Player Matchup

Zhong Kui
Zhong Kui
CatchTheHands
Zhong Kui
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,773 Elo+
Party 1
Nemesis
Nemesis
Diddles89
Nemesis
Level 8
God Stats
2W - 0L
1,784 SR
Queue Stats
4W - 1L
1,773 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TakingTheLs
Cu Chulainn
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,773 Elo+
Party 1
Ymir
Ymir
i_Was_A_Ditto_
Ymir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,773 Elo+
Party 1
Neith
Neith
inquizies
Neith
Level 5
God Stats
2W - 0L
1,833 SR
Queue Stats
4W - 0L
1,773 Elo+
Party 1
Team Averages
Level 10
1,623 SR
1,773 Elo+

VS

Team Averages
Level 22
1,624 SR
1,696 Elo+
Hades
Hades
BlueEyesWD4
Hades
Level 23
God Stats
2W - 3L
1,703 SR
Queue Stats
7W - 5L
1,669 Elo+
Solo
Mercury
Mercury
BygoneCafe3804
Mercury
Level 18
God Stats
2W - 1L
1,783 SR
Queue Stats
6W - 6L
1,823 Elo+
Solo
Hercules
Hercules
EntitledToSauce
Hercules
Level 29
God Stats
0W - 2L
1,578 SR
Queue Stats
65W - 67L
1,584 Elo+
Solo
Danzaburou
Danzaburou
I_IWOPHIEG_I
Danzaburou
Level 30
God Stats
1W - 4L
1,556 SR
Queue Stats
75W - 87L
1,603 Elo+
Solo
Fafnir
Fafnir
LaneBully
Fafnir
Level 11
God Stats
3W - 3L
1,500 SR
Queue Stats
266W - 221L
1,801 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CatchTheHands
Zhong Kui
19
9 / 0 / 6
11,694
585
11,497
11,183
8,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Diddles89
Nemesis
14
1 / 4 / 7
8,924
446
5,379
10,440
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cu Chulainn
TakingTheLs
Cu Chulainn
15
3 / 3 / 4
9,609
480
9,545
12,452
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 2 / 8
10,950
548
8,215
11,501
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
inquizies
Neith
18
6 / 4 / 4
11,570
579
12,737
13,544
5,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 1
9,453
473
11,465
16,187
9,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 5
8,837
442
3,062
15,449
5,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
15
3 / 2 / 3
8,951
448
5,910
14,560
11,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
I_IWOPHIEG_I
Danzaburou
16
4 / 6 / 0
10,462
523
9,058
15,256
7,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
LaneBully
Fafnir
13
2 / 4 / 5
9,069
453
8,725
15,877
15,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
25
Kills
13
13
Deaths
25
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
1
7
5
0.5
W
Zhong Kui
CatchTheHands
Zhong Kui
9
0
6
12
W
Nemesis
Diddles89
Nemesis
1
4
7
1.13
L
Hercules
3
2
3
2.25
L
Danzaburou
I_IWOPHIEG_I
Danzaburou
4
6
0
0.67
L
Fafnir
LaneBully
Fafnir
2
4
5
1.13
W
Cu Chulainn
TakingTheLs
Cu Chulainn
3
3
4
1.67
W
6
2
8
5
W
Neith
inquizies
Neith
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,373
Damage
38,220
59,120
Taken
77,329
37,386
Mitigated
49,363
20,025
Healing
24,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,465
750
988
5,016
16,187
9,934
171
5,776
10,365
63,910
0
L
3,062
1,539
207
3,402
15,449
5,135
0
2,744
12,630
0
69,826
W
Zhong Kui
CatchTheHands
Zhong Kui
11,497
976
0
6,743
11,183
8,630
374
4,120
7,063
82,170
0
W
Nemesis
Diddles89
Nemesis
5,379
2,258
0
4,147
10,440
3,713
0
2,705
7,735
0
40,495
L
Hercules
5,910
2,105
0
5,004
14,560
11,435
0
1,792
12,343
0
38,298
L
Danzaburou
I_IWOPHIEG_I
Danzaburou
9,058
3,816
0
4,686
15,256
7,624
0
4,211
11,045
0
72,485
L
Fafnir
LaneBully
Fafnir
8,725
2,054
0
4,732
15,877
15,235
0
5,189
10,588
30,396
0
W
Cu Chulainn
TakingTheLs
Cu Chulainn
9,545
1,234
0
1,829
12,452
10,471
644
5,328
7,124
0
44,014
W
8,215
741
0
2,124
11,501
8,873
0
4,302
7,199
36,601
0
W
Neith
inquizies
Neith
12,737
7,507
0
5,182
13,544
5,699
3,159
3,735
9,809
0
84,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,747
Gold Earned
46,772
500
Minions Killed
450
0
Camps Cleared
0
1,744,784
Distance Traveled
1,727,560
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,453
473
107
5
0
303,636
4
L
Mercury
8,837
442
98
5
0
401,154
0
W
Zhong Kui
11,694
585
166
8
0
383,203
8
W
Nemesis
8,924
446
80
4
0
360,492
5
L
Hercules
8,951
448
75
4
0
342,331
1
L
Danzaburou
10,462
523
137
7
0
304,452
6
L
Fafnir
9,069
453
33
2
0
375,987
1
W
Cu Chulainn
9,609
480
83
4
0
323,858
2
W
Ymir
10,950
548
35
2
0
363,937
6
W
Neith
11,570
579
136
7
0
313,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role