Player Matchup

Cthulhu
Cthulhu
Bardahl
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,544 Elo+
Party 3
Medusa
Medusa
Mandalas_01
Medusa
Level 22
God Stats
15W - 14L
1,592 SR
Queue Stats
21W - 21L
1,538 Elo+
Party 4
Arachne
Arachne
XBUBKH
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
XxM00M00MilkxX
Ra
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
275W - 352L
1,382 Elo+
Solo
Fenrir
Fenrir
ZzTHEGoDzZ
Fenrir
Level 17
God Stats
4W - 4L
1,368 SR
Queue Stats
4W - 5L
1,327 Elo+
Party 3
Team Averages
Level 40
1,492 SR
1,458 Elo+

VS

Team Averages
Level 51
1,659 SR
1,538 Elo+
Sol
Sol
Keyblademstr420
Sol
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 57L
1,598 Elo+
Party 2
Cupid
Cupid
Plutronash3D
Cupid
Level 99
God Stats
8W - 9L
1,572 SR
Queue Stats
152W - 165L
1,454 Elo+
Party 1
Fenrir
Fenrir
Plutronash4D
Fenrir
Level 28
God Stats
15W - 10L
1,627 SR
Queue Stats
293W - 279L
1,452 Elo+
Party 1
Achilles
Achilles
Windbrakers
Achilles
Level 45
God Stats
7W - 6L
2,097 SR
Queue Stats
81W - 54L
1,686 Elo+
Solo
Ymir
Ymir
torquenNYorken
Ymir
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bardahl
Cthulhu
8
0 / 1 / 1
4,573
508
3,508
5,449
3,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
7
1 / 2 / 0
4,217
469
2,340
4,188
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
XBUBKH
Arachne
9
2 / 1 / 0
4,972
552
4,347
6,973
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
1,629
181
0
0
0
Fenrir
ZzTHEGoDzZ
Fenrir
7
0 / 2 / 1
4,260
473
2,969
4,739
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,718
635
4,052
4,024
1,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
3 / 0 / 1
5,241
582
3,178
3,508
834
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
8
1 / 2 / 1
4,602
511
2,178
4,770
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Windbrakers
Achilles
9
0 / 0 / 1
5,023
558
2,362
5,004
2,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 1 / 3
4,758
529
1,162
5,070
2,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bardahl
Cthulhu
0
1
1
0.5
W
2
0
0
2
L
Medusa
1
2
0
0.5
W
3
0
1
3.5
W
Fenrir
1
2
1
0.75
W
Achilles
Windbrakers
Achilles
0
0
1
0.5
L
Arachne
XBUBKH
Arachne
2
1
0
2
L
0
0
0
0
L
Fenrir
ZzTHEGoDzZ
Fenrir
0
2
1
0.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,164
Damage
12,932
21,349
Taken
22,376
8,244
Mitigated
8,841
7,909
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bardahl
Cthulhu
3,508
1,010
0
1,630
5,449
3,314
0
1,184
3,925
17,796
0
W
4,052
550
0
2,164
4,024
1,002
486
68
3,956
33,028
0
L
Medusa
2,340
653
234
2,119
4,188
860
99
393
3,795
0
20,255
W
3,178
2,218
136
1,565
3,508
834
455
0
3,508
0
25,511
W
Fenrir
2,178
555
0
1,317
4,770
1,515
245
206
4,514
0
16,819
W
Achilles
Windbrakers
Achilles
2,362
900
0
2,202
5,004
2,933
0
2,784
1,820
0
20,658
L
Arachne
XBUBKH
Arachne
4,347
2,866
0
2,249
6,973
2,188
0
2,868
4,080
0
25,937
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
ZzTHEGoDzZ
Fenrir
2,969
1,323
0
1,677
4,739
1,882
0
769
3,970
0
8,169
W
1,162
601
0
1,783
5,070
2,557
0
0
5,070
7,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,651
Gold Earned
25,342
133
Minions Killed
216
0
Camps Cleared
0
645,672
Distance Traveled
873,974
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,573
508
38
4
0
139,647
0
W
Sol
5,718
635
70
8
0
179,950
2
L
Medusa
4,217
469
30
3
0
155,536
0
W
Cupid
5,241
582
54
6
0
168,110
2
W
Fenrir
4,602
511
42
5
0
177,347
1
W
Achilles
5,023
558
39
4
0
190,504
0
L
Arachne
4,972
552
51
6
0
186,637
1
L
Ra
1,629
181
0
0
0
0
0
L
Fenrir
4,260
473
14
2
0
163,852
0
W
Ymir
4,758
529
11
1
0
158,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role