Player Matchup

Apollo
Apollo
GJthePunisher
Apollo
Level 7
God Stats
0W - 4L
1,164 SR
Queue Stats
0W - 4L
1,232 Elo+
Party 3
Amaterasu
Amaterasu
LunchBoxMQ
Amaterasu
Level 22
God Stats
19W - 29L
1,407 SR
Queue Stats
88W - 112L
1,409 Elo+
Party 2
Tiamat
Tiamat
demonslayer222
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,329 Elo+
Party 3
Khepri
Khepri
funzoman4231
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,430 Elo+
Party 3
Tsukuyomi
Tsukuyomi
swagboi3000
Tsukuyomi
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 64
1,414 SR
1,380 Elo+

VS

Team Averages
Level 41
1,588 SR
1,443 Elo+
Bacchus
Bacchus
CYRXMATRIX
Bacchus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,517 Elo+
Party 1
Erlang Shen
Erlang Shen
Hazmat714
Erlang Shen
Level 63
God Stats
15W - 8L
1,665 SR
Queue Stats
70W - 65L
1,568 Elo+
Solo
Artemis
Artemis
Jackiechangay
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,350 Elo+
Party 1
Horus
Horus
Jopheth
Horus
Level 23
God Stats
11W - 7L
1,500 SR
Queue Stats
26W - 25L
1,278 Elo+
Party 1
Merlin
Merlin
Thermalpwng
Merlin
Level 57
God Stats
1W - 0L
1,775 SR
Queue Stats
11W - 9L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,695
372
4,692
9,392
3,495
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
LunchBoxMQ
Amaterasu
14
2 / 4 / 1
8,577
477
6,938
15,648
8,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 2 / 0
10,126
563
12,515
9,507
7,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
12
0 / 5 / 7
7,932
441
6,856
9,828
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
swagboi3000
Tsukuyomi
14
2 / 3 / 2
8,743
486
5,220
13,592
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CYRXMATRIX
Bacchus
12
2 / 2 / 6
7,503
417
7,044
11,558
11,484
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Hazmat714
Erlang Shen
16
4 / 1 / 2
9,711
540
10,597
13,378
6,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
15
6 / 2 / 4
9,080
504
9,665
12,787
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Jopheth
Horus
14
2 / 3 / 3
8,542
475
6,669
11,217
9,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
14
5 / 2 / 2
8,852
492
9,409
8,090
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
19
19
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CYRXMATRIX
Bacchus
2
2
6
2.5
L
0
5
3
0.3
W
Erlang Shen
Hazmat714
Erlang Shen
4
1
2
5
W
Artemis
6
2
4
4
W
Horus
Jopheth
Horus
2
3
3
1.17
L
Amaterasu
LunchBoxMQ
Amaterasu
2
4
1
0.63
W
Merlin
5
2
2
3
L
6
2
0
3
L
Khepri
0
5
7
0.7
L
Tsukuyomi
swagboi3000
Tsukuyomi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,221
Damage
43,384
57,967
Taken
57,030
31,756
Mitigated
34,255
17,145
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CYRXMATRIX
Bacchus
7,044
801
279
1,022
11,558
11,484
0
4,419
7,022
29,965
0
L
4,692
2,548
0
940
9,392
3,495
0
3,104
6,266
0
28,611
W
Erlang Shen
Hazmat714
Erlang Shen
10,597
6,703
0
4,159
13,378
6,367
0
5,713
7,477
0
73,487
W
Artemis
9,665
6,783
0
6,561
12,787
4,596
2,424
3,000
9,773
0
51,248
W
Horus
Jopheth
Horus
6,669
3,448
211
1,490
11,217
9,282
165
1,706
9,445
0
32,650
L
Amaterasu
LunchBoxMQ
Amaterasu
6,938
3,524
0
7,775
15,648
8,558
165
1,254
13,887
0
39,244
W
Merlin
9,409
701
0
1,250
8,090
2,526
441
3,766
3,942
47,005
0
L
12,515
1,474
0
2,342
9,507
7,172
160
3,160
6,086
58,201
0
L
Khepri
6,856
479
0
1,811
9,828
7,479
0
3,405
6,385
19,101
0
L
Tsukuyomi
swagboi3000
Tsukuyomi
5,220
1,025
0
4,277
13,592
5,052
0
4,852
8,438
0
57,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,073
Gold Earned
43,688
359
Minions Killed
423
0
Camps Cleared
0
1,653,454
Distance Traveled
1,686,212
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,503
417
48
3
0
334,269
3
L
Apollo
6,695
372
46
3
0
264,179
0
W
Erlang Shen
9,711
540
118
7
0
384,376
7
W
Artemis
9,080
504
100
6
0
284,867
2
W
Horus
8,542
475
72
4
0
346,045
1
L
Amaterasu
8,577
477
67
4
0
316,622
0
W
Merlin
8,852
492
85
5
0
336,655
4
L
Tiamat
10,126
563
120
7
0
318,927
0
L
Khepri
7,932
441
18
1
0
359,685
2
L
Tsukuyomi
8,743
486
108
6
0
394,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role