,988
14,840
0
87,274
W
Merlin
13,318
1,116
0
1,703
14,301
7,082
66
3,458
10,282
100,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,517
Gold Earned
53,015
632
Minions Killed
586
0
Camps Cleared
0
2,093,572
Distance Traveled
1,992,446
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,289
447
140
6
0
377,354
3
W
Danzaburou
12,902
561
156
7
0
359,611
1
W
Sylvanus
11,189
486
55
2
0
391,944
0
L
Bakasura
11,625
505
137
6
0
423,597
8
L
Fenrir
9,296
404
37
2
0
436,608
7
W
Chronos
11,614
505
120
5
0
419,970
7
L
Erlang Shen
10,356
450
92
4
0
360,619
1
L
Neith
11,449
498
180
8
0
394,268
5
W
Hun Batz
13,080
569
139
6
0
503,523
2
W
Merlin
11,732
510
162
7
0
418,524
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role