Player Matchup

Ymir
Ymir
Fsgaweome
Ymir
Level 10
God Stats
19W - 18L
1,559 SR
Queue Stats
33W - 43L
1,654 Elo+
Party 3
Danzaburou
Danzaburou
Hawkinger
Danzaburou
Level 18
God Stats
18W - 33L
1,588 SR
Queue Stats
300W - 341L
1,560 Elo+
Party 1
Skadi
Skadi
STAR-WARRIOR_CF
Skadi
Level 27
God Stats
10W - 6L
1,296 SR
Queue Stats
41W - 52L
1,273 Elo+
Party 3
Artio
Artio
VqxKing
Artio
Level 41
God Stats
22W - 24L
1,541 SR
Queue Stats
143W - 174L
1,385 Elo+
Party 1
Pele
Pele
boost622
Pele
Level 28
God Stats
22W - 20L
1,593 SR
Queue Stats
181W - 205L
1,549 Elo+
Party 3
Team Averages
Level 25
1,515 SR
1,484 Elo+

VS

Team Averages
Level 22
1,516 SR
1,504 Elo+
Danzaburou
Danzaburou
Didigue53
Danzaburou
Level 28
God Stats
11W - 14L
1,741 SR
Queue Stats
531W - 490L
1,555 Elo+
Party 2
Bakasura
Bakasura
Didios00
Bakasura
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
469W - 462L
1,543 Elo+
Party 2
Neith
Neith
JR23mc
Neith
Level 26
God Stats
7W - 10L
1,562 SR
Queue Stats
100W - 87L
1,611 Elo+
Solo
Fenrir
Fenrir
iKyZze
Fenrir
Level 10
God Stats
33W - 32L
1,514 SR
Queue Stats
631W - 596L
1,494 Elo+
Party 2
Janus
Janus
kamalpetchy
Janus
Level 16
God Stats
5W - 7L
1,263 SR
Queue Stats
57W - 52L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 3 / 4
9,132
457
2,886
12,322
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Danzaburou
Hawkinger
Danzaburou
17
4 / 2 / 3
10,781
539
13,900
13,120
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 8
9,952
498
14,278
13,865
4,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
VqxKing
Artio
15
4 / 2 / 4
9,901
495
4,894
16,800
18,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
20
16 / 1 / 0
12,402
620
14,775
11,427
6,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Didigue53
Danzaburou
15
1 / 5 / 3
9,292
465
7,960
13,677
4,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Didios00
Bakasura
15
4 / 2 / 3
9,566
478
9,286
15,880
5,929
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
JR23mc
Neith
17
2 / 3 / 5
10,247
512
15,266
14,880
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
iKyZze
Fenrir
13
4 / 8 / 4
9,073
454
6,716
16,022
6,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 9 / 3
8,922
446
9,696
13,367
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
27
Kills
15
15
Deaths
27
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Didigue53
Danzaburou
1
5
3
0.5
L
Bakasura
Didios00
Bakasura
4
2
3
2.75
W
Ymir
0
3
4
0.67
W
Danzaburou
Hawkinger
Danzaburou
4
2
3
2.75
L
Neith
JR23mc
Neith
2
3
5
1.5
W
3
7
8
1
W
Artio
VqxKing
Artio
4
2
4
3
W
Pele
16
1
0
16
L
Fenrir
iKyZze
Fenrir
4
8
4
0.75
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,733
Damage
48,924
67,534
Taken
73,826
41,988
Mitigated
26,551
21,574
Healing
23,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Didigue53
Danzaburou
7,960
3,606
0
3,521
13,677
4,707
458
2,368
11,309
0
62,332
L
Bakasura
Didios00
Bakasura
9,286
7,036
0
7,311
15,880
5,929
0
952
14,928
0
44,982
W
Ymir
2,886
228
0
1,513
12,322
7,050
697
1,357
10,884
34,520
0
W
Danzaburou
Hawkinger
Danzaburou
13,900
7,186
0
5,562
13,120
5,944
937
548
12,384
0
68,295
L
Neith
JR23mc
Neith
15,266
6,942
0
6,981
14,880
6,198
748
1,818
13,062
0
82,580
W
14,278
8,470
0
853
13,865
4,694
4,711
5,460
7,882
0
51,225
W
Artio
VqxKing
Artio
4,894
1,227
882
6,767
16,800
18,191
760
582
15,782
19,712
0
W
Pele
14,775
3,067
0
5,997
11,427
6,109
2,548
1,031
9,862
0
99,190
L
Fenrir
iKyZze
Fenrir
6,716
1,201
477
4,041
16,022
6,140
0
2,431
13,591
0
24,608
L
9,696
621
0
707
13,367
3,577
571
211
13,156
42,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,168
Gold Earned
47,100
472
Minions Killed
444
0
Camps Cleared
0
1,888,554
Distance Traveled
1,743,493
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,292
465
100
5
0
349,070
2
L
Bakasura
9,566
478
98
5
0
427,534
1
W
Ymir
9,132
457
67
3
0
378,163
1
W
Danzaburou
10,781
539
136
7
0
333,213
0
L
Neith
10,247
512
151
8
0
322,819
0
W
Skadi
9,952
498
99
5
0
341,353
0
W
Artio
9,901
495
20
1
0
383,437
3
W
Pele
12,402
620
150
8
0
452,388
1
L
Fenrir
9,073
454
29
1
0
356,354
4
L
Janus
8,922
446
66
3
0
287,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role