Player Matchup

Odin
Odin
CardSnow3549228
Odin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 35L
1,540 Elo+
Solo
Nemesis
Nemesis
EccentricAlex
Nemesis
Level 7
God Stats
7W - 9L
1,727 SR
Queue Stats
156W - 210L
1,583 Elo+
Party 2
Medusa
Medusa
Lifelin3Packag3
Medusa
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,615 Elo+
Solo
Merlin
Merlin
RenegadeMass-ter
Merlin
Level 7
God Stats
3W - 6L
1,562 SR
Queue Stats
8W - 16L
1,451 Elo+
Solo
Ares
Ares
YnR_Legendzz
Ares
Level 15
God Stats
27W - 32L
1,616 SR
Queue Stats
136W - 166L
1,504 Elo+
Party 2
Team Averages
Level 8
1,581 SR
1,539 Elo+

VS

Team Averages
Level 31
1,509 SR
1,539 Elo+
Ymir
Ymir
DuckValor
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,515 Elo+
Party 1
Kuzenbo
Kuzenbo
SamplText
Kuzenbo
Level 104
God Stats
1W - 1L
1,704 SR
Queue Stats
40W - 22L
1,715 Elo+
Party 1
Medusa
Medusa
SkinSoSoft5121
Medusa
Level 4
God Stats
4W - 3L
1,343 SR
Queue Stats
6W - 5L
1,297 Elo+
Solo
Odin
Odin
valorturkey
Odin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 111L
1,612 Elo+
Party 1
Bacchus
Bacchus
xXxFeelGoodxXx
Bacchus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 129L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,218
822
7,025
18,826
12,007
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
13
0 / 3 / 1
7,998
800
1,992
5,922
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 0 / 0
6,070
607
0
0
0
15
1 / 1 / 1
9,257
926
14,591
9,595
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 1
9,144
914
6,324
16,583
15,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

233

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 0 / 3
9,832
983
10,341
7,892
7,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
SamplText
Kuzenbo
15
4 / 0 / 3
10,084
1,008
13,138
9,643
9,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 1 / 3
8,924
892
11,366
8,472
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 3
8,535
854
7,138
9,700
8,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 1 / 2
8,874
887
4,477
5,398
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
7
7
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ymir
2
0
3
3.5
L
Nemesis
0
3
1
0.17
L
0
0
0
0
L
1
1
1
1.5
W
Kuzenbo
SamplText
Kuzenbo
4
0
3
5.5
W
1
1
3
2.5
L
1
1
1
1.5
W
0
0
3
1.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,932
Damage
46,460
50,926
Taken
41,105
33,592
Mitigated
34,326
4,132
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,025
2,583
0
3,284
18,826
12,007
0
9,390
8,992
0
14,175
W
Ymir
10,341
1,607
0
3,345
7,892
7,133
0
4,709
3,183
31,918
0
L
Nemesis
1,992
973
0
347
5,922
2,227
0
4,303
1,399
0
5,290
L
0
0
0
0
0
0
0
0
0
0
0
L
14,591
929
0
0
9,595
4,138
0
4,250
5,165
49,683
0
W
Kuzenbo
SamplText
Kuzenbo
13,138
5,039
0
1,110
9,643
9,200
0
3,693
5,950
32,541
0
W
11,366
6,110
0
2,774
8,472
4,072
0
5,197
3,275
0
22,391
L
6,324
505
0
501
16,583
15,220
0
9,365
6,899
17,436
0
W
7,138
1,685
0
270
9,700
8,627
0
4,530
4,562
99
20,299
W
4,477
825
175
1,007
5,398
5,294
0
2,786
2,612
10,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,687
Gold Earned
46,249
135
Minions Killed
171
1
Camps Cleared
8
606,453
Distance Traveled
953,286
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,218
822
23
2
0
174,600
0
W
Ymir
9,832
983
58
6
5
162,472
1
L
Nemesis
7,998
800
4
0
0
100,534
1
L
Medusa
6,070
607
0
0
0
0
0
L
Merlin
9,257
926
82
8
1
176,734
0
W
Kuzenbo
10,084
1,008
45
5
0
207,603
1
W
Medusa
8,924
892
32
3
0
196,623
2
L
Ares
9,144
914
26
3
0
154,585
0
W
Odin
8,535
854
23
2
2
188,436
0
W
Bacchus
8,874
887
13
1
1
198,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role