Player Matchup

Merlin
Merlin
Butbel
Merlin
Level 2
God Stats
1W - 1L
1,712 SR
Queue Stats
2W - 2L
1,732 Elo+
Party 1
Da Ji
Da Ji
Ganzs
Da Ji
Level 155
God Stats
5W - 3L
1,821 SR
Queue Stats
123W - 102L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
Megushion
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,122 Elo+
Solo
Jormungandr
Jormungandr
S4DB0YJF
Jormungandr
Level 15
God Stats
4W - 6L
1,507 SR
Queue Stats
45W - 51L
1,498 Elo+
Solo
Yemoja
Yemoja
WandinBIGBoss
Yemoja
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 70L
1,292 Elo+
Solo
Team Averages
Level 38
1,608 SR
1,435 Elo+

VS

Team Averages
Level 11
1,619 SR
1,552 Elo+
Bellona
Bellona
DragonLK
Bellona
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 131L
1,694 Elo+
Solo
Thanatos
Thanatos
FNXvitorgl
Thanatos
Level 11
God Stats
6W - 6L
1,733 SR
Queue Stats
120W - 105L
1,497 Elo+
Solo
Anubis
Anubis
LuisMike
Anubis
Level 22
God Stats
21W - 27L
1,863 SR
Queue Stats
171W - 162L
1,605 Elo+
Solo
Rama
Rama
Zaumber
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,462 Elo+
Party 2
Neith
Neith
joolonga5
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Butbel
Merlin
19
2 / 5 / 9
12,299
946
9,832
19,069
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Ganzs
Da Ji
20
22 / 9 / 2
17,510
1,347
27,777
28,862
12,673
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Megushion
Baron Samedi
19
1 / 14 / 12
12,544
965
14,330
26,439
11,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
S4DB0YJF
Jormungandr
14
0 / 0 / 1
9,657
743
0
0
0
20
1 / 8 / 17
12,947
996
5,332
29,650
16,083
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DragonLK
Bellona
20
9 / 4 / 18
14,518
1,117
29,093
14,691
14,736
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
FNXvitorgl
Thanatos
19
9 / 9 / 8
13,001
1,000
13,470
15,476
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
LuisMike
Anubis
20
7 / 1 / 18
14,802
1,139
25,929
8,200
3,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Zaumber
Rama
20
7 / 6 / 15
13,852
1,066
20,736
16,351
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
joolonga5
Neith
20
4 / 6 / 15
13,221
1,017
7,665
11,932
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
110
26
Kills
36
36
Deaths
26
41
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Merlin
Butbel
Merlin
2
5
9
1.3
W
Bellona
DragonLK
Bellona
9
4
18
4.5
W
Thanatos
FNXvitorgl
Thanatos
9
9
8
1.44
L
Da Ji
Ganzs
Da Ji
22
9
2
2.56
W
Anubis
LuisMike
Anubis
7
1
18
16
L
Baron Samedi
Megushion
Baron Samedi
1
14
12
0.5
L
Jormungandr
S4DB0YJF
Jormungandr
0
0
1
0.5
L
1
8
17
1.19
W
Rama
Zaumber
Rama
7
6
15
2.42
W
Neith
joolonga5
Neith
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,271
Damage
96,893
104,020
Taken
66,650
46,618
Mitigated
34,672
10,265
Healing
18,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Butbel
Merlin
9,832
798
158
849
19,069
6,671
0
7,495
11,332
26,839
0
W
Bellona
DragonLK
Bellona
29,093
14,750
0
1,682
14,691
14,736
0
9,579
5,112
573
47,428
W
Thanatos
FNXvitorgl
Thanatos
13,470
5,457
0
6,450
15,476
5,851
0
5,303
10,173
0
24,630
L
Da Ji
Ganzs
Da Ji
27,777
8,015
0
1,852
28,862
12,673
0
7,922
20,647
0
53,167
W
Anubis
LuisMike
Anubis
25,929
1,420
0
4,609
8,200
3,842
0
3,365
4,835
66,517
0
L
Baron Samedi
Megushion
Baron Samedi
14,330
1,892
2,288
2,642
26,439
11,191
0
6,731
19,562
48,701
0
L
Jormungandr
S4DB0YJF
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
5,332
1,320
1,926
550
29,650
16,083
0
4,346
25,079
13,612
0
W
Rama
Zaumber
Rama
20,736
17,300
0
4,183
16,351
5,770
0
6,278
9,749
0
40,791
W
Neith
joolonga5
Neith
7,665
2,951
0
1,686
11,932
4,473
0
4,969
6,963
0
20,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,957
Gold Earned
69,394
176
Minions Killed
247
2
Camps Cleared
12
739,653
Distance Traveled
1,110,113
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,299
946
36
3
0
112,075
1
W
Bellona
14,518
1,117
33
3
8
246,492
1
W
Thanatos
13,001
1,000
19
1
0
193,172
0
L
Da Ji
17,510
1,347
51
4
1
248,973
1
W
Anubis
14,802
1,139
119
9
2
234,685
4
L
Baron Samedi
12,544
965
68
5
1
180,495
1
L
Jormungandr
9,657
743
0
0
0
0
0
L
Yemoja
12,947
996
21
2
0
198,110
0
W
Rama
13,852
1,066
43
3
0
218,529
0
W
Neith
13,221
1,017
33
3
2
217,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role