Player Matchup

Bellona
Bellona
BenjaFG83
Bellona
Level 69
God Stats
1W - 3L
1,082 SR
Queue Stats
6W - 12L
1,311 Elo+
Party 2
Ymir
Ymir
LucasNiki34
Ymir
Level 105
God Stats
1W - 4L
1,314 SR
Queue Stats
31W - 34L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
Luciferskid
Heimdallr
Level 109
God Stats
10W - 16L
1,368 SR
Queue Stats
139W - 125L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
NashitouzZ
Danzaburou
Level 76
God Stats
2W - 1L
1,754 SR
Queue Stats
8W - 5L
1,625 Elo+
Party 2
Nu Wa
Nu Wa
Simonis49
Nu Wa
Level 98
God Stats
20W - 19L
1,512 SR
Queue Stats
284W - 280L
1,453 Elo+
Party 1
Team Averages
Level 91
1,406 SR
1,454 Elo+

VS

Team Averages
Level 102
1,427 SR
1,459 Elo+
Anhur
Anhur
BobbyTTG
Anhur
Level 104
God Stats
1W - 1L
1,293 SR
Queue Stats
175W - 173L
1,391 Elo+
Party 3
Scylla
Scylla
BrightHimmel
Scylla
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fire Hazardx13
Artio
Level 144
God Stats
13W - 11L
1,850 SR
Queue Stats
264W - 261L
1,480 Elo+
Party 3
Set
Set
McJagarooo
Set
Level 83
God Stats
2W - 3L
1,532 SR
Queue Stats
375W - 434L
1,435 Elo+
Solo
Chaac
Chaac
Tristrem
Chaac
Level 84
God Stats
3W - 11L
960 SR
Queue Stats
59W - 43L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BenjaFG83
Bellona
16
5 / 4 / 4
9,970
499
14,480
18,440
16,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
0 / 3 / 10
9,246
462
8,670
19,011
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Luciferskid
Heimdallr
16
4 / 2 / 4
9,719
486
15,892
16,254
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
NashitouzZ
Danzaburou
17
9 / 3 / 8
10,966
548
14,382
14,924
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Simonis49
Nu Wa
17
5 / 2 / 3
10,331
517
14,071
10,534
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BobbyTTG
Anhur
13
2 / 4 / 3
7,791
390
9,687
15,151
4,762
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
15
6 / 4 / 1
9,797
490
14,445
12,218
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 5
8,643
432
7,151
18,177
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 6 / 6
9,040
452
9,473
18,421
7,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
Tristrem
Chaac
15
3 / 6 / 2
9,652
483
13,639
20,576
11,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
23
Kills
14
14
Deaths
23
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
BenjaFG83
Bellona
5
4
4
1.75
L
Anhur
BobbyTTG
Anhur
2
4
3
0.88
L
Scylla
6
4
1
1.63
L
1
3
5
1.17
W
0
3
10
1.67
W
Heimdallr
Luciferskid
Heimdallr
4
2
4
3
L
2
6
6
0.83
W
Danzaburou
NashitouzZ
Danzaburou
9
3
8
4.33
W
Nu Wa
Simonis49
Nu Wa
5
2
3
3.25
L
Chaac
Tristrem
Chaac
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,495
Damage
54,395
79,163
Taken
84,543
46,980
Mitigated
44,907
32,139
Healing
25,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BenjaFG83
Bellona
14,480
6,539
0
6,541
18,440
16,367
0
2,359
16,003
0
52,745
L
Anhur
BobbyTTG
Anhur
9,687
5,651
0
3,530
15,151
4,762
0
4,036
10,943
0
37,140
L
Scylla
14,445
908
0
3,062
12,218
4,135
869
5,911
5,917
59,497
0
L
7,151
344
799
3,430
18,177
16,098
0
4,373
13,561
26,356
0
W
8,670
819
1,012
5,379
19,011
15,062
51
6,731
12,142
45,024
0
W
Heimdallr
Luciferskid
Heimdallr
15,892
9,967
0
8,851
16,254
6,016
1,915
2,959
13,239
0
63,375
L
9,473
3,004
0
5,625
18,421
7,984
0
4,310
13,862
0
50,032
W
Danzaburou
NashitouzZ
Danzaburou
14,382
4,558
0
7,389
14,924
6,232
1,177
3,129
11,679
0
65,045
W
Nu Wa
Simonis49
Nu Wa
14,071
1,824
0
2,967
10,534
3,303
275
5,616
4,504
64,311
0
L
Chaac
Tristrem
Chaac
13,639
3,628
0
9,367
20,576
11,928
905
2,993
16,915
0
60,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,232
Gold Earned
44,923
482
Minions Killed
413
0
Camps Cleared
0
1,754,875
Distance Traveled
1,869,864
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,970
499
104
5
0
360,753
0
L
Anhur
7,791
390
67
3
0
338,716
3
L
Scylla
9,797
490
118
6
0
380,274
10
L
Artio
8,643
432
27
1
0
404,315
10
W
Ymir
9,246
462
38
2
0
350,116
1
W
Heimdallr
9,719
486
116
6
0
336,499
3
L
Set
9,040
452
80
4
0
363,258
0
W
Danzaburou
10,966
548
103
5
0
363,694
7
W
Nu Wa
10,331
517
121
6
0
343,813
6
L
Chaac
9,652
483
121
6
0
383,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role