Player Matchup

Horus
Horus
GeborenKRIEGERx
Horus
Level 144
God Stats
2W - 2L
1,490 SR
Queue Stats
30W - 27L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
Iveranty
Danzaburou
Level 149
God Stats
2W - 5L
1,220 SR
Queue Stats
242W - 259L
1,416 Elo+
Party 1
Ratatoskr
Ratatoskr
SepiPR21
Ratatoskr
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
229W - 229L
1,501 Elo+
Solo
Tyr
Tyr
Skinimux
Tyr
Level 120
God Stats
4W - 11L
1,370 SR
Queue Stats
74W - 65L
1,488 Elo+
Party 1
Poseidon
Poseidon
saLm0n5lay3R
Poseidon
Level 134
God Stats
8W - 7L
1,782 SR
Queue Stats
121W - 123L
1,523 Elo+
Solo
Team Averages
Level 138
1,472 SR
1,489 Elo+

VS

Team Averages
Level 142
1,531 SR
1,493 Elo+
Tiamat
Tiamat
ChillTrouble
Tiamat
Level 160
God Stats
50W - 42L
1,532 SR
Queue Stats
1,007W - 945L
1,455 Elo+
Solo
Bacchus
Bacchus
Lifey
Bacchus
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 76L
1,464 Elo+
Party 2
Chang'e
Chang'e
Purely Elevated
Chang'e
Level 129
God Stats
12W - 10L
1,599 SR
Queue Stats
177W - 152L
1,506 Elo+
Party 2
Nemesis
Nemesis
ShroudofSmite
Nemesis
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 156L
1,510 Elo+
Party 2
Ullr
Ullr
XSplashDaddyX
Ullr
Level 115
God Stats
56W - 50L
1,523 SR
Queue Stats
592W - 539L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
6,968
498
6,234
9,063
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Iveranty
Danzaburou
11
1 / 3 / 2
7,040
503
6,930
8,434
2,965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
SepiPR21
Ratatoskr
11
2 / 3 / 1
6,830
488
6,149
9,016
3,019
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 2
7,147
511
4,911
8,558
5,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
saLm0n5lay3R
Poseidon
12
1 / 5 / 2
7,285
520
5,932
8,009
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 1 / 2
7,302
522
4,154
6,871
6,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Lifey
Bacchus
10
2 / 2 / 6
6,792
485
5,019
10,541
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 6
7,421
530
6,464
10,527
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
15
7 / 1 / 2
8,539
610
8,629
11,210
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
3 / 1 / 1
7,381
527
5,102
9,839
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
15
15
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
1
2
1
L
3
2
2
2
L
Danzaburou
Iveranty
Danzaburou
1
3
2
0.67
W
Bacchus
Lifey
Bacchus
2
2
6
2.5
W
3
2
6
3
L
Ratatoskr
SepiPR21
Ratatoskr
2
3
1
0.83
W
Nemesis
7
1
2
8
L
0
2
2
0.5
W
3
1
1
3.5
L
Poseidon
saLm0n5lay3R
Poseidon
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
29,368
43,080
Taken
48,988
20,351
Mitigated
28,390
10,596
Healing
19,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,154
635
0
2,494
6,871
6,918
1,836
735
6,094
40,211
0
L
6,234
2,395
602
3,029
9,063
6,237
0
2,756
6,101
0
15,676
L
Danzaburou
Iveranty
Danzaburou
6,930
2,200
0
3,491
8,434
2,965
0
3,033
5,343
0
43,431
W
Bacchus
Lifey
Bacchus
5,019
1,145
0
1,477
10,541
10,069
157
455
10,014
12,306
0
W
6,464
478
2,026
3,852
10,527
3,785
53
1,037
9,328
33,227
0
L
Ratatoskr
SepiPR21
Ratatoskr
6,149
2,059
0
320
9,016
3,019
0
3,893
4,793
0
41,225
W
Nemesis
8,629
3,381
0
5,471
11,210
4,214
954
2,766
8,256
0
50,543
L
4,911
385
0
2,049
8,558
5,802
794
3,457
4,789
0
43,381
W
5,102
1,918
0
3,779
9,839
3,404
0
433
9,364
0
53,609
L
Poseidon
saLm0n5lay3R
Poseidon
5,932
742
0
1,105
8,009
2,328
0
1,440
6,417
48,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
37,435
370
Minions Killed
365
0
Camps Cleared
0
1,351,040
Distance Traveled
1,293,016
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,302
522
92
7
0
215,128
1
L
Horus
6,968
498
23
2
0
264,498
1
L
Danzaburou
7,040
503
87
6
0
224,610
2
W
Bacchus
6,792
485
10
1
0
244,110
1
W
Chang'e
7,421
530
66
5
0
267,673
2
L
Ratatoskr
6,830
488
76
5
0
315,077
2
W
Nemesis
8,539
610
100
7
0
319,864
1
L
Tyr
7,147
511
89
6
0
295,614
0
W
Ullr
7,381
527
97
7
0
246,241
5
L
Poseidon
7,285
520
95
7
0
251,241
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role