Player Matchup

Ymir
Ymir
TotallyFaded
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,215 Elo+
Party 2
Skadi
Skadi
TotallyHigh4204
Skadi
Level 8
God Stats
0W - 3L
1,213 SR
Queue Stats
0W - 6L
1,032 Elo+
Party 2
Sol
Sol
TotallyYTry
Sol
Level 5
God Stats
0W - 3L
1,373 SR
Queue Stats
0W - 3L
1,018 Elo+
Party 2
Team Averages
Level 6
1,362 SR
1,088 Elo+

VS

Team Averages
Level 63
1,568 SR
1,558 Elo+
Merlin
Merlin
Al-kemeti_1149
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Ares
Ares
SOTL Havoc
Ares
Level 15
God Stats
6W - 1L
1,586 SR
Queue Stats
11W - 5L
1,496 Elo+
Party 1
Mercury
Mercury
TMW Shadow
Mercury
Level 66
God Stats
7W - 3L
1,617 SR
Queue Stats
58W - 47L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 3
8,464
605
1,477
18,389
7,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
1 / 12 / 4
8,232
588
7,696
12,933
4,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 6 / 3
9,903
707
9,222
11,805
3,722
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 19
10,180
727
10,824
9,476
4,015
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 0 / 20
10,428
745
6,314
10,143
9,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
TMW Shadow
Mercury
17
22 / 1 / 8
13,125
938
18,695
10,988
6,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
5
Kills
31
31
Deaths
7
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
4
6
19
2.25
W
5
0
20
15
W
Mercury
TMW Shadow
Mercury
22
1
8
26
L
0
13
3
0.12
L
1
12
4
0.25
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,395
Damage
35,833
43,127
Taken
30,607
15,582
Mitigated
19,405
4,070
Healing
2,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,824
1,149
0
269
9,476
4,015
1,016
3,645
5,831
37,455
0
W
6,314
342
0
373
10,143
9,384
550
3,784
6,359
11,853
0
W
Mercury
TMW Shadow
Mercury
18,695
12,537
0
1,927
10,988
6,006
1,430
3,296
7,692
0
66,553
L
1,477
890
0
0
18,389
7,596
0
7,417
10,972
6,263
0
L
7,696
3,757
0
0
12,933
4,264
42
5,474
7,459
0
23,233
L
9,222
2,974
0
4,070
11,805
3,722
0
4,315
7,490
35,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,599
Gold Earned
33,733
88
Minions Killed
138
0
Camps Cleared
0
540,673
Distance Traveled
745,544
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,180
727
51
4
0
188,851
0
W
Ares
10,428
745
17
1
0
272,943
0
W
Mercury
13,125
938
70
5
0
283,750
0
L
Ymir
8,464
605
11
1
0
162,631
2
L
Skadi
8,232
588
32
2
0
159,486
1
L
Sol
9,903
707
45
3
0
218,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role